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Druid Healer Talent Builds and Runes. Season of Discovery

Table of contents

Introduction

Welcome to Onlyfarms.gg’s comprehensive guide on Class Talent Builds and Runes for Druid Healers in the Season of Discovery! This guide is designed to offer you an array of recommended talent setups and Rune selections tailored for your class and role. Additionally, you will find general advice on optimal builds for PvE, particularly for dungeons and Level-Up raids.

Best Talent Builds and Runes

For an in-depth look at talent configurations and Rune options that will enhance your performance as a Druid Healer, consider the following insights and recommendations. These strategies are crafted to maximize your effectiveness in various PvE scenarios, whether you’re navigating the complexities of dungeons or ascending the challenges of Level-Up Raids.

Optimal Talent Builds for Druid Healer – Phase 8

As you progress through Phase 8, it is crucial to adapt your talent builds to meet the evolving demands of your role. This phase offers new opportunities to refine your skills and optimize your performance in PvE environments. Embrace the challenge and enhance your gameplay with these expert-recommended builds.

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Recommended Healing Specs for Druid Healers in Phase 8

In the current phase, only pure healing specifications are suggested for Druid Healers. The main specifications to consider are Deep Resto and NG/RG Resto.

Restokins have regained their viability in Phase 8. With the elimination of the [Vanguard's Seal of the Dawn] affecting only damage or healing, this spec can once again thrive. As was the case in earlier phases, Healer Mages and Shadow Priests are better suited for the hybrid DPS role. However, for those who wish to play Restokin, it remains a valid choice now.

Moonglow Spec Considerations

The [Moonglow] spec is not advised in the Season of Discovery. During Classic Vanilla, [Moonglow] was a viable choice as [Healing Touch] spam was the predominant playstyle, and Healing Over Time spells (HoTs) were largely restricted in raids. Choosing [Moonglow] in the current season means missing out on [Improved Regrowth] for [Nourish] and [Swiftmend] for [Efflorescence]. This results in a significant loss of healing potential for only a small amount of mana savings.

Druid: 11/0/40

Talent Build Link
Class Abilities

Required level: 60

Balance

11 / 5: 10/15/50/50/20/30/30/30/50/31/10/10/55/50/50/10/4

Feral Combat

0 / 5: 10/50/50/50/20/30/50/20/20/20/30/10/20/20/50/10/1

Restoration

40 / 5: 15/50/55/55/55/50/21/15/53/33/31/11/50/25/51/1

Talent Order

The Druid class offers a versatile playstyle that can adapt to various roles, such as healing, tanking, or dealing damage. For those focusing on restoration, understanding the talent orders and their impact can significantly improve gameplay efficiency. The talent build of 11/0/40 emphasizes strong healing capabilities with a deep investment in the Restoration tree, ensuring powerful healing spells and mana efficiency. The Balance talents provide additional utility and support with improved spells, enhancing overall performance in various scenarios.

Season of Discovery Runes

This configuration is considered optimal for most healers. The build capitalizes on frequent use of Efflorescence, enhanced Nourish benefiting from Regrowth, and Omen of Clarity offering free healing opportunities, especially with Wild Growth.

Taking Improved Rejuvenation is strategic, thanks to adjustments in Swiftmend allowing a fully ranked Rejuvenation to be maintained on the main tank to activate Efflorescence. Additionally, a Rank 1 Regrowth, paired with Idol of the Grove, becomes mana-positive and can still trigger Efflorescence due to its long-lasting HoT. This method is highly efficient for activating Efflorescence.

Opting for Nature's Focus aids in maintaining spellcasting during raid mechanics that might cause interruptions. Alternatively, Natural Shapeshifter can be chosen to reduce mana costs for Tree of Life and provide an economical CC break. Nature's Reach is also valuable for aiding Fury of Stormrage and potentially applying Faerie Fire in boss encounters.

With enhancements to Nourish and its synergy with Improved Regrowth, Living Seed serves as a viable alternative to Fury of Stormrage. Survival Instincts is preferred in the feet rune slot due to the absence of a Dreamstate activator.

The choice of Survival Instincts as a feet rune is prudent, even when using Fury of Stormrage, as it enhances survivability and boosts healing during challenging phases more effectively than relying on sporadic regeneration from Wrath crits.

