Intro
Patch 7.15 introduces the Chaotic Alliance Raid, or CAR, a high-difficulty 24-player Alliance Raid.
- Release Date: December 24, 2024
- Format: 3 Parties of 8 (2 Tanks, 2 Healers, 4 DPS per party)
- Difficulty: Comparable to early Savage fights
Key Rewards:
Item | Use | Quantity | Notes |
---|---|---|---|
Clouddark Demimateria I | Trade for i730 Armor (Head/Gloves/Feet: 2, Chest/Legs: 3) | 2 + bonus | 99 = Mount: Shroud of Darkness |
Clouddark Demimateria II | 49 = Hairstyle (A Half Times Two), 75 = Mount (Dais of Darkness) | 1 + 2 bonus (first-time clears) | 24x First-time = 49 tokens |
Gear Coffers | Random Clouddark gear | 2 per alliance | Non-duplicates |
Mounts/Minion | Chance drop | Varies | Minion is exclusive to coffer |
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Pre-Fight Setup
- Split each Alliance into Light Parties: 1 Tank, 1 Healer, 2 DPS
- Positioning:
- 1 Party North, 1 South
- Tanks/Healers from A & C join middle group during Tiles
- Tiles Phase Assignments:
- Movement priority: Tank > Healer > DPS
- Assign quadrant starts for Alliance B and middle Tanks/Healers
Phase-by-Phase Breakdown
Blade of Darkness (Intro Mechanic)
- Blade – Right: One arm raised = Safe behind the low arm
- Blade – Out: Arms crossed = Move away from boss
- Avoid DoT by positioning properly
Phase 1: Diamond Floor
Deluge of Darkness: Raid-wide damage + Floor transformation. Stand on untelegraphed area.
Auto Attacks: Tanks swap at 6 stacks of Lightning Vulnerability.
Grim Embrace:
Hand Position | Movement |
Under heart | Walk backwards |
Behind heart | Walk forwards |
- Tethers lead to rectangular AoE slaps — face away/toward accordingly
- AoE = Damage Down + Doom (Esuna/Paen cleanse)
Cloudlets of Darkness: Predict laser order, move into safe overlap
Diverging Timelines: Phase 1 Variants
Mechanic | Timeline 1 | Timeline 2 |
Flare | Later | Early |
Unholy Darkness | N/A | After Flare |
Aero/Death IV | Mid | End |
Break IV | Late | Mid |
Phase 2: Tiles
Setup:
- East/West platforms = Side parties
- Center = Tiles team (includes all Alliance B + designated A & C)
- Kill Atomos fast or they drain HP (Ranged DPS responsibility)
Auto Attacks: Tanks provoke Stygian Shadows ASAP; don’t let them tether!
Tiles Mechanics:
- One player per tile
- Refresh before it expires (purple flash)
- Use movement priority to avoid collision
Dark Dominion: Heavy raid-wide from Cloud of Darkness; only tiles players can mitigate
Third Art of Darkness:
Visual | Mechanic |
One orb | 180° Cleave |
Two orbs | Partner stacks (proximity baited!) |
Chest glow | Spread lasers |
Particle Concentration (Towers):
- Platforms: 2 x 3-player towers
- Tiles: 1 single + 1 two-player per quadrant
Ghastly Gloom:
Cloud Shape | Safe Spot |
Square | Corners |
Circle | Inside hitbox |
Evil Seeds + Thorny Vine:
- Drop Bramble seeds in safe corners
- Tethered players break by moving away (movement priority applies)
Flood of Darkness (Interruptible):
- Interrupt with Interject or Head Graze
Diffuse-force / Chaos-condensed Particle Beam:
- Purple glow: Spread
- Orange glow: Line stacks (Tanks front, mitigate)
Active-pivot Particle Beam: Rotating laser — follow safe quadrants using movement priority
Phasers + Excruciate:
- Core-lateral / Lateral-core = Cleave directions
- Excruciate = Tankbusters
Final Mechanics and Enrage
Looming Chaos: Controlled position swaps — improper placements will wipe the raid.
Feint Particle Beam: One player in each quadrant gets a chaser AoE — keep running clockwise!
Repeat Mechanics:
- Ghastly Gloom
- Spread/Stack AoEs
- Flood of Darkness Interrupts
Evaporation: Stygian Shadows disappear — damage transferred to boss.
- Burn boss to 25% or lower before enrage.
Final Deluge of Darkness: Must defeat boss before cast finishes or wipe.
Clear Reward:
- Achievement: Cloud Strife
- Tons of loot (see table above)
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