Intro
This article from Onlyfarms walks you through the entire Star Road and Trophy Road in Brawl Stars, step by step, and explains which brawlers are usually the best unlock at every choice node – especially if you’re a newer or returning player trying to build a strong, fun roster without wasting credits.
We’ll stay fully aligned with the original progression path: early Trophy Road, first super rares, your first epics and mythics, legendaries, ultra legendary, and finally the “everything-is-mythic” endgame stretch. Along the way you’ll see where personal preference matters and where a pick is just objectively easier or more punishing at low trophies.
Whenever you feel stuck in your grind or want to accelerate your account progression, you can always lean on Onlyfarms:
- Need help climbing and learning smarter? Use a coaching-style boost with Brawl Stars Mastery Boost.
- Want credits and rewards faster? Clear more tasks with Brawl Stars Quest Completion.
- Missing premium resources for skins or offers? Top up safely with Brawl Stars Gems
How Star Road and Trophy Road Progression Works
Before we dive into specific picks, it’s good to understand the basic rules:
- Some brawlers are fixed unlocks at certain trophy thresholds on the Trophy Road (for example, Nita at 15 trophies, or Rosa later on).
- Other brawlers appear as “choice nodes” on the Star Road or Super Rare/Rare progression, where you select one out of several options.
- Star Drops can unlock random brawlers (including many epics, mythics, and legendaries), so your real account may not match this path exactly. Treat this as a smart baseline, not a strict script.
- Over time, the focus shifts:
- Early game: pick brawlers that punish new players and are easy/carry-oriented.
- Later game: focus on brawlers that remain solid competitively and help you make the most of limited coins and power points.
As you read, keep asking yourself: “Does this match my playstyle? Do I enjoy tanks, sharpshooters, assassins, or throwers?” The recommendations lean heavily toward fun and ease-of-use for newer players, but there’s room to adjust.
Early Trophy Road: 0–500 Trophies
First Steps – Nita and Your First Super Rare
- Nita (15 trophies) – automatic unlock, no choice. A simple, reliable brawler early on.
- First Super Rare Choice (140 trophies)
- You can choose from all ten super rares right away, which can feel overwhelming.
- The recommendation here is Darryl:
- Very strong at low trophies.
- Early opponents often don’t know how to counter close-range rollers, so Darryl’s burst and mobility feel oppressive.
- If you really dislike his playstyle, you can choose someone else, but Darryl is the easy, high-value pick for most new players.
El Primo and the Rare Path
- El Primo (210 trophies) – automatic Rare brawler unlock.
- The Rare order is predetermined for everyone; you can’t change it. El Primo will simply be your next Rare.
Barley and Supercell ID – Plus a Scam Warning
You can unlock Barley early by connecting Supercell ID:
- As soon as you create your account, connect Supercell ID from the menu to:
- Get Barley for free.
- Protect your account from being lost.
- Important safety note from the creator:
- Never share the 6-digit Supercell ID login code with anybody.
- If someone asks for it, even “for free gems,” it’s a scam, and you risk losing your account.
This is an easy early win: secure your progress and grab a free thrower.
Expanding Your Roster: 300–1500 Trophies
Second Super Rare Choice (around 310 trophies)
Here you get another Super Rare slot:
- Strong suggestion: Jacky, especially for Brawl Ball:
- Very tanky.
- Early in the game, enemies don’t know how to handle that much health and close-range pressure.
- If you already know you find Jacky boring, it’s okay to skip her, but from a pure efficiency standpoint, she’s a great early pick.
Colt and Your First Thrower
- Colt (405 trophies) – automatic unlock.
- Straight-line shooter with strong potential but tricky accuracy for completely new players.
- Next Super Rare Choice (500 trophies)
- Recommended pick: Dynamike:
- A strong thrower option.
- Might be your first thrower unless you already grabbed Barley through Supercell ID.
- Barley (650 trophies)
- If you didn’t connect Supercell ID earlier, Barley becomes a normal Trophy Road unlock here.