An intriguing aspect is that Healing Touch casts, triggered instantly from Fury of Stormrage procs, activate Omen of Clarity with a guaranteed proc chance (10-second internal cooldown). Leveraging this, Omen of Clarity can offer significant mana savings beyond its intended usage when combined with Fury of Stormrage and Rank 1 Healing Touch.

Druid: 21/0/30

Link

Balance

21/51

Feral Combat

0/51

Restoration

30/51

Talent Order

Season of Discovery Runes

Improved Barkskin
Tree of Life
Living Seed
Elune's Fires
Wild Growth
Nourish
Lifebloom
Survival Instincts
Healing Specialization
Meditation Specialization

The NG/RG spec, known for incorporating [Nature's Grace] and [Improved Regrowth], is centered around maximizing the high critical chance of [Regrowth]. With full world buffs, this allows for swift 1.5-second [Regrowth] casts and extensive HoT coverage across the raid. While [Nourish] can be layered over HoTs, it does not synergize well with [Nature's Grace], resulting in a 1.0-second cast but with a 1.5-second global cooldown, which doesn’t significantly boost healing throughput.

Although this spec was a popular raid healing option in Vanilla due to the limited AoE and raid healing capabilities for Druids, the current game iteration offers numerous AoE and raid healing options, diminishing the NG/RG spec’s appeal.

The addition of the [Idol of the Grove] enhances mana efficiency, lending greater credibility to this spec. The [Idol of the Grove] effect refunds 25 mana on the initial heal of [Regrowth], with partial refunds on HoT ticks based on healing done. A full healing HoT tick returns 25 mana, a 40% overheal tick returns 15 mana, and no healing results in no mana refund.

To maximize mana regeneration, use Rank 1 Regrowth with the [Idol of the Grove]. For managing raid damage, opt for Rank 3 [Regrowth] and Rank 5 [Regrowth]. Use Max Rank [Regrowth] during [Clearcasting] procs or when mana is abundant.

Druid: 37/0/14 Talent Build

Talent Calculator
Class Abilities required level: 60

Balance

37/51

Feral Combat

0/51

Restoration

14/51

Talent Order

Season of Discovery Runes

The Restokin specialization is designed for Druid Healers who wish to efficiently balance their efforts between dealing damage and providing healing. As raid phases progress, groups often seek to reduce the number of healers to accelerate kill times. Incorporating a Restokin into your roster offers an ideal compromise for this adjustment. In scenarios where healing demands are low, the Restokin can contribute substantial DPS to the raid. Conversely, when healing needs intensify, Restokin provides the necessary support to bolster the remaining healers, all while maintaining respectable DPS output.

This specialization predominantly emphasizes Balance talents to maximize damage potential. This focus is largely because Wild Growth constitutes the majority of healing within this playstyle, and Restoration talents offer minimal enhancements to it. On the contrary, Balance talents significantly amplify DPS capabilities.

In terms of DPS, the Restokin adheres to the typical Boomkin rotation, excluding Sunfire. If healing interrupts the DPS rotation, the most effective spell to resume DPS is Starsurge, or Starfire if the Starsurge buff is already active.

For healing, the Restokin monitors raid frames and casts Wild Growth when a group sustains damage. When Fury of Stormrage procs occur, they can be used to address significant individual health deficits. Additionally, Fury of Stormrage procs guarantee a 100% Omen of Clarity proc, offering an excellent chance to cast your next Wild Growth or Starfire without mana cost, greatly alleviating mana management challenges.

Optimal Runes for Druid Healers – Phase 8

In Phase 8, selecting the best runes for a Druid Healer is crucial to maximizing your healing potential and contributing effectively to your team’s success. Below, we explore the most advantageous runes for this phase, ensuring that you are well-equipped for the challenges ahead.

Primary Rune Selection

When choosing runes for your Druid Healer, focus on those that enhance your healing abilities and sustain. Here are the primary runes to consider:

  • Revitalizing – This rune significantly boosts your healing output, making it a top choice for maintaining high healing numbers during intense encounters.
  • Endurance – By increasing your stamina, this rune helps you withstand prolonged battles, ensuring you can continue healing without quickly depleting your resources.
  • Harmony – Enhancing your synergy with the team’s needs, this rune allows for more efficient healing by improving your ability to balance between single-target and group healing.

