Plunderstorm: Complete Ability Breakdown and Level-Up Bonuses

Table of contents

Intro

The Plunderstorm event in World of Warcraft brings a thrilling pirate-themed adventure with treasure, combat, and customization. Central to the event are its unique abilities and the level-up bonuses that enhance your gameplay. This guide provides a detailed breakdown of the abilities and progression system.

Treasures WoW Plunderstorm

Understanding Abilities in Plunderstorm

In the Plunderstorm, your character gains access to special event-specific abilities, creating an even playing field and unique challenges. Abilities are divided into three categories:

  • Combat Abilities: Focus on damage and enemy control.
  • Utility Abilities: Enhance mobility and treasure collection.
  • Specialty Abilities: Unique skills offering strategic advantages.

Ability Breakdown

Ability Common (Rank 1) Uncommon (Rank 2) Rare (Rank 3) Epic (Rank 4) Extra Notes
Basic Attack AP Mod: 0.16 6-yard range.
Earthbreaker AP Mod: 0.44
CD: 18
AP Mod: 0.47
CD: 16
AP Mod: 0.5
CD: 14
AP Mod: 0.53
CD: 12
12-yard AoE, 2-second stun, +3% movement speed while charging, 110 Knockback.
Fire Whirl AP Mod: 0.0575
Total: 0.8625
CD: 18
AP Mod: 0.077
Total: 0.9075
CD: 16
AP Mod: 0.081
Total: 0.957
CD: 14
AP Mod: 0.085
Total: 0.9975
CD: 12
8-yard AoE, +70% Movement Speed, ticks every 0.2s for 3 seconds.
Holy Shield (Shield) AP Mod: 0.1275
CD: 14
AP Mod: 0.135
CD: 12
AP Mod: 0.14
CD: 10
AP Mod: 0.145
CD: 8
Holy Shield (Activate) AP Mod: 0.255 AP Mod: 0.265 AP Mod: 0.28 AP Mod: 0.29
Mana Sphere AP Mod: 0.4
CD: 14
AP Mod: 0.42
CD: 12
AP Mod: 0.44
CD: 10
AP Mod: 0.46
CD: 8
70 Knockback.
Rime Arrow AP Mod: 0.15
CD: 10
AP Mod: 0.18
CD: 8
AP Mod: 0.21
CD: 6
AP Mod: 0.24
CD: 4
6-yard AoE, cannot miss.
Searing Axe AP Mod: 0.48
CD: 12
AP Mod: 0.5
CD: 10
AP Mod: 0.52
CD: 8
AP Mod: 0.55
CD: 6
15-yard range, 30 Knockback.
Slicing Winds AP Mod: 0.35
CD: 12
AP Mod: 0.37
CD: 10
AP Mod: 0.39
CD: 8
AP Mod: 0.41
CD: 6
Dash distance: 12, 20, 28, 36 yards.
Star Bomb AP Mod: 0.8
CD: 18
AP Mod: 0.84
CD: 16
AP Mod: 0.88
CD: 14
AP Mod: 0.92
CD: 12
Storm Archon (1 & 2) AP Mod: 0.1575
CD: 20
AP Mod: 0.1675
CD: 18
AP Mod: 0.175
CD: 16
AP Mod: 0.1825
CD: 14
Storm Archon (3) AP Mod: 0.315 AP Mod: 0.335 AP Mod: 0.35 AP Mod: 0.365
Toxic Smackerel (Initial) AP Mod: 0.114
Bonus: 0.18
CD: 5.5
AP Mod: 0.12
Bonus: 0.19
CD: 5
AP Mod: 0.126
Bonus: 0.2
CD: 4.5
AP Mod: 0.132
Bonus: 0.21
CD: 4
15-yard range.
Toxic Smackerel (DoT) AP Mod: 0.0333
Total: 0.2664
AP Mod: 0.0350
Total: 0.28
AP Mod: 0.0368
Total: 0.2944
AP Mod: 0.0385
Total: 0.308
Ticks every 1 second for 8 seconds.
Explosive Caltrops AP Mod: 0.19
CD: 18
AP Mod: 0.2
CD: 16
AP Mod: 0.21
CD: 14
AP Mod: 0.22
CD: 12
60% Snare for 3 seconds.
Fade to Shadow CD: 18 CD: 16 25-yard Blink, 4 seconds of stealth.
Faeform CD: 18 CD: 16 90% Damage Reduction, +125% movement speed, breaks all CC, prevents all CC, lasts 3 seconds.
Hunter’s Chains AP Mod: 0.26
CD: 18
AP Mod: 0.27
CD: 16
AP Mod: 0.28
CD: 14
AP Mod: 0.29
CD: 12
35-yard range, deals damage on charge.
Lightning Bulwark AP Mod: 0.035
Total: 0.35
CD: 14
AP Mod: 0.036
Total: 0.36
CD: 12
AP Mod: 0.037
Total: 0.37
CD: 10
AP Mod: 0.038
Total: 0.38
CD: 8
2 seconds of damage immunity until first hit, then +120% movement speed and 6-yard AoE damage every 0.4 seconds for 4 seconds.
Quaking Leap AP Mod: 0.28
CD: 14
AP Mod: 0.29
CD: 12
AP Mod: 0.3
CD: 10
AP Mod: 0.31
CD: 8
0.75-second stun, 9-yard impact.
Repel AP Mod: 0.21
CD: 22
AP Mod: 0.22
CD: 20
AP Mod: 0.23
CD: 18
AP Mod: 0.24
CD: 16
Damage and CC immunity while casting, 100 Knockback, 2.5-second silence.
Snowdrift AP Mod: 0.1
Total: 0.3
CD: 14
AP Mod: 0.106
Total: 0.318
CD: 12
AP Mod: 0.112
Total: 0.336
CD: 10
AP Mod: 0.118
Total: 0.354
CD: 8
3 ticks of 30% slow and damage every 0.5 seconds for 1 second, 4.5-second slow duration, 12-yard radius.
Steel Traps AP Mod: 0.24
CD: 18
AP Mod: 0.25
CD: 16
AP Mod: 0.26
CD: 14
AP Mod: 0.27
CD: 12
3-second root.
Windstorm AP Mod: 0.19
CD: 14
AP Mod: 0.2
CD: 12
AP Mod: 0.21
CD: 10
AP Mod: 0.22
CD: 8
2.5-second stun.