At this point, you have:
- A couple of tanks/bruisers.
- Straight shooters.
- At least one thrower.
That’s a good foundation to experiment with different roles.
Super Rares and Rares: 800–2250 Trophies
Flexible Super Rare Pick (800 trophies)
Here, personal preference starts to matter more. The recommended pool:
- Rico, Jesse, or Penny – all fun and useful, especially at low trophies.
- Strongest personal recommendation: Jesse:
- Dropping her turret against new players is incredibly effective.
- Many low-level players simply don’t know how to deal with it, so it overperforms.
Poco and Another Super Rare Choice
- Poco (960 trophies) – automatic unlock.
- A very solid healer, especially in low- to mid-trophy matches.
- Next Super Rare Choice (around 1110 trophies)
- This choice may be influenced by whether you enjoy Jesse:
- Penny – another fun spawner who gets excellent value at low levels.
- Rico – similar in some ways to Colt, but with bouncing bullets that are fun to play around walls.
In the example path, the choice here is Rico, to add a bouncing sharpshooter to your roster.
Rosa, Penny, and Brock
- Rosa (1300 trophies) – automatic unlock:
- Very strong at low trophies.
- Worth playing and even upgrading for a while.
- Next Rare/Super Rare Choice (1500 trophies)
- Recommended: Penny:
- Punishes clumped enemies.
- Her shots can spread off targets and hit additional opponents, which confuses new players and creates free damage.
- Brock (1850 trophies) – automatic unlock:
- A strong long-range sharpshooter.
- At this point, he might be your best long-range option, depending on what else you’ve unlocked from Star Drops or Star Road.
Carl and the Tick / 8-Bit / Gus Trio (2250+)
- Super Rare Choice (2250 trophies)
- Suggested pick: Carl:
- Fun to play.
- His Super is strong but risky; you need to avoid getting too aggressive or you’ll die quickly.
- Later Super Rare Choice (Tick / 8-Bit / Gus)
- These three are framed as “fun-ish” options:
- Tick – thrower, very annoying to play against but extremely squishy.
- 8-Bit – long-range damage dealer, somewhat similar to Colt.
- Gus – healer with extremely forgiving shot width; great auto-aim brawler.
- The commentary leans toward Gus as the best auto-aimer: his shots are wide “truck shots” that rarely miss when you auto-aim.
Wrapping Up Super Rares: 4000–5000 Trophies
- Another Super Rare at 4000 trophies
- By this point, you usually have a good sense of your own preferences, so the advice is:
- “Genuinely play whatever you want.”
- In the example, the creator ends up picking 8-Bit, partly as a running joke about hating Tick.
- Final Super Rare (5000 trophies)
- No choice here: you automatically get whichever super rare you haven’t picked yet.
- The upside: from now on, all credits can go into Epic, Mythic, and Legendary brawlers instead of filling out the Super Rare pool.
At this stage, you’ve built a flexible base roster and are ready for much more impactful choices on the Star Road.
First Steps on Star Road: Bo, Ems, B, and Frank
Bo – Your First Star Road Brawler
- Bo is the first Star Road unlock and not a choice.
- He’s a solid overall pick to bridge you into the epic tier.
Ems vs B – “Noob Punisher” or Long-Range Answer
Your next big choice is between Ems and B:
- Ems:
- Strong damage where enemies fail to keep distance.
- New players stand too close and get shredded.
- Described as a true “noob killer.”
- B:
- Long-range damage dealer.
- Good at dealing with tanks.
- Not as universally strong across maps at this stage.
Recommended pick: Ems, especially for punishing bad positioning early on. If you desperately want a long-range specialist, B is still a valid alternative.
Stu vs Frank (and Sharpshooter Options)
Next, you see options like Stu, Frank, and other roles:
- Frank:
- Very strong tank early on.
- New players are terrible at keeping distance from him, letting you farm Supers and delete teams.
- Stu:
- Fun and high-mobility, but a bit more technical.