Secondary Rune Options

In addition to the primary runes, consider these secondary options to further tailor your healing capabilities:

  • Resilience – This rune increases your resistance to incoming damage, giving you added durability and allowing you to focus more on healing rather than on self-preservation.
  • Focus – Improving your concentration, this rune enhances your mana regeneration, ensuring you can sustain your healing throughput over longer durations.

Considerations for Rune Combinations

When selecting your rune combinations, consider the specific encounters you’ll face and your role within the team. Balancing between raw healing power and sustainability is key. Here are a few tips:

  • For raid encounters where sustained healing is critical, prioritize runes like Endurance and Focus.
  • In scenarios with high burst damage, Revitalizing and Resilience can be a better fit, allowing you to manage unexpected health drops.

Final Thoughts

Selecting the right runes is an integral part of optimizing your Druid Healer’s performance. By carefully choosing a combination of primary and secondary runes, you can significantly enhance your healing effectiveness and adaptability in Phase 8. Always consider your team’s needs and the challenges of each encounter when making your selections. For more detailed strategies and tips, visit Onlyfarms.gg.

Runic Insights

Improved Barkskin – Druid Level 1 Ability

  • Ability Enhancement: Enables casting Barkskin on allies without affecting melee combat speed or spellcasting time. Usable while shapeshifted.
  • Strategic Use: This ability introduces an essential external tank cooldown for Druid Healers. Utilize it when the tank’s health is critically low, during significant incoming damage phases, or whenever there’s concern about an ally’s survival.
  • Cooldown Efficiency: With a swift one-minute cooldown, it’s advisable to use it generously rather than sparingly.

Gale Winds – Druid Level 1 Ability

  • Ability Enhancement: Doubles the damage of your Hurricane, removes its cooldown, and reduces its mana cost by 60%.
  • Considerations: Opting for Gale Winds over Improved Barkskin is generally not advised. The external damage reduction (DR) cooldown is more crucial for supporting team goals than enhancing AoE damage capabilities.
  • Effectiveness: In ideal scenarios, Hurricane is less effective for AoE. Multi-dotting typically yields higher damage output in such conditions.

Shoulder Markings of Power

Soul of the Grove Tender

Item Level 55
Binds when picked up Unique (20)
Classes Nourish
Requires Level 55
Use Permanently imbue your shoulders with the Soul of the Grove Tender: Soul of the Grove Tender
Your non-periodic spell critical strikes reduce the casting time of your next Healing Touch, Regrowth, or Nourish spell by 0.5 sec. S03 - Item - T2- Druid - Restoration 4P Bonus
Max Stack 20

Effectiveness

The bonus provided by the Soul of the Grove Tender is invaluable for those dedicated to healing. Although the Global Cooldown (GCD) of Nourish will not drop below 1.5 seconds, the reduction of 0.5 seconds in casting time can be the difference between life and death, especially in critical situations. When combined with World Buffs, Best-in-Slot (BiS) gear, and talents such as Improved Regrowth, achieving nearly 100% Critical Chance with Nourish becomes attainable, making this effect reliably consistent.

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Soul of the Lifeweaver

Soul of the Lifeweaver
Item Level 55
Binds when picked up
Unique (20)
Classes: Nourish
Requires Level 55
Use: Permanently imbue your shoulders with the Soul of the Lifeweaver: Your critical heals with Healing Touch, Regrowth, and Nourish instantly heal the target for another 50% of the healing they dealt.
Max Stack: 20

The enhancement provided by this bonus to Nourish on critical hits is notably significant. However, it is crucial to assess whether this additional healing will be beneficial during combat. In Phase 6, much of the extra healing ended up as overheal because the base heal from Nourish was often sufficient to fully restore the health of wounded raid members. In Naxxramas, the seal mechanic resulted in health points scaling faster than healing, making this bonus highly valuable for converting Nourish back into full heals.

Soul of the Benevolent Seer

**Item Level:** 55
**Bind:** Binds when picked up
**Unique:** (20)
**Class Requirement:** Rebirth
**Level Requirement:** 55

**Use:** Permanently enhance your shoulder armor with the Soul of the Benevolent Seer. This enhancement significantly reduces the cooldown times of your Rebirth and Innervate spells by a remarkable 65%.

