Augmentation Evoker Overview
The **Augmentation Evoker** in *World of Warcraft* offers a fresh perspective on the Damage Dealer role, being the latest ranged DPS specialization introduced in the previous expansion. This distinct specialization leverages the might of the Black and Bronze dragonflights to amplify the abilities of nearby allies. The core of this playstyle revolves around empowering your team through a variety of beneficial effects. The Augmentation Evoker can directly cast supportive spells on allies while simultaneously enhancing their own damage output and minimizing damage taken.
As a force multiplier, your role is unique, significantly enhancing your group’s effectiveness and substantially increasing their overall damage potential. However, tools like Details! currently struggle to accurately assess your personal damage contributions. It’s common to find that your damage numbers may only slightly exceed those of your healer.
To accurately track your real damage output, consider using WarcraftLogs. This tool remains the most reliable method for assessing your group’s actual damage performance in dungeons and raids.
Augmentation Evoker Strengths and Weaknesses
Strengths | Weaknesses |
---|---|
✅ Powerful buffs; | ⛔️ Low range (25 yard); |
✅ Unparalleled capacity for group devastation by augmenting the offensive and defensive capabilities of both yourself and your group; | ⛔️ The effectiveness of specialization is markedly diminished if any of the targets benefiting from your buffs perish during combat; |
✅ Excellent survivability. | ⛔️ No addon can correctly calculate your damage. |
Augmentation Evoker Changes In The War Within
The latest expansion, *World of Warcraft: The War Within*, introduces a multitude of significant changes, particularly affecting classes and specializations. One of the exciting new talents available for Evokers is Arcane Reach. This talent enhances the range of your beneficial abilities, allowing you to support your allies from a greater distance.
Augmentation Evoker Hero Talents
- Chronowarden: This tree is designed to enhance cooldown management and even boosts Living Flame, transforming it into Chrono Flame;
- Scalecommander: Focusing on Empower abilities, this tree features key nodes like Mass Eruption and Bombardments, as well as empowers Breath of Eons.
In essence, Hero Talents provide primarily passive boosts that enhance your core Evoker talents and abilities. Designed by Blizzard to revolutionize playstyle and customization, they encourage experimentation in creating your optimal WoW Augmentation Evoker build. Explore different talent combinations to craft the playstyle that suits you best!
Changes to The Existing Abilities And Talents
In WoW’s latest expansion, *The War Within*, the Augmentation Evoker talent trees have undergone a major rework, with two distinct sets of updates for class and specialization trees. Below are the latest enhancements to the Augmentation Evoker’s class and spec trees:
Class Tree Updates
- Spatial Paradox: Cooldown has been increased from 2 to 3 minutes, and it’s now available in the Class Tree alongside Time Spiral, providing more strategic choice.
- Renewing Blaze and Source of Magic: These talents have switched positions, providing a minor benefit for those who can skip Source of Magic to save points, although it doesn’t drastically alter gameplay.
- Panacea: Healing was reduced by half but now activates with Verdant Embrace and Emerald Blossom. Although the impact is subtle, it adds slight flexibility.
Specialization Tree Updates
- Draconic Attunements Nerf: Health increase has been reduced from 4% to 2%, and Aspects’ Favor now provides 1% per point instead of 2%, limiting the Evoker’s impact in high-end content.
- Echoing Strike Buff: Now adds a 15% damage boost to Azure Strike in addition to its echo effect, enhancing its viability for certain builds.
- Seismic Slam Revamp: Now a single-point talent that grants a 4-second stun and has been repositioned, making it more useful as a situational AoE stun.
- Rumbling Earth: This new talent adds two additional hits to Upheaval at half power, allowing for a major boost in AoE damage scenarios.
- Molten Embers: Newly introduced, this talent increases the damage dealt by Black Spells by 20% on enemies affected by Fire Breath, leading to a substantial DPS increase.
Basics of Augmentation Evoker Gameplay
If you’re already experienced with the Evoker class, transitioning to Augmentation will feel natural. Key abilities from your toolkit, such as Hover, Fire Breath, and Living Flame, remain in Augmentation’s skill set. However, a few spells you might expect are notably missing from the Augmentation spec.
This spec centers around enhancing allies with WoW: The War Within Augmentation Evoker talents, amplifying the impact of Ebon Might and equipping your group with shields like Breath of Eons and Chrono Ward.
One key advantage of Augmentation is its automatic buffing of allies. While other specs may require manual targeting or macros, Augmentation simplifies the process by allowing buffs to apply automatically, though manual targeting remains available as needed.
Below are some of the key buffs Augmentation offers:
Spell | Description |
---|---|
Ebon Might | Ebon Might boosts the primary stat of your allies based on your own primary stat (typically Intellect) with a short cooldown for sustained impact. |
Mastery: Timewalker | Grants a versatility boost to a DPS ally whenever you use empowered spells, enhancing their performance automatically. |
Prescience | Prescience offers a targeted critical strike buff, enhancing both critical chance and dealing additional damage through Fate Mirror. |
Your main strategy revolves around activating Ebon Might and maintaining it throughout battles, achieved by careful use of Essence and empowered abilities.
Augmentation Evoker Rotation
As a support-focused buffer, your attention will constantly shift across multiple targets. It’s essential to monitor your allies’ active buffs closely so you can refresh them at the ideal moment. Rather than following a rigid WoW Augmentation Evoker rotation, focus on casting based on priority and adapting to the battle’s dynamic needs.