- The advice leans toward Frank here if you want a straightforward way to dominate low-trophy lobbies.
First Mythic: Terra, Gene, or Mortis
Your first Mythic choice is a big one:
- Tara – often the “best overall” recommendation, especially for competitive play.
- Gene – okay in niche situations.
- Mortis:
- Extremely fun.
- Very punishing against newer players.
The path chosen in the transcript is Mortis, purely for fun and playstyle:
- The playful note: as soon as you unlock Mortis, equip the top hat cosmetic. “Top-hat Mortis” is declared to be much cooler than no-hat Mortis, and style “means everything.”
From a coaching perspective:
If this is your first mythic and you care more about easy wins than style, Tara is still a fantastic default. But if you love assassins, Mortis keeps the game fun.
B, Stu, Pam and the Early Mythic Loop (Max, Tara, etc.)
B, Stu, or Pam
You later get another node with B, Stu, and Pam:
- Recommendation here: B again as a long-range option, especially if you didn’t pick her earlier.
- Stu can be fun if you enjoy mobility.
- Pam:
- Described as “okay at everything,” but not a standout healer or damage dealer.
- Not a high-priority pick in this progression; she gets delayed many times.
Next Mythic: Tara vs Max vs Gene
Another mythic choice presents Max, Tara, and Gene:
- Max:
- Seen as incredibly strong at higher competitive levels with coordinated teammates.
- Even auto-aim Max can be surprisingly effective.
- Tara:
- Excellent at punishing randoms.
- Pulls clumped enemies together for big team wipes.
- Gene:
- Solid utility, especially with pulls in modes like Gem Grab.
The guiding advice:
- With random teammates, Tara is often easier to leverage.
- With friends or coordinated teams, Max can shine.
At this stage, you should already be experimenting and noticing what fits your team style.
Your First Legendary: Spike, Crow, or Leon
This is the “starter starter” legendary moment – your first Legendary choice:
- Spike:
- Historically maintains strong competitive value.
- Hard to nerf too low; usually a reliable pick across seasons.
- Crow:
- Assassin-like brawler requiring more skill.
- Not best played as a traditional assassin, but very stylish and satisfying.
- Leon:
- Considered the most fun choice overall here.
- Strong and very punishing to new players.
Even though Spike is usually the “safest” competitive bet long-term, the recommendation in the transcript is Leon first, because of how fun and punishing he is at this stage. There’s also a note that your first legendary comes at a 50% credit discount, making it extra rewarding.
If you want to reach those legendary choices faster – especially if you’re juggling quests and events – you can always offload some of the grind using Brawl Stars Quest Completion so you can focus on learning each new brawler instead of just farming tasks.
Early Epics and Mythics: Griff, Max/Jean, Spike #2, BB vs Piper, Mr. P, Piper vs Grom
From here, the Star Road becomes a long sequence of epic and mythic picks. The video keeps a clear order; here’s the simplified coaching version that preserves that structure.
Griff – Highly Recommended Epic
When Griff appears as a choice for the first time:
- He is strongly recommended:
- Described as “Shelly on steroids.”
- Can punish brawlers up close and still deal decent damage at range.
- Great at countering tanks and punishing many archetypes.
- The creator even calls himself a Griff main, emphasizing how underestimated Griff is by many players.
More Mythic Choices: Max vs Gene, Spike as Second Legendary
- Mythic choice (Byron/Max/Gene):
- Byron is a hybrid damage/heal option and “interesting,” but not the top recommendation here.
- The commentary leans toward Max or Gene, with a slight preference for Max due to how well auto-aim can perform at non-elite levels.
- Later, due to Edgar being essentially free from the daily login system for new players:
- Edgar doesn’t appear as a true choice; he’s assumed unlocked and leveled already.
- The next big moment is another Legendary pick, where Spike is finally recommended, described as making enemies feel helpless and being extremely strong.