**Maximum Stack:** 20

Overview

The Soul of the Benevolent Seer is an exceptional utility item for Druids, primarily due to its ability to decrease the cooldown of Rebirth to just ten minutes. This is particularly beneficial during intense battles where reviving teammates swiftly can be pivotal. Additionally, it reduces the cooldown of Innervate to two minutes, effectively addressing any mana concerns that might arise. The frequency with which you can use Innervate becomes comparable to the use of a Major Mana Potion, making it almost impossible to deplete your mana reserves.

Soul of the Feathered Sage

Item Level 55
Binds when picked up Unique (20)
Classes Druid
Requires Level 55
Use Permanently imbue your shoulders with the Soul of the Feathered Sage: Increases healing from Wild Growth by 10%. In addition, Wild Growth can now be used in Moonkin Form, and its healing is increased by an additional 50% in that form.
Max Stack 20

If you are playing as a Restokin, this shoulder rune stands as the sole option. For traditional Druid Healers, this rune offers a commendable bonus, translating into a substantial boost in +Healing. While this is beneficial, other alternatives may provide a more significant impact on achieving the primary aim of saving lives and ensuring successful rescue attempts.

Ancient Symbol of Runes

Tree of Life

The Tree of Life form is a significant return in Phase 4 of the Season of Discovery for Druids. This form grants several benefits:

  • Increases healing received by 10% for all party members within 45 yards.
  • Boosts Wild Growth healing by 60%.
  • Reduces the cost of your heal over time (HoT) spells by 20%.
  • Increases Spirit by 25%, which stacks multiplicatively with Greater Blessing of Kings and Heart of the Lion.
  • Enhances armor by 200%.
  • Frees the caster from Polymorph and Movement Impairing effects upon shapeshifting.

It is essential to be in this form to maximize your effectiveness in raid healing, especially given the changes that have reduced the effectiveness of Wild Growth outside of Tree of Life. This form stands as the only viable Back Rune option for Druid Healers.

Starfall

When reaching level 60, Druids gain access to the formidable Starfall ability.

  • Casts a flurry of stars striking targets within 30 yards, dealing significant Arcane damage over 10 seconds.
  • Instant cast with a 1.5-minute cooldown.
  • Each star deals damage to its target and additional splash damage to nearby enemies.
  • Maximum of 20 stars can be summoned.

Be cautious when using Starfall in raids, as it can unintentionally pull extra mobs. It’s particularly useful for large Area of Effect (AoE) situations or as a cooldown during boss fights. Starfall synergizes with talents and effects that benefit from or trigger Moonfire.

For Restokins, the Starfall ability will replace Tree of Life when equipped with Soul of the Feathered Sage, as they will spend raids in Moonkin Form.

Rune Inscribed on the Chest

Living Seed – An Essential Ability for Mages

The Living Seed ability is a critical asset for mages, starting from level 1. This ability enables you to gain a powerful effect: when you critically heal a target with any non-periodic healing spell, you plant a Living Seed on the target. This seed accounts for 50% of the amount healed and will bloom the next time the target takes damage or receives non-periodic healing, lasting for 15 seconds.

Enhancing Your Healing Potential

With the latest updates to Nourish, which now benefits from effects associated with Regrowth, players can consider taking Improved Regrowth. This improvement provides an impressive 75%+ chance to critically hit when you have full world buffs. Since Nourish is already a highly effective and efficient single-target healing spell, incorporating Living Seed elevates the impact of frequent Nourish criticals.

Optimizing Your Setup

When integrating Living Seed into your strategy, it’s essential to adjust your setup for optimal performance. Consider swapping your feet rune to Survival Instincts. This is crucial as we will no longer have the means to activate Dreamstate while in Tree of Life form. This strategic adjustment can significantly enhance your healing capabilities.

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Fury of Stormrage – Mage Ability

Level Requirement: 1

The Fury of Stormrage ability provides mages with a powerful advantage by reducing the mana cost of Wrath by 100%. Additionally, each time you inflict damage using Wrath, there is a 12% chance that your subsequent Healing Touch cast within 15 seconds will be instant and can be executed in any shapeshift form. This ability also permits casting Wrath while in the Tree of Life form.

