Best Brawlers of Each Rarity in Brawl Stars (Season 44)
In this Onlyfarms coaching guide, we break down the strongest brawlers of each rarity from a Season 44. Our goal here is simple: help you understand why these brawlers are strong, when to pick them, and how to think about their role in your drafts and comps.
Even if you don’t own all of them yet, this is the kind of list we at Onlyfarms use ourselves when planning which brawlers to push, unlock, and invest resources into.
And if you want to speed up that progression instead of grinding everything manually, our team can support you with:
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Brawl Stars Mastery Boost – let us handle the Mastery grind on your key brawlers.
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Brawl Stars Quest Completion – clear quests efficiently while you focus on learning gameplay.
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Brawl Stars Gems – secure passes, offers, or progression boosts when you really need them.
Use this guide as a coaching checklist: pick one or two brawlers, understand their core strengths, and then build your play around that.
Brock – Long-Range Pressure and Map Control
At Onlyfarms we treat Brock as a classic long-range anchor: his job is to pressure from distance, delete cover, and make it painful for enemies to stand in the open.
What Brock Does Best
- Extreme range & safety
Brock’s rockets travel very far, so you can: - Chip enemies down from safety.
- Stay behind walls and still threaten them.
- Win lanes just by consistent poking and forcing enemies back.
- Super: breaking walls & forcing rotations
Brock’s Super drops a cluster of rockets that: - Break walls and obstacles, opening the map.
- Create a large danger zone that clears enemies off key areas.
- Force repositioning, which you punish with more rockets.
- Gadgets & hypercharge: fixing weaknesses
With his tools you can: - Jump away or reposition when enemies dive you.
- Add a massive single rocket for burst at crucial moments.
- Use hypercharge to gain extra speed, survivability, and damage, turning Brock briefly into a major carry threat.
How we recommend playing Brock:
Think of him as your team’s artillery. Your job is not to ego-chase kills, but to constantly shoot, remove cover, and keep the enemy too uncomfortable to hold important positions.
Gus – Utility, Shields, and Clutch Teamfights
Gus is one of those brawlers who doesn’t always top the damage charts, but still wins games by keeping his team alive. In our internal drafts at Onlyfarms, we often lean on Gus when we want a mix of poke, sustain, and clutch-saving tools.
Key Strengths of Gus
- Main attack: healing spirits
Every hit on enemies spawns spirits that: - Teammates can pick up to heal themselves.
- Give your team more staying power in long fights or zone-based modes.
- Let you “heal without a full healer,” which is extremely valuable.
- Super: big shield and knockback save
His Super: - Grants a large shield to Gus or a teammate.
- Knocks enemies back when activated, which can save a carrier or frontliner on low HP.
- Turns many “guaranteed deaths” into clutch escapes.
- Hypercharge: Spooky Pop teamfight swing
With hypercharge: - The Super explodes into spirits that damage enemies and heal allies around.
- Gus gains speed, shield, and damage boosts.
- You get a serious fight-reset button when teams are grouped.
How we recommend playing Gus:
Play around your Super and spirits. Your mental checklist is: “Who is my win-condition teammate and how do I keep them alive?” That’s your job.
Carl – Poke, Burst, and Flexible Mobility
Carl is a hybrid: he can poke safely from range and then instantly switch into an aggressive diver once his Super is ready. When we coach players on Carl, we emphasize learning when to poke and when to commit.
Why Carl Feels So Strong
- Main attack: double-hit pickaxe
Carl’s pickaxe: - Hits once on the way out and once on the way back.
- Resets quickly, letting you spam poke when aimed well.
- Controls lanes by constantly chipping enemies who step up.
- Super: spin for engage or escape
Carl’s Super: - Makes him spin with high move speed, hitting nearby enemies repeatedly.
- Great for diving clumped enemies or peeling them off allies.
- Doubles as an escape tool when you need to get out fast.
- Gadget & build: more pressure + safety
With his supporting tools, Carl gets: - A dash gadget to close gaps or escape.
- Extra damage and more map presence.
- The flexibility to act as both a lane bully and finisher.
How we recommend playing Carl:
Use basic attacks to soften enemies and control your lane. Only commit your Super when you know you can either secure kills or safely disengage with a gadget.