BB vs Piper, Mr. P vs Squeak, and More Epics
- Epic choice (Piper vs BB vs others):
- BB is recommended for punishing newer players; very strong at this stage.
- Piper is suggested if you want a pure long-range sharpshooter instead.
- Mythic choice (Mr. P vs Squeak, etc.):
- Mr. P is recommended:
- His porters create headaches for opponents who don’t manage them well.
- Early opponents often ignore his spawn pressure.
- Another Epic choice (Piper vs Grom vs Stu vs Pam):
- Technical players are encouraged to try Grom; he’s very punishing when enemies don’t know how to dodge.
- Overall recommendation remains Piper, with Stu as a fun alternative.
- Again, Pam is acknowledged as okay but not amazing in any one role.
Midgame Shift: Building a Competitive Core and Managing Resources
From this stage onward, the goal shifts from “punish low-level players” to building a competitive roster that can:
- Carry you in ranked.
- Justify your limited coins and power points.
- Keep you pushing into Pro Pass resources that require high-rank progress.
Suggested investments:
- Edgar – often assumed maxed from the login path.
- Griff – highly recommended to max.
- Solid ranked options like B, Bo, Carl, Gus.
The exact “best brawler” will depend on the current meta, but the advice tries to pick options that historically stay useful and aren’t too likely to become completely unplayable.
Mid-to-Late Star Road Highlights
Legendary and Epic Highlights
- Legendary choice: Sandy vs Amber vs Crow vs Meg
- Amber is recommended for competitive strength and tank countering.
- Sandy is also a strong choice if you want more control.
- Crow remains fun but less recommended until later.
- Epic with Nani/Grom/etc.
- Recommendation: Grom to add another thrower, especially effective against players who can’t dodge.
- Caution: once people learn to dodge, Grom falls off and is only great on a few maps, so don’t over-invest long-term.
- Legendary choice including Chester
- Recommended: Chester, currently very strong and fairly easy to use.
- Epic choice including Bonnie
- Recommendation: Bonnie, noted as extremely strong at the moment, even if she’s a bit complex for brand-new players.
Mythics and “Area Control” Picks
- Mythic choice including Sprout, Byron, Squeak
- Recommendation: Squeak for strong area control, especially in modes where zoning matters (e.g. Hot Zone).
- Epic choice including Hank
- Recommended: Hank, who was bad for a long time and is now very strong.
- Coaching tip: with Hank, auto-aim is actually ideal – better than manual aiming for most players.
- Mythic choice: Gene vs Gray
- Gene is recommended here, especially for fun plays like pulling gem carriers in Gem Grab.
- Gray is acknowledged as slightly more competitive, but Gene is easier to use and more straightforward.
More Legendaries, Epics, and Mythics: Cordelius, Colette, Kit, Chuck, and Crow
Sandy Over Crow (for Now)
- Another Legendary node offers Crow again, but here the advice is:
- Sandy is the better overall pick.
- Crow is nostalgic and fun but less recommended in this slot.
Another Epic & Mythic Round
- An Epic node with no standout pick: the suggestion is Stu, now finally “fun and good enough” to recommend.
- A Mythic node with Willow:
- Willow is described as a thrower with mind-control Super, but overall underwhelming outside niche uses.
- In the longer term, Gray gets the nod over Willow.
Legendary Cordelius and Colette vs Nani
- Legendary choice with Cordelius, Surge, Meg, Crow:
- Cordelius is recommended as the fun and high-value pick.
- Crow remains the easiest to play among the harder options, but this node favors Cordelius.
- Epic choice featuring Colette and Nani:
- Colette is acknowledged as very strong in Heist but not particularly fun for the creator.
- Recommendation here is Nani for fun and mobility (with her map-traversing Super and teleport gadget).
Mythic Fun Picks: Willow, Kit, Chuck
- Another Mythic choice including Doug and Willow:
- Doug is strong and easy, but the suggestion at this point is to experiment with Willow for fun, without over-investing.