  • This rune is a prime choice for Restokins, as it aligns well with their playstyle, focusing on the synergy between Wrath and Healing Touch.
  • Primary benefit: When equipped, it allows spellcasting of Wrath inside Tree of Life, making it viable for pure healers too.
  • Utilize spare moments to spam Wrath to generate instant Healing Touch procs.

The rune becomes particularly powerful with Omen of Clarity active. An instant Healing Touch from a Fury of Stormrage proc will provide a 100% chance to trigger Clearcasting, respecting the 6-second internal cooldown.

If the immediate healing from Healing Touch is unnecessary, you can opt to use the Fury of Stormrage proc on a rank 1 Healing Touch. This guarantees a Clearcasting proc that can be spent on a high-mana cast, such as Wild Growth, to ensure exceptional mana efficiency.

Runic Wristbands

Efflorescence

Efflorescence is a powerful ability available to Druids from level 1. When activated, it grants your Swiftmend an additional effect, causing Efflorescence. This ability heals all party members within a 15-yard radius of the Swiftmend target’s location, delivering healing every second for 15 seconds.

Efflorescence is considered the most optimal Wrist Rune for the Deep Resto specialization due to its incredible mana efficiency. It stands out as an efficient healing spell, even when focusing solely on the single-target Heal over Time (HoT) effect for the tank. It’s advisable to maintain Efflorescence on the tank whenever they remain stationary and are not required to move due to raid mechanics.

The healing component of Swiftmend can be overlooked to maximize the uptime of Efflorescence. Additionally, other groups can benefit from Efflorescence, especially if they are stationary and in need of the group-wide HoT effect.

Make sure to strategically place Efflorescence to maximize its effectiveness in various group dynamics, ensuring that it benefits as many party members as possible.

Elune's Fires Requires Mage, Requires level 1

Gain the Elune’s Fires ability: Swiftmend

  • Starfire extends Moonfire by 6 seconds.
  • Wrath extends Sunfire by 3 seconds.
  • Regrowth extends Rejuvenation by 6 seconds.
  • Shred extends Rip by 2 seconds.

Each effect can only be extended up to its initial duration.

This will be the only option for NG/RG Resto and Restokin specs since there are not enough talent points to gain Swiftmend and utilize Efflorescence. The recent buffs for Phase 4 mean that each affected spell can be extended indefinitely, significantly increasing the efficiency of Rejuvenation when placed on targets taking frequent damage, and enhancing the power of snapshotted Moonfire casts as Restokin.

Rune-Engraved Gloves

Wild Growth

Requires Druid, Requires level 1

Gain the Wild Growth ability: Mangle

Wild Growth is a highly effective area-of-effect healing ability, perfect for managing significant raid damage. It stands out as the optimal Glove Rune for Druid Healer specializations, as shifting to cat or bear forms to gain from abilities like Mangle or opting for Sunfire is counterproductive when playing as a Restokin. Activate Wild Growth whenever a group suffers substantial damage, such as when their health drops around 50%. This serves as a practical guideline for maximizing the healing efficiency of this spell.

Rune of the Waist Attire

Nourish

Requirements: Mage, Level 1

Ability Description: Healing Touch a friendly target between 1,093.77 and 1,283.991. If you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target, the heal increases by an additional 20%. This spell benefits from and triggers all effects associated with Healing Touch or Regrowth.

Analysis: This is the most potent single-target heal, surpassing Healing Touch due to its quick cast time, significant impact, and minimal mana consumption. With the Phase 4 changes, Nourish now benefits from effects linked with Regrowth, providing a substantial 50% crit chance when using Improved Regrowth. This opens up Living Seed as an influential Chest Rune and diminishes the dominance of Fury of Stormrage as the default Chest Rune.

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Eclipse

Requirements: Druid, Level 1

Ability Description: With this ability, Starfire increases the critical strike chance of your subsequent two Wraths by 30%, while Wrath decreases the cast time of your next Starfire by 1.0 second, both effects stackable up to 4 charges. Additionally, both spells have a 70% chance to not lose casting time when you take damage.

Analysis: This is the sole viable Belt Rune for Restokins. The Balance DPS rotation significantly benefits from the Eclipse effects, enhancing our Starfire and Wrath casts. Opting for the Nourish rune instead severely diminishes DPS potential, forcing exit from Moonkin Form upon use, thus reducing the Restokin spec’s overall healing and DPS capabilities.

