INTRO
In The War Within, the trinket system introduced in Dragonflight, featuring optional reagents and adorned items, will continue. This means that crafters can once again create or enhance gear for adventures in Kaz Algar, imbuing it with powerful bonuses. Below is a comprehensive list of all new trinkets and adorned items introduced in the expansion.
Trinkets and Adorned Items from Kaz Algar
To start, here are some foundational details:
- Just like in Dragonflight, The War Within will allow masters of various professions to craft almost 30 trinkets, including 14 optional reagents for enhancing other gear and 13 adorned items, which come with inherent trinket-like properties.
- Trinket properties provide additional effects on equipment, offering potent combat/defensive or utility bonuses.
- A character can wear no more than two adorned items simultaneously, either with different effects or the same (in which case, their effects will stack).
- Some trinkets, when crafted as optional reagents, can be freely traded between players. However, adorned items bind to the character upon receiving them, meaning they must be crafted either for oneself or via the crafting order system.
- Using trinkets increases the complexity of crafting or recreating gear.
- Recipes for these items can be acquired from various sources, including discoveries during crafting, world exploration, vendors, and boss loot.
- In The War Within, “Toxic Trinkets” from Dragonflight are being replaced by “Nerubian Trinkets”—these provide both positive and negative effects simultaneously.
- Mini-sets of adorned armor have also returned in The War Within, offering bonuses when two items are equipped.
Below is a list of all new trinkets and adorned items available in Kaz Algar.
Optional Reagent Trinkets
Armor or Weapon Trinkets
- Engineering: Concealed Chaos Module – Grants the ability: When your health drops to critical levels, you scatter mines that slow and damage enemies who step on them.
- Jewelcrafting: Elemental Focusing Lens – Grants the ability: Your spells and abilities have a chance to deal additional elemental damage. The element depends on the gems in your gear.
- Jewelcrafting: Captured Starlight – Grants the ability: When you take damage at low health, you are protected by starlight. The proc rate depends on the gems in your gear.
- Jewelcrafting: Prismatic Null-Stone – Grants the ability: Increases the strength of Prophanite’s effects by 25%.
Armor Trinkets
- Leatherworking: Pouch of Pocket Grenades – Grants the ability: A chance to throw a pocket grenade, spreading damage among affected targets.
- Tailoring: Energy Redistribution Beacon – Grants the ability: When your health is above 80%, your instant healing effects also heal the target for up to 2% of your health.
- Tailoring: Dawnthread Lining – Grants the ability: Increases your critical hit chance when your health is above 80%.
- Engineering: Duskthread Lining – Grants the ability: Increases your versatility when your health is above 80%.
- Engineering: Writhing Armor Banding – Grants the ability: Embrace the Void. Doubles the positive and negative effects of another one of your adorned Nerubian items.
Off-Hand Weapon Trinkets
- Leatherworking: Blessed Weapon Grip – Grants the ability: When you deal damage, your weapon can be blessed, increasing your highest secondary stat. The effect gradually fades.
- Inscription: Darkmoon Sigil: Ascension – Grants the ability: Gain the effect “Rebirth” every 8 seconds in combat. “Rebirth” increases a random secondary stat by 6 for 15 seconds, stacking up to 10 times.
- Inscription: Darkmoon Sigil: Vivacity – Grants the ability: Damaging spells and abilities have a chance to grant “Vigor,” increasing secondary stats by 64. Also increases movement speed or avoidance based on the school of the ability.
- Inscription: Darkmoon Sigil: Symbiosis – Grants the ability: In combat, you take 1% nature damage every 10 seconds and gain “Symbiosis,” which increases versatility by 16 for 20 seconds. Stacks up to 5 times.
- Inscription: Darkmoon Sigil: Radiance – Grants the ability: Your damaging spells and abilities have a chance to apply “Concentration Radiance” to the target for 15 seconds. Once you deal maximum damage to the target, you gain “Radiance,” boosting your highest secondary stat by 22.5 to 45 for 15 seconds, depending on damage dealt.
Adorned Items
Plate Armor
- Blacksmithing: Sanctified Steps – When taking damage, there’s a chance to gain “Sacred Swiftness,” increasing speed by 22 and stacking up to 10 times. Upon reaching 10 stacks, stored energy is released, dealing 258,045 Holy damage evenly distributed among nearby enemies.
Leather Armor
- Leatherworking: Waders of the Unifying Flame – When healing an ally, there’s a chance to grant both you and the ally the “Uniting Embers” effect. When two players with this effect come into contact, “Uniting Flame” ignites, increasing a random secondary stat by 93. Players wearing these boots gain an increase to their highest secondary stat instead.
