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Gambit Quick Reference (For Experienced Players)

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Gambit Quick Reference (For Experienced Players)

This is a fast, practical cheat sheet from the Onlyfarms.gg team, based on Rank 1 Gambit gameplay. It’s meant for players who already know the basics and just need priorities, rules, and reminders.

Default Priorities (How We Think About Every Fight)

When we play Gambit, our mental checklist looks like this:

Pre-fight – Sit on F (damage card), poke safely, build ult.

When dive/ults start – Swap to E (heal card) and stabilize with EE/EF.

Always keep 1–2 cards banked for:

  • Cleanse (EF)
  • Anti-heal (FF)
  • Emergency reload

Win condition mindset:
Use FF anti + F damage + melee + ult to delete priority targets even through heals.

Card Management Rules (Don’t Play on 0 Cards)

We treat cards as our real resource, not abilities:

  • Every E/F costs 1 card. There’s no active recharge – just passive over time.
  • If we only need light sustain or pressure, we use single E or single F, not autopilot EE/FE.
  • Before enemy big ults (Groot, Strange, Angela, etc.), we stay on heal card and hold EF.
  • We also treat E/E or F/F as instant reloads:

Dump magazine → press EE or FF → you get ability value and a fresh mag.

Left Click, Melee and Anti-Heal

Left Click

  • No falloff → perfect for pre-fight poke.
  • At distance, we aim slightly off-center so two cards connect consistently.

Melee

  • We constantly weave: LC → melee → LC → melee.
  • In 1v1s, skipping melee is a huge DPS loss – we expect ourselves to melee on cooldown.

FF Anti-Heal

We treat FF as a win-condition button:

  • Use on grouped enemies, dive stacks, or targets inside support ults.
  • Only use FE when we need peel/knockback or space; otherwise, FF has priority.

Shift + Right Click Tech (Movement and Survival)

Basic Use

  • Defensive: Shift away, then right click to heal once we’re safe.
  • Offensive: Shift in, right click → melee → LC to finish low targets.

Extended Dash Timing

We deliberately use the “Big Easy Impact” window:

  • Shift → tiny delay at the end of the dash → right click
  • This gives a longer dash (~25–30m) compared to instantly RC’ing.

This is something we drill in customs until it’s automatic.

Don’t Dash in Straight Lines

  • We often shift sideways, then RC up or diagonally, so our movement is unpredictable.
  • Idea: move like a boxer slipping punches, not a train on rails.

E / EE / EF – When We Use Each

E (Solo HoT)

  • We keep E on ourselves when poking or taking light chip damage.
  • It lets us stay on angle longer without burning EE.

EE (Chain Heal)

We use EE when multiple teammates are under pressure:

  • Step closer to the team, E on self → EE → let it bounce between us and allies.
  • If LOS is awkward, we’re not afraid to bounce EE off floor or walls to reach them.

EF (Cleanse & Clutch Self-Heal)

EF is reserved for high-impact moments:

  • Cleansing big ults / CC (Angela, Groot, Strange, etc.).
  • Surviving lethal pressure in 1v1s:

Look down at our own feet → EF → multiple projectiles hit us → max healing.

Ultimate Rules (How We Decide to Press Q)

We treat Gambit’s ult as primarily offensive:

  • We require line of sight – if we can’t see a teammate, they don’t get buffed.
  • We respect the travel time and avoid ulting allies who are about to break LOS.

Best use cases we look for:

  • Convert a winning fight into a full wipe.
  • Counter-boost our team when the enemy Gambit ults (we aim to match Gambit ult with Gambit ult).

We are not saving this just for “montage” moments – we use it to end fights now.

Playstyles by Team Comp (How We Adjust Gambit)

Triple Support – Damage-Leaning Gambit

In triple support, we play Gambit like a flex DPS:

  • Take off-angles and flanks with a hitscan or diver.
  • Use EE/EF mainly when our team is in real danger, not on cooldown.
  • Focus on:

FF antis on tanks / backline

High F-card damage + melee

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Double Support – Main Healer Gambit

With two supports, we shift into healer-first mode:

  • Play behind tanks, not deep flanks.
  • Shift becomes our primary escape, and FE our panic peel when health drops.
  • Priority order:
  • Heal spam (LC + EE)
  • Ult charge
  • Safe antis (FF) when enemy is grouped and we’re not risking death for it

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Solo Support – Niche, High-Skill Gambit

As Onlyfarms, we consider solo-support Gambit niche but viable:

  • Every shot is healing first, damage second.
  • Cards are extremely strict – no random EE on a solo target.
  • We stand near our tanks to heal them and ourselves together and get max value from EE.
  • We always hold shift + right click as a get-out tool when divers jump us.

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1v1 and Clutch Reminders

When we take serious duels as Gambit, here’s what we mentally check:

  • We try to have 1–2 cards ready before committing.
  • If possible, we fight with F active for damage.
  • We weave melee by habit, not as an afterthought.
  • When low:
  • Look down → EF for big self-heal
  • Add right click for extra sustain
  • Shift out if the duel is unwinnable

And in endgame situations:

We always play to win the objective, not chase extra kills.
If keeping a DPS off point secures the round, that’s the correct play — even if a “free kill” is available elsewhere.