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Runic Trousers

Lifebloom

Requires Druid, Requires level 1
Reduces the global cooldown on your Rejuvenation and Lifebloom abilities by 0.5 seconds. You gain the Lifebloom ability, which heals the target over 7 seconds. When Lifebloom completes or is dispelled, it provides an instant heal and the Druid regains half the cost of the spell. This effect can stack up to three times on the same target.
This rune is optimal for Pure Healing specs. The most efficient strategy for using Lifebloom on a tank involves “staircasing” the stacks. This means allowing each stack to run almost to full duration before refreshing it. At three stacks, look for opportunities to let the final bloom heal effectively. Continuously maintaining three stacks on a tank is an option, but it requires significant mana without the benefit of the mana refund from the final bloom. A single stack of Lifebloom is also effective for addressing minor damage and provides a helpful HoT when casting Nourish if the damage becomes critical.

Starsurge

Level 60
30 yd range Instant 6 sec cooldown Requires Druid, Requires level 1
Launch powerful stellar energies that deal Arcane damage and enhance the damage of your next Starfire cast by 80% for 15 seconds. Starsurge benefits from and triggers talents and effects associated with Wrath or Starfire.
This rune is optimal for Restokins. The DPS effect, along with its enhancement to Starfire, makes it a clear choice. In Phase 5, Starsurge also activates Dreamstate, offering significant mana regeneration, which is crucial for maintaining mana levels during intense healing requirements.

Rune of the Booted Path

Survival Instincts Requires Druid Requires level 1
Gain the Survival Instincts ability: Fury of Stormrage Additionally, you regenerate resources based on your current form:

  • 5 rage for each dodge in Bear Form or Dire Bear Form,
  • 10 energy in Cat Form,
  • 1% of your maximum mana in any other form.
Updated in Phase 4 to provide a +20% healing boost for the duration. This becomes a powerful multi-faceted ability to incorporate into our Boots Rune. This is a very strong cooldown that is practical even if you are slotting Survival Instincts into the Chest Rune. You can activate it to enhance your survival with +30% HP, to aid others with a +20% healing boost, or to achieve both simultaneously. The +20% boost to heals is an overall modifier, enhancing Spell Healing, critical value, and any modifier to your healing strength by 20%.

Dreamstate

Dreamstate Requires Mage Requires level 1
Gain the Dreamstate ability: Fury of Stormrage. Your damaging non-periodic spell critical strikes or any damage from Starsurge grant you 50% of your mana regeneration while casting for 8 seconds and increase Arcane and Nature damage dealt to non-player targets by 20% for 12 seconds.
This rune becomes particularly effective when used in conjunction with Starsurge. During Phase 4, the abundance of world buffs will significantly boost the critical chance of Wrath, enabling the regen effect from Dreamstate to activate with increased efficiency. Additionally, Starsurge now consistently triggers Dreamstate, ensuring that Restoration-focused players can maintain a steady mana regeneration and keep the debuff active on their targets.

Runic Ring Symbolism

Healing Specialization

  • Increases healing done by spells and effects by up to 26.
  • This effect does not stack with other ring runes.
  • The most advantageous Ring Rune for dedicated healing specifications.
  • Provides a direct boost to healing capabilities, setting it apart from other Ring Runes which do not offer similar benefits.

Meditation Specialization

  • Restores 5 mana every 5 seconds.
  • This effect does not stack with other ring runes.
  • Considered the second most beneficial Ring Rune for dedicated healers.
  • Can be interchanged with Nature Specialization if you frequently cast Wrath while in Tree of Life form.

Nature Specialization

This specialization increases the chance to hit with Nature spells by 6%. However, it does not stack with other ring runes. It’s an optimal choice for Restokins, greatly reducing the Hit Cap requirement. This allows for more flexibility in equipping six pieces of Resto T2 to gain the S03 - Item - T2- Druid - Restoration 6P Bonus. Pure Healers who frequently cast Wrath while in the Tree of Life form might also find this rune beneficial over the Meditation Specialization.

Arcane Specialization

With Arcane Specialization, the chance to hit with Arcane spells is increased by 6%, but again, this does not stack with other ring runes. This is another top-tier choice for Restokins, as it significantly lowers the Hit Cap requirement, enabling the use of six pieces of Resto T2 for the S03 - Item - T2- Druid - Restoration 6P Bonus.

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