Intro
Welcome to the ultimate Sentinel leveling guide for Last Epoch Patch 1.2 (Tombs of the Erased). Whether you are brand new or a seasoned player exploring Sentinel’s holy power, this guide covers everything you need: skill choices, passive allocation, gear priorities, and advanced strategies. We will primarily focus on the Paladin leveling path, though Forge Guard and Void Knight alternatives will be discussed too.
Why Play Sentinel?
Sentinel offers flexibility and power in Last Epoch. By the time you complete your leveling journey, you’ll be ready for Empowered Monolith, seamlessly transitioning into endgame with powerful skills like Warpath, Healing Hands, and Judgement.
Leveling Build Overview
Recommended Mastery: Paladin
Alternative Masteries: Forge Guard / Void Knight (covered below)
Main Skills: Warpath, Healing Hands, Judgement, Symbols of Hope, Holy Aura
Note: Thanks to Patch 1.2, switching Mastery after selection now only costs Gold, which can be easily farmed or purchased via Onlyfarms.gg.
Leveling Walkthrough
Early Levels (1 – 20)
Start with Hammer Throw until Warpath becomes sustainable. Once unlocked, specialize in:
Skill | Priority | Notes |
Warpath | Core | Path towards Unchained and Earthscorcher for Fire conversion |
Healing Hands | Utility | Adds traversal and healing during channeling |
Holy Aura | Buff | Movement speed and fire penetration |
Passive Points Allocation (Sentinel):
- Juggernaut (8 points): Damage and resistances.
- Relentless (10 points): Flat damage boost.
- Armour Clad (2 points): Pathing to Paladin.
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Unlocking Paladin (Level 16+)
Once you reach The End of Time and select Paladin, your leveling accelerates rapidly. Immediately specialize in Holy Aura and path towards:
- Conviction (5 points): Physical and Fire damage.
- Healing Hands (Specialize): Start pathing towards Sun Shroud and Seraph Blade.
Level | Action |
20-35 | Drop Hammer Throw, focus on Warpath + Healing Hands combo |
Use 2-Handed Weapons | Preferred due to Warpath’s scaling |
Gear Focus | Fire Damage, Strength, Movement Speed |
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Levels 35 – 50: Smoothing Out the Campaign
At this point, Warpath + Healing Hands will dominate the screen. You can start integrating Symbols of Hope for extra buffs.
Skill Specialization | Points to Focus |
Warpath | Unchained, Arsenal of Flame, Earthscorcher |
Healing Hands | Seraph Blade, Sun Shroud |
Holy Aura | Fanaticism, Firestorm |
Symbols of Hope | Empowering Symbols, Celestial Concentration |
Passive Points (Paladin):
- Finish Conviction
- Add Valor, Phoenix Strike, and Rahyeh’s Strength
Levels 50 – 70: Judgement Changes the Game
At Level 50, introduce Judgement for burst damage against tougher enemies and bosses.
Rotation | Notes |
Lunge -> Warpath Flash -> Healing Hands -> Judgement | Fast clearing and single-target burst |
Spam Judgement on tough enemies | Scales with Mana spent |
Entering Monolith of Fate
By now, the build is easily capable of clearing Normal Monolith. Empowered Monolith will require gear upgrades and more fine-tuning, which can be accelerated with:
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Gear and Stat Priorities
Recommended Affixes
Priority Affixes | Useful Affixes |
Strength | Melee Attack Speed |
Melee Fire Damage | Health on Kill |
Increased Melee Damage | Movement Speed |
Melee Critical Chance | Armor |
Resistances (to cap 75%) | Endurance |
Idol Choices
- Stout Lagonian Idols: Health + Resistances (for survival)
- Huge Rahyeh Idols: Melee Critical Chance and Armor Shred (for offense)
Blessings
Blessing | Affix | Timeline |
Emptiness of Ash | Critical Multiplier | The Black Sun |
Resolve of Humanity | All Resistances | Reign of Dragons |
Rhythm of the Tide | Health Regen | Ending The Storm |
Embers of Immortality | Endurance | Spirits of Fire |
Vigor of Jormun | Endurance Threshold | The Age of Winter |
Recommended Uniques
Unique | Benefits |
Firestarter’s Torch | Great synergy for Fire DoT builds |
Palarus’s Sacred Light | Automates Smite casts for support/damage |
Phantom Grip | Flat Critical Chance boost |
Dreamthorn | Early Void option for Void Knight variant |
Merophage | Customizable 2-Handed sword for Warpath |
Alternative Builds (Forge Guard and Void Knight)
Void Knight Variant
- Warpath (Void Conversion)
- Devouring Orb (Auto-cast while moving)
- Smite, Symbols of Hope, Volatile Reversal
Forge Guard Variant
- Warpath (Minion Generation)
- Forge Strike, Manifest Armor
- Symbols of Hope, Void Cleave
These options keep Warpath at the center while catering to different playstyles.
Final Tips and Endgame Progression
Once you’ve reached Level 70 and Monolith, you can start customizing and pushing towards endgame builds. Remember:
- Full clearing is optional unless new.
- Use crafting early and often.
- Consider power leveling services if swapping Masteries late or speeding through timelines (Onlyfarms.gg Powerleveling and Timelines services make this seamless).
By now, you’ll have a character fully ready to conquer Empowered Monoliths and beyond.
Congratulations! You’ve successfully completed the Sentinel leveling journey.
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