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Sentinel Leveling Build for Last Epoch (Patch 1.2). Onlyfarms.gg

Table of contents

Intro

Welcome to the ultimate Sentinel leveling guide for Last Epoch Patch 1.2 (Tombs of the Erased). Whether you are brand new or a seasoned player exploring Sentinel’s holy power, this guide covers everything you need: skill choices, passive allocation, gear priorities, and advanced strategies. We will primarily focus on the Paladin leveling path, though Forge Guard and Void Knight alternatives will be discussed too.

Why Play Sentinel?

Sentinel offers flexibility and power in Last Epoch. By the time you complete your leveling journey, you’ll be ready for Empowered Monolith, seamlessly transitioning into endgame with powerful skills like Warpath, Healing Hands, and Judgement.

Leveling Build Overview

Recommended Mastery: Paladin
Alternative Masteries: Forge Guard / Void Knight (covered below)
Main Skills: Warpath, Healing Hands, Judgement, Symbols of Hope, Holy Aura

Note: Thanks to Patch 1.2, switching Mastery after selection now only costs Gold, which can be easily farmed or purchased via Onlyfarms.gg.

Leveling Walkthrough

Early Levels (1 – 20)

Start with Hammer Throw until Warpath becomes sustainable. Once unlocked, specialize in:

Skill Priority Notes
Warpath Core Path towards Unchained and Earthscorcher for Fire conversion
Healing Hands Utility Adds traversal and healing during channeling
Holy Aura Buff Movement speed and fire penetration

Passive Points Allocation (Sentinel):

  • Juggernaut (8 points): Damage and resistances.
  • Relentless (10 points): Flat damage boost.
  • Armour Clad (2 points): Pathing to Paladin.

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Unlocking Paladin (Level 16+)

Once you reach The End of Time and select Paladin, your leveling accelerates rapidly. Immediately specialize in Holy Aura and path towards:

  • Conviction (5 points): Physical and Fire damage.
  • Healing Hands (Specialize): Start pathing towards Sun Shroud and Seraph Blade.
Level Action
20-35 Drop Hammer Throw, focus on Warpath + Healing Hands combo
Use 2-Handed Weapons Preferred due to Warpath’s scaling
Gear Focus Fire Damage, Strength, Movement Speed

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Levels 35 – 50: Smoothing Out the Campaign

At this point, Warpath + Healing Hands will dominate the screen. You can start integrating Symbols of Hope for extra buffs.

Skill Specialization Points to Focus
Warpath Unchained, Arsenal of Flame, Earthscorcher
Healing Hands Seraph Blade, Sun Shroud
Holy Aura Fanaticism, Firestorm
Symbols of Hope Empowering Symbols, Celestial Concentration

Passive Points (Paladin):

  • Finish Conviction
  • Add Valor, Phoenix Strike, and Rahyeh’s Strength

Levels 50 – 70: Judgement Changes the Game

At Level 50, introduce Judgement for burst damage against tougher enemies and bosses.

Rotation Notes
Lunge -> Warpath Flash -> Healing Hands -> Judgement Fast clearing and single-target burst
Spam Judgement on tough enemies Scales with Mana spent

Entering Monolith of Fate

By now, the build is easily capable of clearing Normal Monolith. Empowered Monolith will require gear upgrades and more fine-tuning, which can be accelerated with:

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Gear and Stat Priorities

Recommended Affixes

Priority Affixes Useful Affixes
Strength Melee Attack Speed
Melee Fire Damage Health on Kill
Increased Melee Damage Movement Speed
Melee Critical Chance Armor
Resistances (to cap 75%) Endurance

Idol Choices

  • Stout Lagonian Idols: Health + Resistances (for survival)
  • Huge Rahyeh Idols: Melee Critical Chance and Armor Shred (for offense)

Blessings

Blessing Affix Timeline
Emptiness of Ash Critical Multiplier The Black Sun
Resolve of Humanity All Resistances Reign of Dragons
Rhythm of the Tide Health Regen Ending The Storm
Embers of Immortality Endurance Spirits of Fire
Vigor of Jormun Endurance Threshold The Age of Winter

Recommended Uniques

Unique Benefits
Firestarter’s Torch Great synergy for Fire DoT builds
Palarus’s Sacred Light Automates Smite casts for support/damage
Phantom Grip Flat Critical Chance boost
Dreamthorn Early Void option for Void Knight variant
Merophage Customizable 2-Handed sword for Warpath

Alternative Builds (Forge Guard and Void Knight)

Void Knight Variant

  • Warpath (Void Conversion)
  • Devouring Orb (Auto-cast while moving)
  • Smite, Symbols of Hope, Volatile Reversal

Forge Guard Variant

  • Warpath (Minion Generation)
  • Forge Strike, Manifest Armor
  • Symbols of Hope, Void Cleave

These options keep Warpath at the center while catering to different playstyles.

Final Tips and Endgame Progression

Once you’ve reached Level 70 and Monolith, you can start customizing and pushing towards endgame builds. Remember:

  • Full clearing is optional unless new.
  • Use crafting early and often.
  • Consider power leveling services if swapping Masteries late or speeding through timelines (Onlyfarms.gg Powerleveling and Timelines services make this seamless).

By now, you’ll have a character fully ready to conquer Empowered Monoliths and beyond.

Congratulations! You’ve successfully completed the Sentinel leveling journey.

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