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Mage Leveling Build Guide for Last Epoch (Patch 1.2) | Onlyfarms.gg

Table of contents

Intro

Welcome to the ultimate Mage leveling guide for Last Epoch (Patch 1.2) — tailored perfectly for both new players and veterans looking for a fast, efficient, and powerful route to endgame. In this guide, you’ll discover everything from skill choices, passive point allocations, gear priorities, and optimal gameplay strategies to push your Mage to level 70 smoothly. Whether you’re aiming for Sorcerer, Spellblade, or Runemaster, this path will elevate your leveling experience.

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1. Mage Leveling Overview

Why Choose Runemaster?

With Patch 1.2’s “Tombs of the Erased” update, players can now switch Mastery with minimal Gold at respec NPCs. For this reason, we focus on the Runemaster leveling path — offering smooth damage progression, elemental versatility, and powerful defensive options.

Mastery Recommended for Leveling Alternative Options
Runemaster ✔️ Primary leveling path Sorcerer / Spellblade

While Sorcerer and Spellblade remain viable, Runemaster offers easier scaling with Runic Invocation and synergistic Ward mechanics, making it ideal for new players.

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2. Leveling Walkthrough

Early Levels (1–20): Starting Strong in Eterra

  • Lightning Blast and Fireball will be your go-to spells until Frost Claw unlocks at Level 12.
  • Focus on Flame Ward for defense.
  • Replace Lightning Blast with Frost Claw at Level 12 for increased AoE and efficient clearing.
  • Prioritize Silver Rings and Movement Speed early to keep up the pace.

Passive Points (Mage)

Points Passive Skill Benefit
8 Arcanist Increases Intelligence and Ward retention
5 Mage Flurry Boosts Cast Speed
5 Warden Improves Ward generation

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Mid Game (20–35): Unlocking Runemaster & Static Orb

  • Specialize in Frost Claw and integrate Static Orb as your high damage tool.
  • Transition from a staff to a wand + catalyst setup for optimal Crit Multiplier bonuses.
  • Leverage Nemesis encounters for powerful rare gear.
Stat Priority Recommended Affixes
Offense Crit Chance, Cast Speed, Spell Crit Multiplier
Defense Movement Speed, Ward Generation, Resistances

 

Level 35–50: Mastering Runic Invocation

  • Utilize Runic Invocation for massive AoE bursts and brand application.
  • Setup your build around Frost Claw, Flame Rush, Static Orb, Runic Invocation, and soon Glyph of Dominion.

Skill Specializations (Recommended)

Skill Focus Nodes
Frost Claw Gift of Winter, Spark Artillery, Brightfrost
Static Orb Orbital Fulmination, Forking Surge, Scatter Blast
Flame Rush Blazing Flux, Runic Eclipse, Lunar Protection
Runic Invocation Transcriber of Power, Inscribed Patterns

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Level 50–70: Entering Monolith of Fate

Your build hits peak performance with:

  • Glyph of Dominion active, providing ward, resistances, and extra damage.
  • Constant uptime on Runic Invocation for AoE clearing.
  • Maintaining mobility and defense via Flame Rush.

Key Playstyle Mechanics

Use Case Ability
Mobility + Defense Flame Rush + Flame Ward
AoE Clearing Runic Invocation (Sea of Sparks / Ball Lightning)
Bossing Frost Claw spam + Glyph of Dominion setup

3. Gear Recommendations

Priority Affixes Useful Affixes
Elemental DoT Movement Speed
Chance to Shock on Hit Lightning Crit Multiplier
Intelligence Spell Crit Chance
Resistances Increased Health

Idols & Blessings

  • Idols: Focus on Ward Decay Threshold, Crit Multiplier, and Shock Chance.
  • Blessings: Prioritize resistances and Ward related stats for smooth entry into Empowered Monoliths.

 

4. Alternative Mastery Options (Optional Paths)

Sorcerer

Utilizes Frost Claw + Elemental Nova + Flame Rush for easy automation and crit scaling.

Spellblade

Focuses on Firebrand + Shatter Strike + Flame Ward for heavy melee hits and critical bursts.

5. Advancing into Endgame

Once you hit Level 70:

  • You’ll naturally progress into Monolith Echo farming.
  • You can pivot into your ideal endgame build (Sorcerer / Spellblade / Runemaster).

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Final Thoughts

The Mage leveling path in Last Epoch Patch 1.2 offers incredible flexibility and power scaling through Runemaster. With strong synergy between Frost Claw, Runic Invocation, and Glyph of Dominion, clearing the campaign and beyond feels smooth and rewarding.

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