Level-Up Bonuses

Progressing through the Plunderstorm grants significant bonuses, unlocking abilities and enhancing gameplay. Here’s a full breakdown of the rewards as you level up:

Level Bonus
1 Unlock your first Combat Ability.
3 Gain access to your first Utility Ability.
5 Upgrade your Combat Ability for increased damage or new effects.
7 Unlock your second Combat Ability, expanding your arsenal.
10 Choose a specialization—gain either an AoE or single-target boost for your combat abilities.
12 Bonus treasure detection increases Plunder collected during matches.
15 Cooldowns for all abilities are reduced by 20%, increasing your tactical flexibility.
20 Unlock your Ultimate Ability, a powerful skill to dominate battles or secure victory.

Tips for Maximizing Abilities

  • Adapt Your Playstyle: Experiment with combinations of combat and utility abilities to suit your preferred strategy.
  • Synergize with Teammates: Coordinate with your group to use complementary abilities, like pairing AoE damage with Treasure Sense.
  • Prioritize Early Progression: Reach level 10 as quickly as possible to unlock game-changing upgrades.

Conclusion: Master the High Seas

The Plunderstorm event combines strategic ability usage and progressive bonuses for a thrilling pirate adventure. By mastering your abilities and leveling up effectively, you can dominate battles and claim the spoils of war.

Looking to maximize your time and gain an edge in the Plunderstorm? OnlyFarms.gg can help you collect treasures faster, level up your abilities, and achieve feats like unlocking powerful Ultimate Abilities or amassing significant Plunder. With our tailored services, you can focus on enjoying the adventure while we handle the grind.

Set sail, hone your skills, and make your mark as the ultimate pirate in World of Warcraft’s Plunderstorm!