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Mage Overview for Last Epoch (Patch 1.1)

Table of contents

1. Introduction to the Mage

“An Elder cresting his prime, the Mage wields the power of the arcane to make up for his past wrongs and to give the world a new future.”

In Last Epoch, the Mage is a formidable wielder of arcane and elemental forces. This class combines the ancient might of the arcane with raw elemental energy to shape reality and decimate enemies. Whether you’re raining down lightning, freezing time with ice, or detonating fireballs, the Mage provides a highly versatile toolkit adaptable for melee or ranged playstyles.

What sets the Mage apart is his access to powerful Runes and Wards, which offer both offense and defense. As one of the most flexible archetypes in the game, the Mage fits both casual leveling and late-game endgame systems like Arenas, Dungeons, and Timelines.

Upon unlocking your Mastery, the Mage can evolve into one of three specializations:

Mastery Description
Sorcerer Focuses on ranged spellcasting and raw elemental damage. Ideal for high DPS builds.
Spellblade A hybrid melee/magic fighter wielding a blade with arcane-enhanced attacks.
Runemaster Master of glyphs, sigils, and intricate spell mechanics. A tactical caster with unique scaling.

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2. Mage Class Skills

All Mages, regardless of Mastery path, begin with access to a broad skillset. Skills are unlocked through leveling or via Passive Points allocated in the Mage Skill Tree.

Below is a comprehensive breakdown of each core Mage skill, including tags, damage types, cooldowns, and mana costs:

πŸ”· Mage Skill Table

Skill Description Tags Base Mana Cooldown Damage Types
Lightning Blast Hurls a bolt of lightning at the target. Lightning, Spell, Intelligence 3 N/A Lightning
Fireball Casts a fireball with a 40% chance to Ignite. Spell damage scales at 125%. Fire, Spell, Intelligence 3 N/A Fire
Snap Freeze Freezes enemies in a cone; cooldown reduction per freeze. Cold, Spell, Area, Intelligence 30 18s Cold
Elemental Nova Explodes around you dealing Fire, Cold, and Lightning damage. Spell, Elemental, Area, Intelligence 11 N/A Mixed
Mana Strike Melee arc lightning attack that restores 15 mana on hit. Lightning, Melee, Area, Intelligence, Dexterity 0 N/A Lightning
Flame Ward Grants 400 ward and reduces incoming damage. Retaliates with fire. Fire, Buff, Area, Intelligence 25 14.29s Fire
Teleport Instantly move to a target location. Spell, Movement, Traversal, Intelligence 28 5s β€”
Frost Claw Fires three frost projectiles with 40 freeze rate. Cold, Spell, Area, Intelligence 12 N/A Cold
Static Build charges while moving/getting hit. Discharge to shock enemies. Lightning, Instant Cast, Intelligence 15 4s Lightning
Glacier Three escalating ice explosions; each hits harder than the last. Cold, Area, Spell, Intelligence 65 N/A Cold
Disintegrate Channel a beam of pure energy dealing Fire + Lightning damage. Lightning, Fire, DoT, Channeled, Intelligence 5 base / 10/sec 0.8s Fire, Lightning
Volcanic Orb Casts a fiery orb that scatters shrapnel. Fire, Spell, Intelligence 70 3.03s Fire
Focus Channel to rapidly regen mana and gain ward. After 1s, burst of 40 mana & ward. Spell, Buff, Channeled 0 4s

3. Gameplay Strategy and Mage Role

The Mage’s adaptability means you can comfortably farm through Timelines, shred enemies in Dungeons, or climb Arena ladders. Here’s how each skillset fits various gameplay roles:

Role Recommended Skills Notes
Single-Target DPS Fireball, Disintegrate, Lightning Blast Scale damage and status effects like Ignite or Shock.
AoE/Clearing Elemental Nova, Volcanic Orb, Glacier Ideal for Monoliths and Arena waves.
Defensive Support Flame Ward, Snap Freeze, Focus Essential for survival and sustain.
Mobility & Control Teleport, Static, Frost Claw Mobility + crowd control. Especially useful in Dungeons and Timelines.

4. Power Progression and Build Pathing

While leveling as a Mage, balancing mana economy, survivability, and clear speed is critical. Skills like Mana Strike and Focus are core for early sustain, while later builds can scale significantly with item synergy and Passive Tree investment.

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5. Mage and the Endgame (Timelines, Dungeons, Arena)

Mages shine in Monoliths of Fate (Timelines) and Arena runs thanks to their high burst and zone control. Proper skill rotation and gear optimization are crucial at this stage.

  • Sorcerer excels in AoE clearing and burst DPS β€” great for Monolith farming.
  • Spellblade thrives in melee Dungeons and PvE bossing with hybrid tankiness.
  • Runemaster brings utility and control, dominating boss mechanics in high Arena tiers

Final Thoughts

The Mage in Last Epoch is an incredibly dynamic class with options to suit every kind of player β€” whether you enjoy melting faces with arcane beams, freezing enemies in their tracks, or slicing through monsters with magical swords. The class offers depth, replayability, and top-tier performance in all game modes.

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