- First chance at Kit:
- Kit is a super strong Solo Showdown support/assassin; his power scaling with cubes is outrageous.
- Recommendation: Pick Kit if you like Solo Showdown. If you’re strictly a 3v3 player, choose someone else.
- Mythic node with Chuck:
- Clear recommendation: Chuck.
- He’s described as broken in Heist and capable of pushing a brawler to 1000 trophies “incredibly easily” when not banned.
Legendary Nostalgia: Crow Returns
A later legendary node gives a choice including Crow again:
- At this point, the creator can’t resist and finally picks Crow, purely for nostalgia and fun.
- Coaching takeaway: once your roster is broad and strong, it’s okay to “indulge” in picks that you’ve always wanted to play.
If you’d rather focus less on grinding and more on mastering these signature picks, this is a great time to lean on Brawl Stars Mastery Boost to push a favorite brawler while you actively learn.
Ultra Legendary and Late Epics: Kaze, Gale, Kenji, Belle, Doug, Draco
First Ultra Legendary: Kaze
- Kaze is the first Ultra Legendary:
- Costs 5500 credits (and is also shown as a pricey 999-gem purchase).
- Offers complex strategies and looks “shiny,” but isn’t necessarily more fun than other brawlers.
- Still, as the only Ultra Legendary at recording time, she’s the default pick.
Final Epics in This Segment: Gale, Pam, Colette
- An epic node with Pam, Gale, and Colette:
- The commentary says these are “boring options.”
- Personal preference: Pam, but the general recommendation is Gale, considered the best overall of the three.
- A mythic node forces a choice between Byron, Doug, and others:
- The pick here is Byron – more fun to play, even though Doug is likely stronger and easier.
Kenji, Belle, Doug, and Draco
- Legendary: first chance at Kenji:
- Recommended: Kenji, a dashing assassin who heals whenever he deals damage and has a very strong kit overall.
- Epic: Pam vs Colette vs Belle:
- Recommendation: Belle, who punishes enemies that cluster together thanks to bouncing shots.
- Mythic: first Lu vs Doug:
- The choice here is Doug, praised for resurrection mechanics and strong performance.
- Legendary: Draco vs Meg vs Surge:
- The “meta-aware” recommendation: Draco as the best pick at that moment.
- It’s explicitly stated that in other metas, Meg or Surge might become better, and at this stage you should consult up-to-date tier lists.
Two-Thirds of the Roster Unlocked: Meta Awareness and Resource Discipline
By the time Draco is selected, you’re roughly two-thirds of the way through all brawlers. The main coaching tips here:
- Your resources will feel very tight:
- You’ll wish you had more coins and power points.
- You must be careful about which brawlers you upgrade.
- While the creator suggests following a seasonal tier list, he also tries to recommend:
- Brawlers that are strong overall across Brawl Stars history.
- Picks that are unlikely to fall completely out of the meta even after balance changes.
This is exactly where a mix of smart in-game decisions and external help can smooth things out. If you’re stuck on resources but still want to unlock cosmetics and offers around these milestones, Brawl Stars Gems lets you focus on gameplay and learning instead of endless farming.
Endgame Highlights: Colette, Lu, Surge, Lola, Buzz, Meg, Ash, Mandy, Eve, Angelo, Otis, Barry
From here the Star Road becomes a nearly continuous stream of epic and mythic picks with very few “bad” options left.
- Epic: Colette vs others – Colette recommended as an excellent tank counter and strong in Heist.
- Mythic: first chance at Ruffs vs Lu – Lu is picked as more consistent and less meta-dependent.
- Legendary: Surge vs Meg – Surge is chosen, leaving Meg as the habitual last legendary pick.
- Epic: Ash vs Lola – Lola recommended unless you specifically want an aggressive brawler, in which case Ash is the pick.
- Mythic: Buzz – easy call; Buzz is a very strong assassin with high mobility and solid damage.
- Legendary: Meg – finally taken, with a running joke about always leaving Meg for last among legendaries.