Hank – Tanky Zone Controller with Massive Burst
When we at Onlyfarms talk about Hank, we usually describe him as a walking danger zone. His huge HP pool and chargeable shot make certain areas of the map completely unsafe for the enemy team.
Hank’s Core Advantages
- Main attack: charge-up zone control
Hank’s attack: - Becomes stronger the longer you charge it.
- Threatens huge burst damage in a wide area.
- Forces enemies to respect your range and delay their pushes.
- Tankiness: extremely high HP
Hank: - Can soak a lot of damage before going down.
- Can stand on key tiles or lanes longer than most brawlers.
- Has enough HP to fully charge shots under pressure.
- Super: torpedoes + sustain
His Super: - Sends torpedoes outward in all directions.
- Heals Hank for half of his missing health, giving him huge sustain.
- Turns what looks like a losing fight into a stable or even winning one.
How we recommend playing Hank:
Anchor yourself near objectives or choke points. Your job is to deny access to those zones and survive long enough to punish anyone who mispositions in your range.
Meeple – Curving Shots and Wall-Breaking Zone Control
Meeple (often mispronounced in voice chats everywhere) is one of those brawlers we consider “unfairly annoying” in the best way. His shots curve toward enemies, and his Super changes how walls work for your team.
Why Meeple Dominates
- Main attack: curving pawn
Meeple’s base shot: - Curves toward the nearest enemy.
- Makes dodging much harder for opponents.
- Gives you incredibly consistent poke in lane.
- Super: shoot through walls
His Super: - Creates a large zone on the ground.
- Inside that zone, Meeple and teammates can shoot through walls.
- Completely punishes enemies who rely on hiding behind cover.
- Hypercharge: bigger zone, movement through walls & water
With hypercharge active: - The Super zone becomes even larger.
- You and your allies can walk through walls and water inside that zone.
- You also gain speed, shield, and damage buffs, turning the area into your team’s playground.
How we recommend playing Meeple:
Use him to flip “bad maps” into good ones. Place your Super so your team can poke from total safety, then slowly walk the enemy off the map.
Max – Speed, Tempo, and Constant Threat
At Onlyfarms we love Max on coordinated teams because she raises your entire squad’s tempo. She combines fast, mobile poke with one of the strongest team Supers in the game.
What Makes Max So Good
- Main attack: agile bursts
Max: - Fires fast bursts that allow constant harassment.
- Moves quickly while attacking, making her hard to hit.
- Excels at poking and repositioning at the same time.
- Super: global tempo boost for your team
Her Super: - Grants a big speed boost to her and nearby allies.
- Helps the whole team engage or disengage on demand.
- Is game-changing in Brawl Ball, Hot Zone, and other objective modes.
- Kit: uptime and survivability
With her gadgets and star powers, Max: - Stays alive longer and charges Super through movement.
- Often has her Super available for critical moments.
- Continually pressures enemies while giving teammates mobility tools.
How we recommend playing Max:
Play around your Super. Ask yourself, “If we get this speed boost right now, do we win the fight or secure the objective?” If the answer is yes, that’s your trigger.
Otis – Silence, Burst, and Hard Control
Otis is one of the most oppressive control brawlers in the game because of his ability to mute an enemy completely. When we draft Otis, we always think, “Who is their main threat?” — because that’s who we’re going to shut down.
Otis’ Main Strengths
- Main attack: high damage line shots
With the right setup: - Otis can pump out very high damage if all ink drops land.
- His linear shots are great for controlling lanes and choke points.
- He softens targets before your team fully commits.
- Super: full silence
Otis’ Super: - Completely prevents an enemy from attacking or using gadgets/supers for a duration.
- Turns the target into a free kill if your team follows up.
- Is one of the best tools in the game for shutting down enemy carries.
- Gadgets & star powers: zone denial and extra damage
Otis can: - Drop damaging pools that punish enemies who walk forward.
- Add extra damage to his attacks.
- Make entire areas feel unsafe to enter.
How we recommend playing Otis:
Think of your Super as a “delete button” for one enemy’s impact. Use it on the most important target during critical fights and let your team collapse.
Cordelius – Shadow Realm Assassin
Cordelius is a high-tempo assassin who specializes in isolating and deleting single targets using his unique Shadow Realm mechanic. In our coaching sessions, we stress that good Cordelius players are always thinking about who they want to drag into a duel.