Opener
- Pre-cast Blistering Scales on a tank;
- Weave Tip the Scales (off-GCD);
- Pre-cast Living Flame;
- Prescience on 1st DPS. Use this time to position for Breath of Eons;
- Prescience on 2nd DPS. Use this time to position for Breath of Eons;
- Ebon Might;
- Breath of Eons. Aim for a short, safe flight path;
- Trinket and Elemental Potion of Ultimate Power;
- Fire Breath (at Max Rank from Tip the Scales);
- Upheaval (at Rank 1 unless increased radius is needed);
- Eruption to spend resources, and fill with Living Flame as needed. Make sure to cast Living Flame at least once with Leaping Flames active;
- Proceed onto the main rotation.
Cast Priority
- Maintain Prescience on chosen DPSers;
- Maintain Blistering Scales on a tank;
- Ebon Might;
- Breath of Eons;
- Fire Breath;
- Upheaval;
- Eruption (only with Ebon Might);
- Living Flame as filler;
- Azure Strike if needed for movement, or to slow enemies.
Specialization Skills
In managing cooldowns, Ebon Might plays a key role, offering the potential for constant uptime if maintained effectively. In contrast, Prescience provides a quick-cooldown instant cast that pairs well with Hover. Multiple Prescience charges would greatly simplify its timing, reducing the need for exact cooldown management.
Replacing Deep Breath, Breath of Eons becomes your primary cooldown skill, working like an area-based Touch of the Magi. Both you and up to four allies can help charge it for a powerful critical hit, which also provides an absorb shield through Chrono Ward, ensuring both offensive and defensive boosts based on the damage inflicted.
Augmentation Evoker Build
Raid Single Target
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AoE Mythic+
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Augmentation Evoker Stats
Gear | Jewelry (or No Intellect) |
---|---|
Intellect; Item Level; Mastery; Critical Strike; Haste; Versatility. |
Mastery; Item Level; Critical Strike; Haste; Versatility. |
- Critical Strike: Boosts your chance to deal double spell damage and extends the duration of Ebon Might when paired with Sands of Time. Critical strikes further extend this effect by an additional 50%, making it essential for high uptime.
- Haste: Reduces the time required to cast spells, adds ticks to damage-over-time (DoT) abilities, and shortens the global cooldown (GCD), maximizing the number of Eruption casts within the Ebon Might uptime window.
- Mastery: Enhances Versatility bonuses applied to allies and lengthens the duration of Augmentation buffs, making it particularly advantageous for group synergy and support.
- Versatility: Increases both damage output and healing while reducing damage taken, although it doesn’t boost Augmentation’s buffing abilities. Thus, Versatility is the least impactful stat for improving group-based performance.
Best Gear for Augmentation Evoker
Slot | Item | Source |
---|---|---|
Head | Rattling Deadeye Hood | The Necrotic Wake |
Neck | Trailspinner Pendant | Mists of Tirna Scithe |
Shoulders | Fumaroles of the Destroyer | Catalyst / Raid / Vault |
Cloak | Royal Emblem of Nerub-ar | Ulgrax the Devourer |
Chest | Scales of the Destroyer | Catalyst / Raid / Vault |
Wrist | Throne Defender’s Bangles | Sikran |
Gloves | Rippers of the Destroyer | Catalyst / Raid / Vault |
Belt | Reinforced Anti-Intruder Chainmail | The Stonevault |
Legs | Legguards of the Destroyer | Catalyst / Raid / Vault |
Boots | Sure-Foot Sabatons | Siege of Boralus |
Ring | Seal of the Poisoned Pact | undefined |
Ring | Binding of Binding | Crafted |
Trinket | Spymaster’s Web | Anub’arash (Silken Court) |
Trinket | Ara-Kara Sacbrood | Ara-Kara, City of Echoes |
Staff | Takazj’s Entropic Edict | Anub’arash (Silken Court) |
Main Hand | Everforged Dagger | Crafted |
Off Hand | Pail of Preserved Obscurity | City of Threads |
Best Augmentation Evoker Trinkets
Tier Set Bonuses for Augmentation Evoker
The Destroyer’s Scarred Wards is the Tier Set for the Augmentation Evoker in Season 1 of The War Within
2-set | Upheaval deals 30% increased damage and increases the damage of your next 2 Eruption casts by 30%. |
---|---|
4-set | Ebon Might increases primary stats by an additional 0.4% of your own every 2 sec it remains active, up to 2.0%. |
Best Consumables for Augmentation Evoker
Type | Best | Options |
---|---|---|
Flask | Flask of Tempered Mastery | Flask of Tempered Aggression |
Combat Potion | Potion of Unwavering Focus | Tempered Potion |
Health Potion | Algari Healing Potion | — |
Weapon Buff | Algari Mana Oil | — |
Augment Rune | Crystallized Augment Rune | — |
Food | Feast of the Divine Day Feast of the Midnight Masquerade |
Beledar’s Bounty Empress’ Farewell Jester’s Board Outsider’s Provisions |
Diamond | Culminating Blasphemite | — |
Other Gems | Deadly Onyx Masterful Ruby |
— |
Best Augmentation Evoker Enchants
Augmentation Evoker End-Game
- Raiding not only serves as a thrilling endgame experience but also contributes to the overarching storyline and provides access to superior gear. Completing at least one raid is highly recommended to fully immerse yourself in the narrative and ensure you don’t miss out on this engaging content. If you’re looking to conquer the Nerub’ar Palace but wish to save time, our expert players can assist you with our Nerub’ar Palace Raid service.
- Mythic+ is often seen as a vital activity, as it remains one of the primary sources for acquiring gear, including BiS items. It’s one of the easiest ways to earn Great Vault rewards, making it a popular choice among players.
- PvP has undergone some adjustments in *The War Within*. Although you won’t receive Vault rewards for participating in PvP, the method of obtaining PvP gear has evolved, presenting many new opportunities for players to explore.
We strongly encourage you to explore our comprehensive guides on end-game activities. For the latest updates and news regarding *The War Within*, be sure to check the World of Warcraft section on our Guide portal.