Subsequent epic and mythic picks continue in this spirit:
- Ash vs Sam – ultimately, Ash is favored for ramping damage and brutality when supported by a healer.
- Epic: Mandy – selected for her strong sharpshooting potential; in skilled hands she feels unfair.
- Mythic: Eve vs Sprout vs Ruffs – Eve is recommended overall.
- Epic: Pearl vs Maisie vs Pam – Pearl is chosen; Pam gets delayed yet again.
- Mythic: Sprout vs others – finally, Sprout is picked, reflecting the creator’s personal fondness for playing Sprout.
- Epic: Larry and Lawrie – “Easy choice”: Larry and Lawrie recommended as a very punishing thrower, with a warning not to take the gadget that swaps weapons with the brother.
- Mythic: Buster – chosen for punishing unaware enemies who walk into his Super.
- Epic: Angelo – highly praised but noted as requiring practice to become truly strong.
- Mythic: Otis vs Ruffs vs RT – Otis is selected, partly for his ability to shut down enemies even when they have Hypercharges active.
- Epic: Barry – personal favorite; very fun hybrid healer/damage dealer with a skillful playstyle.
Final Mythic Stretch: Ruffs, Shade, RT, Meeple, Melody, Pam, Lily, Clancy, Miko, Juju, Charlie, Finks, Lumi, Jae Young, Ollie, Moe
The very end of the Star Road is mostly mythic-only territory.
- Mythic: Miko vs Ruffs vs others –
- If you want another assassin, Miko is suggested as fun.
- The creator personally chooses Ruffs here because he loves the bouncing projectiles and team buffs.
- Mythic: Shade –
- Recommended as the best overall option at his node.
- Mythic: Charlie vs RT vs others –
- The creator isn’t a fan of Charlie, feels she doesn’t provide enough value.
- Recommends RT instead.
- Epic: Meeple –
- Described as “low-key really good,” with strong auto-aim and high damage.
After that, with only a handful of epics and mythics remaining, the choices become almost entirely personal preference.
- Mythic: Melody – selected as a very fun damage dealer, especially in Heist.
- Epic: Pam – finally taken near the end, with a note that she’s not bad, just overshadowed by more specialized brawlers.
- Mythic: Lily – recommended as a very fun assassin, with a gadget that lets her step into a “shadow realm.”
- The remaining mythics are picked largely by taste:
- Clancy, who ramps up damage over the course of a match.
- Miko, if not taken earlier, as a showdown/heist assassin.
- Juju, whose attacks change based on whether she stands on land, water, or bushes.
- Charlie, Finks, Lumi, Jae Young, Ollie, and finally Moe, with a suggestion that Moe may well be the “last pick” for many players.
Once all these are handled, your account reaches the point where Fame unlocks – a cosmetic-style progression that tracks long-term account status.
Coaching Wrap-Up: How to Use This Path
As Onlyfarms, our coaching angle is simple:
Follow the structure, not the exact picks.
Use this guide as a framework for thinking:
- Early game → punish noobs and keep things simple.
- Mid game → build a competitive core and manage resources.
- Late game → pick what’s fun while still respecting the meta.
Think in roles, not just names.
Make sure you own:
- At least one reliable tank / bruiser.
- One easy long-range sharpshooter.
- One or two strong throwers.
- A couple of assassins for fun and clutch plays.
- At least one good healer/support.
Respect your own learning curve.
If a recommended brawler feels miserable for you, don’t force it. Swap to another option in the same node that fits how you like to play.
If you want structured help climbing and unlocking along this path while focusing on your mechanics and decision-making, we’re happy to support you:
- Practice smarter with Brawl Stars Mastery Boost.
- Clear milestones and unlocks sooner with Brawl Stars Quest Completion.
- Keep your premium currency topped up via Brawl Stars Gems.
And any time you need more written resources, you can always check the Brawl Stars section in our guide hub at Onlyfarms.gg/guides – we’ll keep expanding it to match the Star Road and meta as they evolve.