Why Cordelius Is So Threatening
- Main attack: fast double mushrooms
Cordelius: - Fires two quick projectiles that deal strong burst damage.
- Has high move speed and reload speed, enabling aggressive plays.
- Can win trades quickly if he gets into range.
- Super: Shadow Realm duels
His Super: - Sends a shadow mushroom through walls to pull both Cordelius and the enemy into a separate arena for 8 seconds.
- In that realm, he moves faster and reloads quicker.
- The opponent cannot use Super, gadget, or hypercharge, putting them at a big disadvantage.
- Trait & hypercharge: easier Super, more control
Cordelius also: - Gains Super charge just by staying near enemies.
- With hypercharge, gets extra speed, damage, a small shield, and a slow effect on enemies in the Shadow Realm.
How we recommend playing Cordelius:
Your entire game plan revolves around selecting the right target to duel. Choose isolated or important enemies, pull them into the Shadow Realm, and secure the 1v1 every time.
Crow – Poison, Mobility, and Harassment
When we put Crow into a comp, our intention is clear: we want constant chip damage, healing denial, and map presence. Crow is all about making sure enemies never get comfortable.
Crow’s Core Playstyle
- Main attack: poison daggers
Crow: - Throws three daggers that poison enemies, dealing damage over time.
- Prevents enemies from healing for a while.
- Keeps opponents low so your team can finish them off.
- Super: jump in, jump out
His Super: - Lets Crow jump into the air and land with another ring of poisonous daggers.
- Works as both engage and disengage.
- Allows you to chase down squishy targets or escape dangerous situations.
- Control tools: slows and mobility
With his gadgets and Supers, Crow: - Can slow enemies and jump over walls.
- Controls key areas around objectives by constantly harassing and forcing enemies to reposition.
How we recommend playing Crow:
Don’t treat him like a full-in brawler every time. Play the long game: poison, disengage, and let your team benefit from enemies being low and unable to heal.
Kaze – Dual-Form, High-Skill Carry
Even after nerfs, Kaze stays strong because of her dual-form mechanic. At Onlyfarms we consider her a classic “high skill, high reward” pick — perfect if you enjoy mechanical depth and flexibility.
Why Kaze Is Still a Top Threat
- Dual forms: Geisha & Ninja
Kaze can: - Switch between Geisha form (fast, close/mid-range) and Ninja form (higher damage, longer range).
- Adapt to enemy comps and map conditions on the fly.
- Provide either frontline pressure or backline damage as needed.
- Main attacks: precision and burst
Her attacks: - In Geisha form, have a strike spot that deals extra damage when aimed perfectly.
- In Ninja form, send sharp projectiles that hit harder from a distance.
- Reward accuracy and good form switching.
- Supers: vision denial and slows
Kaze’s Supers: - In Geisha form, create a storm that reduces enemy visibility and disrupts movement.
- In Ninja form, mark enemies and cause explosions that slow them, creating easy picks.
- Offer strong crowd control and map disruption when timed well.
How we recommend playing Kaze:
Accept that she has a learning curve. Focus on specific patterns — e.g., poke in Ninja form, swap into Geisha to finish, then retreat — and refine those over time.
Turning This List into a Progression Plan
From an Onlyfarms coaching perspective, this Season 44 list highlights brawlers that bring:
- Long-range control: Brock, Max
- Support & utility: Gus, Meeple
- Dive & burst: Carl, Cordelius, Crow
- Zone and hard control: Hank, Otis
- High-skill carry potential: Kaze
You don’t have to master all of them at once. Instead:
- Pick 1–2 brawlers that fit your playstyle (long range, assassin, support, etc.).
- Learn their core game plan (poke, dive, control, or support).
- Gradually expand your pool so you always have a strong pick for each map type and mode.
If you’d like us to help with the grind while you focus on improving your mechanics and game sense, you can always lean on our services:
- Brawl Stars Mastery Boost – focus on learning your brawlers while we handle the Mastery track.
- Brawl Stars Quest Completion – keep your account progression efficient without burning out on daily tasks.
- Brawl Stars Gems – secure key offers, passes, or skins for your main brawlers.
Play smart, invest into the right picks, and this Season 44 meta becomes a roadmap rather than a headache.
