Home / Elden Ring Nightreign / Ironeye Remembrance Quest Guide – Elden Ring: Nightreign

Ironeye Remembrance Quest Guide – Elden Ring: Nightreign

Table of contents

Intro

Uncover betrayal, claim relics, and rewrite your legend.

Welcome to the complete Ironeye Remembrance quest guide for Elden Ring: Nightreign. This unique questline delves into a haunted past, shadowy betrayals, and masterfully crafted one-on-one boss encounters that test everything Ironeye stands for. Beyond just loot, you’ll uncover memories that shape your character’s identity — and gain powerful relics that redefine your build potential.

From mysterious encounters in a fog-covered Roundtable Hold to final choices that echo across the endgame, Ironeye’s Remembrance is a brutal and rewarding experience.

🎯 Want to skip journal grinding, boss retries, or multiple expedition loops? With Onlyfarms.gg, you can unlock Ironeye Remembrance, defeat the hardest bosses, and claim all relics via professional Questline Completion, Boss Carries, or Relic Unlock Services.

In this guide, you’ll find:

  • ✅ How to unlock Ironeye’s Remembrance storyline
  • ⚔️ Full walkthroughs for all three major memory chapters
  • 🧠 Strategy tips for defeating Night Huntsman and Darkdrift Knight
  • 🎖️ Complete reward list: Edge of Order, Ironeye’s Chalice, and more

Let’s begin with how to unlock the quest.

1. How to Unlock Ironeye Remembrance

Memory doesn’t surface until it’s earned.

Unlocking the Ironeye Remembrance questline in Elden Ring: Nightreign is a layered process. It’s not given through dialogue or dropped as a random item — it’s something your character earns through persistence and repetition. The game wants you to step into Ironeye’s boots, to experience his story the way he lived it: gradually, painfully, and piece by piece.

To begin this storyline, you’ll need to complete multiple expeditions as Ironeye. These can be solo or group runs — what matters is that Ironeye is your active character. Each completed expedition, whether successful or not, adds a Memory Fragment to your progression pool. These fragments work like invisible milestones, unlocking new journal chapters over time.

Once you accumulate enough fragments, a new option will unlock in your journal at the Roundtable Hold:
📖 Chapter 4 – The Turning Memory

When this chapter appears, it’s your signal that Ironeye is ready to confront what lies beneath the surface. That’s where the Remembrance begins.


🔍 Unlock Conditions Breakdown

Requirement Why It Matters
Play Expeditions as Ironeye Triggers journal progression; each expedition adds a fragment
Return to Roundtable Hold Forces the journal to update with new chapters and story triggers
Check Journal After Every Run Ensures you don’t miss chapter unlocks (Chapter 4 is the key trigger)
No Win Required Failures still count — even a lost expedition brings you closer to remembrance

🕯 Lore Note

The act of remembering, in the Nightreign narrative, isn’t passive — it’s forged through repetition. Each time you play as Ironeye, you’re not just grinding mechanics; you’re stitching his fragmented history back together. The journal reflects this — not through exposition dumps, but through pages that grow more personal and revealing over time.


⚔ Begin the Journey

Once Chapter 4 is unlocked:

  • Go to the Roundtable Hold
  • Open Ironeye’s journal and scroll to the bottom
  • Select “Begin Remembrance”

This action shifts the entire game state. The Roundtable transforms — fog creeps in, lighting dims, and dialogue shifts in tone. You’ll find NPCs in unexpected places, some offering cryptic hints. This altered Hold becomes the central hub for all Ironeye memory trials, which unfold as haunting echoes of past failures and betrayals.

🎯 Tip: Don’t rush past NPCs during this altered state. Some will offer unique lore, unlockables, or alternate versions of their normal dialogue — all tied to Ironeye’s past.

From here, the Remembrance begins in earnest. The first trial awaits — and your first real opponent is more familiar than you think.

2. 1st Ironeye Remembrance – Night Huntsman

Face yourself to move forward.