- Leatherworking: Adrenal Surge Clasp – When taking damage, there’s a chance to gain “Adrenaline Surge,” increasing your primary stat by 1,265 and reducing mastery by 24 for 12 seconds.
Mail Armor
- Leatherworking: Sanctified Torchbearer’s Grips – Your spells and abilities have a chance to burn enemies with the Light’s power. The Belidar Spark weighs the sins of your targets, marking them and dealing 58,516 Radiant damage. The next spark will consume the mark and deal an additional 50,158 Radiant damage.
- Leatherworking: Vambraces of Deepening Darkness – Dealing damage has a chance to grant “Thickening Darkness.” When five stacks are accumulated, the darkness bursts, dealing 109,263 Shadow damage evenly distributed among nearby enemies. Damage increases for each target hit (up to 5). After the explosion, shadows burden you, reducing movement speed by 15% for 5 seconds.
Accessories
- Jewelcrafting: Fractured Gemstone Locket – When entering combat, you gain “Dormant Gems” based on the number of gems in your gear. Healing an ally grants them “Empowered Gem,” increasing the bonus of one gem in their gear by 17 for 20 seconds. When the effect expires, the bonus returns to you.
- Jewelcrafting: Binding of Binding – Use: Spend 1 Prophanite to sever a bond. Your spells and abilities have a chance to enhance gems of each unique color in a bonded ally’s gear, increasing their secondary stats by 22.25 for 15 seconds. This effect prioritizes the ally you are bonded with.
Weapons
- Blacksmithing: Siphoning Stiletto – Your damaging spells and abilities can siphon 85,023 health from you, casting it into the Void for 3 seconds. When the life energy returns, you deal 171,590 damage to a random enemy within 30 yards.
- Blacksmithing: Beledar’s Bulwark – Taking damage has a chance to grant “Belidar’s Blessing,” increasing versatility by 823 for 15 seconds. If within 3 yards of a group or raid member, part of the “Belidar’s Blessing” effect is transferred to them for the remaining duration.
Mini-Sets
Tailoring: Woven Dawn (Cloth)
Set Bonus (2 items): Healing spells and abilities have a chance to awaken Dawnweave threads, increasing mastery by 1,409 for 30 seconds.
Tailoring: Woven Dusk (Cloth)
Set Bonus (2 items): Attacking spells and abilities have a chance to awaken Dusktide threads, increasing haste by 11,900 for 30 seconds.
Leatherworking: Fury of the Stormrook (Leather)
Set Bonus (2 items): In combat, lightning has a chance to strike near you. Picking up the Lightning Sphere grants “Thunderwing’s Fury,” increasing haste by 2,085 for 12 seconds.
Leatherworking: Embrace of the Cinderbee (Mail)
Set Bonus (2 items): Your spells and abilities have a chance to summon a Fire Pollen Sphere near you. Contacting the sphere increases your highest secondary stat by 1,045 for 12 seconds, while two nearby allies gain a random secondary stat increase of 87 for 12 seconds.
Conclusion
The system of adorned gear and embellishments in The War Within expands on the crafting and customization options introduced in Dragonflight, offering players the chance to maximize their combat potential through carefully selected bonuses. From adding powerful effects to armor and weapons to collecting specific reagents for unique perks, players can now explore new strategies and item combinations in their adventures across Kaz Algar.
By utilizing these embellishments, whether crafted or looted from bosses, players can enhance their gameplay and gain the edge needed for challenging dungeons, raids, and PvP arenas. The added depth in gear customization opens up new opportunities for players to adapt their characters’ builds to their preferred playstyles.
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FAQ
Q: How many adorned items can I equip at once?
A: You can equip up to two adorned items at a time, regardless of the properties or types of embellishments they provide.
Q: Can I trade embellished items with other players?
A: While adornments as optional reagents are tradable, adorned items become soulbound once acquired, meaning they can only be used by the player who loots or crafts them.
Q: What are the benefits of combining different adornments?
A: Combining different embellishments allows you to stack various effects that suit your playstyle, whether focusing on offensive bonuses, defensive perks, or a mixture of both. Some combinations also provide synergies for specific encounters or situations.
Q: Can I upgrade adorned items later?
A: Yes, adorned items can be enhanced through the regular upgrade paths for gear, maintaining their properties and increasing their overall effectiveness as you improve the item level.