1. Introduction to the Mage
“An Elder cresting his prime, the Mage wields the power of the arcane to make up for his past wrongs and to give the world a new future.”
In Last Epoch, the Mage is a formidable wielder of arcane and elemental forces. This class combines the ancient might of the arcane with raw elemental energy to shape reality and decimate enemies. Whether you’re raining down lightning, freezing time with ice, or detonating fireballs, the Mage provides a highly versatile toolkit adaptable for melee or ranged playstyles.
What sets the Mage apart is his access to powerful Runes and Wards, which offer both offense and defense. As one of the most flexible archetypes in the game, the Mage fits both casual leveling and late-game endgame systems like Arenas, Dungeons, and Timelines.
Upon unlocking your Mastery, the Mage can evolve into one of three specializations:
Mastery | Description |
---|---|
Sorcerer | Focuses on ranged spellcasting and raw elemental damage. Ideal for high DPS builds. |
Spellblade | A hybrid melee/magic fighter wielding a blade with arcane-enhanced attacks. |
Runemaster | Master of glyphs, sigils, and intricate spell mechanics. A tactical caster with unique scaling. |
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2. Mage Class Skills
All Mages, regardless of Mastery path, begin with access to a broad skillset. Skills are unlocked through leveling or via Passive Points allocated in the Mage Skill Tree.
Below is a comprehensive breakdown of each core Mage skill, including tags, damage types, cooldowns, and mana costs:
π· Mage Skill Table
Skill | Description | Tags | Base Mana | Cooldown | Damage Types |
---|---|---|---|---|---|
Lightning Blast | Hurls a bolt of lightning at the target. | Lightning, Spell, Intelligence | 3 | N/A | Lightning |
Fireball | Casts a fireball with a 40% chance to Ignite. Spell damage scales at 125%. | Fire, Spell, Intelligence | 3 | N/A | Fire |
Snap Freeze | Freezes enemies in a cone; cooldown reduction per freeze. | Cold, Spell, Area, Intelligence | 30 | 18s | Cold |
Elemental Nova | Explodes around you dealing Fire, Cold, and Lightning damage. | Spell, Elemental, Area, Intelligence | 11 | N/A | Mixed |
Mana Strike | Melee arc lightning attack that restores 15 mana on hit. | Lightning, Melee, Area, Intelligence, Dexterity | 0 | N/A | Lightning |
Flame Ward | Grants 400 ward and reduces incoming damage. Retaliates with fire. | Fire, Buff, Area, Intelligence | 25 | 14.29s | Fire |
Teleport | Instantly move to a target location. | Spell, Movement, Traversal, Intelligence | 28 | 5s | β |
Frost Claw | Fires three frost projectiles with 40 freeze rate. | Cold, Spell, Area, Intelligence | 12 | N/A | Cold |
Static | Build charges while moving/getting hit. Discharge to shock enemies. | Lightning, Instant Cast, Intelligence | 15 | 4s | Lightning |
Glacier | Three escalating ice explosions; each hits harder than the last. | Cold, Area, Spell, Intelligence | 65 | N/A | Cold |
Disintegrate | Channel a beam of pure energy dealing Fire + Lightning damage. | Lightning, Fire, DoT, Channeled, Intelligence | 5 base / 10/sec | 0.8s | Fire, Lightning |
Volcanic Orb | Casts a fiery orb that scatters shrapnel. | Fire, Spell, Intelligence | 70 | 3.03s | Fire |
Focus | Channel to rapidly regen mana and gain ward. After 1s, burst of 40 mana & ward. | Spell, Buff, Channeled | 0 | 4s |
3. Gameplay Strategy and Mage Role
The Mage’s adaptability means you can comfortably farm through Timelines, shred enemies in Dungeons, or climb Arena ladders. Here’s how each skillset fits various gameplay roles:
Role | Recommended Skills | Notes |
---|---|---|
Single-Target DPS | Fireball, Disintegrate, Lightning Blast | Scale damage and status effects like Ignite or Shock. |
AoE/Clearing | Elemental Nova, Volcanic Orb, Glacier | Ideal for Monoliths and Arena waves. |
Defensive Support | Flame Ward, Snap Freeze, Focus | Essential for survival and sustain. |
Mobility & Control | Teleport, Static, Frost Claw | Mobility + crowd control. Especially useful in Dungeons and Timelines. |
4. Power Progression and Build Pathing
While leveling as a Mage, balancing mana economy, survivability, and clear speed is critical. Skills like Mana Strike and Focus are core for early sustain, while later builds can scale significantly with item synergy and Passive Tree investment.
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5. Mage and the Endgame (Timelines, Dungeons, Arena)
Mages shine in Monoliths of Fate (Timelines) and Arena runs thanks to their high burst and zone control. Proper skill rotation and gear optimization are crucial at this stage.
- Sorcerer excels in AoE clearing and burst DPS β great for Monolith farming.
- Spellblade thrives in melee Dungeons and PvE bossing with hybrid tankiness.
- Runemaster brings utility and control, dominating boss mechanics in high Arena tiers
Final Thoughts
The Mage in Last Epoch is an incredibly dynamic class with options to suit every kind of player β whether you enjoy melting faces with arcane beams, freezing enemies in their tracks, or slicing through monsters with magical swords. The class offers depth, replayability, and top-tier performance in all game modes.
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