Once you’ve unlocked Chapter 4 in Ironeye’s journal and selected Begin Remembrance, you’re pulled into a reimagined version of the Roundtable Hold. Everything is cloaked in fog, shadows stretch longer, and familiar NPCs speak in veiled tones. This is the memory realm, where nothing is quite as it seems.

A Familiar Voice in the West Wing

Your first objective is to locate the Priestess, who now stands near the old library — in a room previously closed off. She speaks softly, not as a guide, but as someone who’s been waiting. She tells you of a former ally who betrayed the cause, someone who used to walk the same path as Ironeye… until ambition broke him.

This traitor is no stranger — it’s a version of yourself. The first Remembrance trial is personal, a confrontation with your own combat style, your own instincts.


📜 Memory Activation Flow

Step Details
Journal Requirement Unlock Chapter 4 via expeditions as Ironeye
Quest Trigger Begin Remembrance from journal interface
NPC Location Priestess in west wing of Roundtable Hold
Objective Launch a new expedition — target appears during mission
Boss Encounter Face and defeat the Night Huntsman, Ironeye’s mimic
Completion Result Unlock Chapter 5 + receive 2 Relics tied to Ironeye’s core kit

Once you’ve spoken with the Priestess twice, start a new expedition. Deep in Limveld, a red marker appears on the western edge of the map. That’s where your shadow waits.


🏹 Boss Fight: Night Huntsman – Your Mirror in the Dark

The Night Huntsman is a direct mirror of Ironeye — a mimic who uses your preferred weapon type (bow), similar abilities, and identical movement patterns. Fighting him isn’t about brute strength — it’s about outplaying your own tendencies.

🔍 Boss Mechanics Overview

Ability Description Counter Strategy
Five-Arrow Shot Fires five arrows in a wide horizontal fan Roll diagonally toward him — slipping through the center angle
Lunging Slash Dashes forward with a sword swipe at mid-range Sidestep right before he closes distance, then counter fast
Triple Shot Shoots three arrows in a tighter burst Strafe between projectiles, then return fire
Single Arrow Fast poke to bait dodges or punish you mid-heal Don’t dodge early; block or walk sideways
Roll Cancel Counter Rolls mid-combo and fires an arrow instantly Bait his roll → dash through him using Ironeye’s Marking Skill

🧠 Combat Strategy and Tips

  • Don’t Chase – The Huntsman rolls frequently to bait you. If you chase, he’ll punish you with quick shots or lunges.
  • Stay Mid-Range – Too close and he slashes; too far and he floods you with arrows. Stay in the 15–20 meter range.
  • Use Interrupt Skills – Ironeye’s Dash+Interrupt combo (Marking Skill) can shut down his animation chains.
  • Don’t Overcommit – One solid punish per window is better than risking combos into a roll-cancel counter.
  • Learn His Rhythm – He mimics how most Ironeye players fight. Use that to predict and break his loops.

🏅 Post-Fight Rewards

Once you’ve defeated the Night Huntsman and returned to the altered Hold:

  • Bring the Traitor’s Letter to the Priestess
  • She reads it with visible sadness, hinting that this version of Ironeye was once her ally
  • Chapter 5 unlocks in the journal
  • You receive two Relics, tailored for ranged combat:
Relic Name Effect Summary
Cracked Sealing Wax Prolongs Weakpoint debuffs and grants rune bursts on critical hits
Focus Arrow Band Increases bow projectile velocity and reduces stamina drain during aim-hold

These relics significantly enhance Ironeye’s ranged build, especially in mid-to-late expeditions where bow uptime and precision are key.


✎ Memory Insight

The Night Huntsman isn’t a villain. He’s a phantom of your former self, a version of Ironeye corrupted by obsession and solitude. The fight reflects how easy it is to fall into patterns, to become predictable — and how breaking that rhythm is the only way forward.

This trial is more than just mechanical — it’s philosophical. You don’t just defeat your shadow. You evolve past it.

3. 2nd Ironeye Remembrance – Darkdrift Knight

When the enemy is no longer a reflection — but a future.

