Last Epoch Defenses Guide
Defenses are the cornerstone of survival in Last Epoch, providing the tools necessary to endure relentless enemies and emerge victorious in all content, from Dungeons and Arena waves to deep Timelines. Whether you’re pushing endgame or leveling a new build, understanding defenses is critical. This comprehensive guide will cover the basics and advanced nuances of defensive mechanics to help you optimize your survivability.
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Health and Ward
Health
Health represents your core life pool and is essential for staying alive. All incoming damage (after mitigation) is applied to your health unless absorbed by Ward first.
- Health Regeneration: Increased through passives and affixes.
- Health Leech: Sustain option through offensive abilities.
Ward
Ward acts as a temporary energy shield that absorbs damage before health is affected.
- Ward Generation: Skills, passives, and equipment.
- Ward Decay: Slowly diminishes unless improved with Ward Retention from gear, passives, or skills.
Aspect | Description |
---|---|
Ward Source | Generated via skills, passives, and gear |
Ward Retention | Slows ward decay |
Ward Use | Absorbs damage before health |
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Personal Defenses
Armor
Armor reduces physical damage by a percentage, scaling with incoming hit size.
- Effective against: Physical hits
- Not effective against: Elemental or DoT (damage over time)
Resistances
Resistances reduce elemental and certain other types of incoming damage.
Resistance Type | Description |
Fire Resistance | Reduces fire damage |
Cold Resistance | Reduces cold damage |
Lightning Resistance | Reduces lightning damage |
Chaos Resistance | Reduces chaotic damage |
Physical Resistance | Reduces physical hit damage |
Void Resistance | Reduces void damage |
Necrotic Resistance | Reduces necrotic damage |
Maintaining balanced resistances is essential, especially when progressing through challenging Dungeons and Endgame Timelines.
Dodge
- Chance to completely avoid attacks.
- Not effective against DoT.
Block
- Reduces damage from blocked attacks.
- Requires block chance and block effectiveness.
Endurance
- Mitigates part of damage below a set health threshold.
- Crucial in high-pressure combat situations.
Critical Strike Avoidance
- Prevents being hit by critical strikes.
- Essential for avoiding sudden bursts of damage.
Glancing Blows
- Reduces hit damage by a flat percentage.
- Excellent for smoothing incoming damage.
Stun Avoidance
- Prevents being stunned.
- Not scaling well; better to invest elsewhere unless necessary.
Passives and Defensive Layers
Each class has a dedicated Passive Tree offering nodes that enhance defenses, such as:
- Increased health
- Armor bonuses
- Resistance boosts
- Dodge/block chance
- Ward retention
Choosing passives carefully can elevate your survivability drastically.
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Modifiers and Debuffs
Modifiers, or debuffs, increase the complexity of defense by weakening your mitigation layers.
Debuffs Overview
Debuff | Effect |
Bleed | Deals physical DoT, bypasses armor |
Ignite | Deals fire DoT, stacks with itself |
Chill | Slows movement and attack speed |
Freeze | Immobilizes you temporarily |
Shock | Increases damage taken, lowers defense |
Frailty | Lowers damage mitigation from all sources |
Poison | Stacks, deals toxic DoT and reduces health |
Curse | Increases damage taken from various types |
Proper resistances and mitigation strategies help counter these effects.
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Final Thoughts
Defenses in Last Epoch are multi-layered and require balancing between various mitigation mechanics like Resistances, Armor, Ward, and Dodge. Understanding their synergy and planning accordingly will vastly improve your survival, especially during endgame content.
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