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Chaotic Alliance Raid Guide: Cloud of Darkness (FFXIV Patch 7.15)

Table of contents

Intro

Patch 7.15 introduces the Chaotic Alliance Raid, or CAR, a high-difficulty 24-player Alliance Raid.

  • Release Date: December 24, 2024
  • Format: 3 Parties of 8 (2 Tanks, 2 Healers, 4 DPS per party)
  • Difficulty: Comparable to early Savage fights

Key Rewards:

Item Use Quantity Notes
 Clouddark Demimateria I Trade for i730 Armor (Head/Gloves/Feet: 2, Chest/Legs: 3) 2 + bonus 99 = Mount: Shroud of Darkness
Clouddark Demimateria II 49 = Hairstyle (A Half Times Two), 75 = Mount (Dais of Darkness) 1 + 2 bonus (first-time clears) 24x First-time = 49 tokens
Gear Coffers Random Clouddark gear 2 per alliance Non-duplicates
Mounts/Minion Chance drop Varies Minion is exclusive to coffer

 

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Pre-Fight Setup

  • Split each Alliance into Light Parties: 1 Tank, 1 Healer, 2 DPS
  • Positioning:
    • 1 Party North, 1 South
    • Tanks/Healers from A & C join middle group during Tiles
  • Tiles Phase Assignments:
    • Movement priority: Tank > Healer > DPS
    • Assign quadrant starts for Alliance B and middle Tanks/Healers

Phase-by-Phase Breakdown

Blade of Darkness (Intro Mechanic)

  • Blade – Right: One arm raised = Safe behind the low arm
  • Blade – Out: Arms crossed = Move away from boss
  • Avoid DoT by positioning properly

Phase 1: Diamond Floor

Deluge of Darkness: Raid-wide damage + Floor transformation. Stand on untelegraphed area.

Auto Attacks: Tanks swap at 6 stacks of Lightning Vulnerability.

Grim Embrace:

Hand Position Movement
Under heart Walk backwards
Behind heart Walk forwards
  • Tethers lead to rectangular AoE slaps — face away/toward accordingly
  • AoE = Damage Down + Doom (Esuna/Paen cleanse)

Cloudlets of Darkness: Predict laser order, move into safe overlap

Diverging Timelines: Phase 1 Variants

Mechanic Timeline 1 Timeline 2
Flare Later Early
Unholy Darkness N/A After Flare
Aero/Death IV Mid End
Break IV Late Mid

 

Phase 2: Tiles

Setup:

  • East/West platforms = Side parties
  • Center = Tiles team (includes all Alliance B + designated A & C)
  • Kill Atomos fast or they drain HP (Ranged DPS responsibility)

Auto Attacks: Tanks provoke Stygian Shadows ASAP; don’t let them tether!

Tiles Mechanics:

  • One player per tile
  • Refresh before it expires (purple flash)
  • Use movement priority to avoid collision

Dark Dominion: Heavy raid-wide from Cloud of Darkness; only tiles players can mitigate

Third Art of Darkness:

Visual Mechanic
One orb 180° Cleave
Two orbs Partner stacks (proximity baited!)
Chest glow Spread lasers

 

Particle Concentration (Towers):

  • Platforms: 2 x 3-player towers
  • Tiles: 1 single + 1 two-player per quadrant

Ghastly Gloom:

Cloud Shape Safe Spot
Square Corners
Circle Inside hitbox

 

Evil Seeds + Thorny Vine:

  • Drop Bramble seeds in safe corners
  • Tethered players break by moving away (movement priority applies)

Flood of Darkness (Interruptible):

  • Interrupt with Interject or Head Graze

Diffuse-force / Chaos-condensed Particle Beam:

  • Purple glow: Spread
  • Orange glow: Line stacks (Tanks front, mitigate)

Active-pivot Particle Beam: Rotating laser — follow safe quadrants using movement priority

Phasers + Excruciate:

  • Core-lateral / Lateral-core = Cleave directions
  • Excruciate = Tankbusters

Final Mechanics and Enrage

Looming Chaos: Controlled position swaps — improper placements will wipe the raid.

Feint Particle Beam: One player in each quadrant gets a chaser AoE — keep running clockwise!

Repeat Mechanics:

  • Ghastly Gloom
  • Spread/Stack AoEs
  • Flood of Darkness Interrupts

Evaporation: Stygian Shadows disappear — damage transferred to boss.

  • Burn boss to 25% or lower before enrage.

Final Deluge of Darkness: Must defeat boss before cast finishes or wipe.

Clear Reward:

  • Achievement: Cloud Strife
  • Tons of loot (see table above)

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