After overcoming your own shadow in the first Remembrance, Ironeye’s path leads to a deeper betrayal and a test not of memory, but of trust. Once you’ve defeated a Nightlord and cleared an additional expedition post-Chapter 5, Chapter 6 will become available in Ironeye’s journal.

Select Begin Remembrance once again from the Roundtable Hold, and the fog returns — thicker than before.


💠 Memory Flow – Second Remembrance

Trigger Condition Details
Unlock Chapter 6 Complete an expedition + defeat any Nightlord after Chapter 5
Begin Remembrance Accessed from Ironeye’s journal in Roundtable Hold
Explore West Wing Return to where the Priestess stood — now reveals a hidden staircase
Tomb Room Encounter Find the traitor from the first memory — alive, wounded, asking for aid
New Objective Retrieve the Edge of Order from a powerful enemy: the Darkdrift Knight
Return for Closure Give the traitor the Edge → initiate final dialogue → unlock Chapter 7

🧩 The Traitor’s Request

In the underground tomb, the man you previously fought — the Night Huntsman — is there. Not to challenge you, but to warn you. He speaks of the Edge of Order, a relic he once sought but failed to claim. Now it falls to you to finish what he started.

The Priestess confirms the tale. Your next opponent is no memory or mimic — it is a being tied to the Order’s collapse: the Darkdrift Knight.


💀 Boss: Darkdrift Knight – The Last Loyal Centaur

The Darkdrift Knight is unlike anything faced before. This four-legged warrior moves like lightning, attacks with wind-infused spear thrusts, and punishes hesitation instantly. He represents the last echo of Order — not corrupted, but weaponized.

He opens the fight calmly, circling. But once engaged, he transitions into relentless aggression, galloping across the battlefield and chaining heavy combo strikes with ranged shockwaves that knock you back.


⚔ Darkdrift Knight – Combat Breakdown

Attack Name Description Counterplay
Aerial Slam Jumps and crashes down with a delayed wind burst Time dodge mid-air; use Ultimate to iframe
Trampling Combo Charges forward, slashing 3–4 times Dash sideways; punish during final recovery frame
Spiral Gust Twists spear and sends wind blade outward Roll toward the knight diagonally to avoid lateral slice
Wind Spear Throw Throws the weapon temporarily, causing AoE knockback Time your dodge — sprint in right after the impact
Phase 2: Black Gale Surrounds himself in rotating wind — auto-counters melee attacks Use ranged bow strikes or Marking Skill to punish between pulses

🧠 Strategy Tips – Mastering the Chaos

  • Keep Moving – Never stop circling. Darkdrift punishes stationary targets with his lock-on spear throws.
  • Punish Recovery, Not Wind-Ups – His animations fake you out. Wait for recovery moments — not openings.
  • Use Sacred Damage – The knight is weak to holy-based attacks. If you’ve unlocked any radiant relics, equip them.
  • Marking Skill = Lifesaver – Use Ironeye’s signature dash+shot skill to cross his spear path and land quick hits.
  • In Phase 2, stay mid-range. Melee gets countered — bows let you control spacing without triggering Black Gale.

🎯 Reward: Edge of Order

Upon victory, you’ll obtain the Edge of Order, a legendary relic tied to Ironeye’s past — and the Order’s downfall.

“This long-lost fragment of a radiant regime empowers Ironeye’s arrows with sacred flame, and grants bonus thrust damage when engaging corrupted foes.”

🏆 Edge of Order – Relic Effects

Stat Bonus
Holy Damage Converts bow shots into sacred attacks (scaled with Spirit stat)
Thrusting Counter Boost +15% damage when retaliating after enemy attacks
Passive Bow Scaling Increase Increases projectile base damage at long range
Synergy Pairs extremely well with Cracked Sealing Wax from previous memory

🕊 Ending the Second Remembrance

Returning to the tomb room, the former traitor now kneels. He knows what’s coming — and he asks for it. The scene is quiet. Final words are exchanged. With the Edge of Order in hand, you fulfill your role. His arc ends, and Ironeye’s grows heavier.

