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FFXIV Melee Tier List (Patch 7.0)

Table of contents

1. Melee Tier List Overview

In Patch 7.0 of Final Fantasy XIV, the melee DPS role remains one of the most diverse and balanced categories in the game. All six melee jobs are viable for endgame progression and optimization. While each brings different strengths, the most important factor remains player comfort and skill.

Tier Job Role Highlights
S Samurai Highest personal DPS, strong burst, no utility
S Ninja High burst, Trick Attack raid buff, great mobility
A Dragoon Critical hit buff, high burst, positional reliance
A Monk Healing buff, fast GCD, flexible movement
B Reaper Raid heal, smooth rotation, good utility
B Viper Strong damage, no utility, easy input scheme

 

Note: These placements reflect general raid value. Comfort and execution will always outperform theoretical rankings.

2. Unlock Requirements

  • Samurai: Stormblood expansion, Level 50 Disciple of War/Magic.
  • Ninja: Start as Rogue, Level 30 and complete job quest.
  • Dragoon: Start as Lancer, reach Level 30.
  • Monk: Start as Pugilist, reach Level 30.
  • Reaper: Endwalker expansion, Level 70 job unlock.
  • Viper: Dawntrail expansion, Level 80 job unlock.

3. Job Strengths and Weaknesses

Each melee job brings a unique toolkit and challenge. Here’s a quick breakdown:

Job Strengths Weaknesses
Samurai Incredible burst potential, low GCD weaving No party utility, burst requires setup
Ninja Trick Attack raid buff, strong burst, ranged utility High complexity, low sustained damage outside of burst
Dragoon Crit buff, smooth rotation, burst every minute High positional dependency, rigid burst windows
Monk Party healing (Mantra), fast-paced GCD, adaptive movement High execution barrier, complex optimization
Reaper Self-healing, AoE utility, simple gauge management Moderate damage output, less burst-heavy
Viper High CPM, simple inputs, modern design philosophy No mitigation, no raid utility

4. Uptime and Mobility Tools

Melee uptime is essential. All jobs have gap closers and ranged options:

Job Gap Closer(s) Ranged Option(s)
Samurai Hissatsu: Gyoten Enpi
Ninja Shukuchi, Forked Raiju Throwing Dagger, Ninjutsu
Dragoon Winged Glide, Elusive Jump Piercing Talon
Monk Thunderclap Wind’s Reply (limited use)
Reaper Hell’s Ingress/Egress Harpe, Harvest Moon
Viper Slither Writhing Snap, Uncoiled Fury

5. Positional Complexity

Many melee skills have flank or rear bonuses:

Job Rear Positionals Flank Positionals
Samurai Gekko Kasha
Ninja Aeolian Edge Armor Crush
Dragoon Chaos Thrust, Wheeling Thrust Fang and Claw
Monk Demolish Snap Punch
Reaper Gallows Gibbet
Viper Hindsbane Fang Flanksbane Fang

Tip: Use True North to ignore positionals during mechanics.

6. Mitigation and Utility

Not all melee jobs bring raid utility, but here are their tools:

Job Mitigation Tool(s) Raid Utility
Samurai Tengentsu (mitigation + regen) None
Ninja Shade Shift (self-shield) Trick Attack, Dokumori (buff/debuff)
Dragoon Life Surge (situational heal) Critical hit party buff
Monk Riddle of Earth, Mantra Party healing increase
Reaper Arcane Crest (mitigation + party regen) Minor party support
Viper None None

7. Role Expectations

As a melee DPS in FFXIV:

  • Maintain uptime using movement tools.
  • Learn and adapt to positional requirements.
  • Time your burst with party buffs.
  • Use role actions like Feint, Bloodbath, and Second Wind.

8. Flexibility and Static Value

Being able to flex between two or more melee jobs greatly increases your value in statics and Party Finder. Consider leveling multiple melee jobs with Onlyfarms.gg:

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9. Final Thoughts

There’s no “best” melee DPS in FFXIV — it’s about playing what you enjoy and can execute well. Whether you’re clearing Savage content or farming mounts, choose the job that keeps your GCD rolling and your uptime high.

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