Siege of Orgrimmar Raid Guide for World of Warcraft

Table of contents

Intro

The Siege of Orgrimmar is a raid instance introduced in World of Warcraft Patch 5.4. The encounters can be performed in 10-man and 25-man formats, as well as in LFR and flexible raid formats. The 10 and 25-man formats also have an unlockable heroic mode setting. This raid represents Tier 16 in terms of progression and is the final raiding tier of the Mists of Pandaria expansion.

The entrance to the Siege of Orgrimmar is located in the eastern part of the Vale of Eternal Blossoms, below the stairs leading up to Mogu’shan Palace.

The raid instance houses 14 boss encounters, each with unique mechanics requiring strategy, coordination, and the right gear setup.

Overview of the Bosses

Boss Encounter Type Key Mechanics
Immerseus Repeating Phase Encounter Raid synergy and positioning
The Fallen Protectors Council-type Fight Managing multiple bosses simultaneously
Norushen Realm-Split Encounter Alternating between two different realms
Sha of Pride Intense Single-Boss Fight Managing Pride resource
Galakras Tower Defense-Style Encounter Defeating mobs and using anti-air turrets
Iron Juggernaut Phased Fight Alternating mobile and stationary phases
Kor’kron Dark Shaman Twin Boss Encounter Shared health mechanics
General Nazgrim Warrior-Themed Boss Fighting adds while managing boss energy
Malkorok DPS-Intensive Fight Short enrage timer, high raid coordination required
Spoils of Pandaria Non-Boss Encounter Clearing the room within a given time limit
Thok the Bloodthirsty Giant Devilsaur Encounter Releasing and sacrificing NPCs
Siegecrafter Blackfuse Mechanically Complex Fight Managing boss gadgets and adds
Paragons of the Klaxxi Multi-Boss Fight Fighting 9 Klaxxi Paragons, 3 at a time
Garrosh Hellscream Final Boss Fight Multiple intense phases

Detailed Boss Strategies

Immerseus (Boss #1)

  • The fight consists of alternating phases: Corruption Phase and Purification Phase.
  • Managing add control and positioning correctly is key to handling split phases.

The Fallen Protectors (Boss #2)

  • A three-boss council fight where each boss must be kept in balance to avoid dangerous mechanics.
  • Strategic AoE control and focused DPS switching are essential.

Norushen (Boss #3)

  • Players enter a separate realm to cleanse their corruption.
  • The fight requires precise add control and group coordination.

Sha of Pride (Boss #4)

  • Managing the Pride resource is critical, as high levels lead to dangerous effects.
  • Players must correctly position and manage adds while preventing excessive Pride gains.

Galakras (Boss #5)

  • A tower-defense style fight requiring proper add control.
  • Players need to coordinate turret usage to bring Galakras down.

Iron Juggernaut (Boss #6)

  • A two-phase encounter where the boss alternates between Mobile Phase and Siege Phase.
  • Avoid ground-based AoE and explosive traps to minimize raid damage.

Kor’kron Dark Shaman (Boss #7)

  • Twin bosses with shared health pools, requiring the raid to split into groups.
  • Players must carefully handle elemental abilities and AoE placement.

General Nazgrim (Boss #8)

  • Nazgrim operates similarly to a Warrior class, utilizing Rage to power abilities.
  • Managing adds and interrupting key abilities are crucial for a successful attempt.

Malkorok (Boss #9)

  • A DPS race fight with a tight enrage timer.
  • Healing mechanics are unique due to the boss’s shielding effects.

Spoils of Pandaria (Boss #10)

  • A timed add-clearing fight where the raid splits into two groups.
  • Efficient cooldown management is necessary to clear all mobs in time.

Thok the Bloodthirsty (Boss #11)

  • A devilsaur fight where he periodically consumes friendly NPCs.
  • Players must strategically move and control Thok’s rampage phases.

Siegecrafter Blackfuse (Boss #12)

  • Players must handle a variety of mechanical hazards while fighting Blackfuse.
  • Choosing which gadgets to disable is a key decision for each raid.

Paragons of the Klaxxi (Boss #13)

  • A nine-boss fight, where three Klaxxi are active at a time.
  • Each Klaxxi has unique mechanics, requiring adaptability.

Garrosh Hellscream (Final Boss)

  • A multi-phase final encounter, including Sha-infused mechanics.
  • Players need to handle mind control, intermission phases, and rapid phase transitions.

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Conclusion

The Siege of Orgrimmar is a challenging yet rewarding raid that brings the story of Mists of Pandaria to a thrilling conclusion. Whether you’re tackling it for achievements, transmog, or nostalgia, mastering the mechanics and optimizing your raid composition is key to success.

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