Speak with the Priestess one last time. She speaks not of relief, but of inevitability. This memory ends with Chapter 7 unlocking — the final truth now within reach.

4. 3rd Ironeye Remembrance – The Last Fragment

Some memories fade. Others must be reclaimed.

After two intense trials — one against your own image, the other against an embodiment of sacred violence — Ironeye’s final remembrance begins not with conflict, but with silence. There is no journal entry, no quest marker, no dialogue prompt.

Instead, once you defeat your third Nightlord and complete the Night Aspect Expedition, the Roundtable Hold shifts again. The sky dims. A hidden version of the Hold appears, cloaked in stillness. Ironeye doesn’t remember this place — he relives it.


⚫ Walking Into the Forgotten

The air is heavier. Shadows cling to stone. Voices are gone.

You descend into a once-sacred space, now hollowed by time. In the center kneels a motionless figure — a corpse, familiar yet distant, slumped forward, pierced by arrows that shimmer faintly with silver light.

This isn’t a confrontation. It’s a choice. A memory that must be owned — or buried.

As you stand before the remains, you’re given a single option:

“Accept the final fragment.”

And with that, everything changes.


🎁 Final Rewards – Ironeye’s Legacy Complete

This act concludes the Ironeye Remembrance Questline, rewarding not just closure, but some of the most build-defining relics in Elden Ring: Nightreign. Each item is tuned for precision play — especially for players who rely on timing, mobility, and exploiting weakpoints.

🧾 Full Reward Table

Item Effect
Ironeye’s Chalice +1 Red, +1 Green, and +1 Universal relic slot → total flexibility for PvP/PvE hybrid builds
Edge of Order Grants sacred damage to arrows, boosts ranged counters, and scales projectile force
Cracked Sealing Wax Weakpoints last +30% longer; critical hits grant bonus runes on kill
Final Memory Fragment +10% stamina regen, +5% projectile speed (applies in all expedition content)
Ironeye’s Legacy Outfit Transmog armor set blending ceremonial robes and battle gear, unlocked via Wardrobe

These rewards synergize to turn Ironeye into a sacred sharpshooter — deadly at range, brutal in counter-windows, and impossible to pin down.

🧠 Advanced Build Synergy – Why These Rewards Matter

The true power of Ironeye’s reward set lies in customization and passive pressure:

  • Universal relic slot (Chalice) removes all build restrictions. Slot sacred buffs, stamina boons, or survivability relics — all in one.
  • Cracked Sealing Wax turns every weakpoint hit into a momentum generator, especially useful in group content where Ironeye can fish for crits safely.
  • Edge of Order creates a dual-scaling threat: sacred bonus + projectile force scaling at distance. Great against corrupted, void, or undead foes.

Combined with the Final Memory Fragment, Ironeye becomes a ranged specialist who doesn’t just outshoot — he outlasts.


🧥 Cosmetic: Ironeye’s Legacy Set

Visual reward for completing all Remembrance chapters.

  • Aesthetic Theme: Half-priest, half-marksman — elegant fabrics, sacred engravings, and worn leathers
  • Symbolism: Merges Ironeye’s burden with his role: a man bound by memory, but never broken by it

Equipped from the Wardrobe at Roundtable Hold.

5. Final Thoughts – The Memory Has Ended. You Have Not.

Ironeye’s Remembrance is a deeply narrative-driven questline unlike anything else in Elden Ring: Nightreign. It’s not designed just to reward combat — it’s meant to confront the emotional framework of a character once forgotten.

Every step carries symbolic weight:

  • In the first memory, you must defeat yourself — acknowledge your flaws, your fears, your form.
  • In the second, you face a force greater than you — and win not through strength, but through discipline.
  • In the third, you must accept loss, not fix it. And by doing so, you free yourself.

You don’t win because you fought.
You win because you remembered.

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Your story deserves to be remembered — not repeated.