Intro
Our Eco-Dome Al’dani guide for World of Warcraft: The War Within will walk you through this brand-new dungeon from start to finish. You’ll find the dungeon route, map, location, boss mechanics, loot tables, and achievements.
If you want to maximize rewards from your dungeons, check out our Great Vault Guide to make the most out of your weekly runs.

Eco-Dome Al’dani Overview
Eco-Dome Al’dani is one of the new dungeons introduced in The War Within Season 3. Originally built by the ethereals as a controlled habitat to protect rare flora and fauna, the dome has since collapsed. Now, instead of safety, adventurers face:
- Unstable growths that spawn hazards
- Roaming creatures that overwhelm unprepared groups
- Energy surges causing unpredictable combat situations
Bosses here use the environment and void magic to their advantage. Clearing the dungeon grants:
- Season 3 gear upgrades
- Dungeon achievements
- Access to the Mythic+ pool, making this an essential run for pushing keys
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How to Enter Eco-Dome Al’dani
- Location: The entrance is in Tazavesh, added with Patch 11.2.
- Travel Tip: Use the nearby flight point, which drops you just a short walk from the dungeon portal.
Eco-Dome Al’dani Map
The dungeon features a straightforward but hazard-filled layout:
- Start → Fight Azhiccar
- Move toward the dome’s center → Defeat Taah’bat & A’wazj
- Proceed deeper → Face the final boss Soul-Scribe
📌 Two Waystones serve as checkpoints:
- After Azhiccar
- After Taah’bat
Respawns will always be at the most recent Waystone unlocked.
Eco-Dome Al’dani Route
Routing efficiently is critical, especially for Mythic+ timed runs. The dome allows flexible pulls, but poor planning can add dangerous patrols or wipe potential.
- Optimize trash pulls to avoid overcounting
- Position puddles and adds smartly
- Balance speed with survival on higher keys
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Eco-Dome Al’dani Bosses
There are three major bosses inside the Eco-Dome. Each combines natural hazards and arcane/void powers to create unique challenges.
Azhiccar
This fight alternates between Boss Phase and Add Phase.
Boss Phase:
- Invading Shriek → Group-wide damage + spawns 6 Frenzied Mites
- Adds gain stacking damage with Engorge → must be nuked quickly
- Toxic Regurgitation → applies Shadow DoT & puddles (Digestive Spittle)
- Place puddles at arena edges for space & to slow add spawns
Add Phase (100 Energy – Devour):
- Boss pulls players in, ticks Shadow damage
- 6 Frenzied Mites spawn → must not reach boss (or he heals with Feast)
- Use slows, knockbacks, and CC to delay them
📌 Tanks: During Devour, no melee swings occur → help with add control.

Taah’bat and A’wazj
A tag-team fight where the bosses share health via Beastmaster’s Bond.
Phase 1 – A’wazj Active:
- Binding Javelin → AoE tethers; overlap them in “Venn” shape and cleave
- Warp Strike → dash attack with stacking DoT
- Rift Claws → tank bleed hit
At 100 energy → Phase 2.
Phase 2 – Taah’bat Active:
- Arcane Overload → ticking raid damage
- Taah’bat shielded by Incorporeal → must be broken by lining up Warp Strikes into him (6 hits)
- Once broken → both stunned for 15s (big burn phase)
📌 Repeat phases until both are defeated.

Soul-Scribe
A mechanics-heavy fight with echoes of your character.
- Whispers of Fate → Spawns your echo. Collect it for Fatebound buff, fail = Wounded Fate debuff
- Ceremonial Dagger → Line attacks on echoes, collect before daggers land
- Dread of the Unknown → AoE zones on players, spread out after collecting echoes
At 100 Energy – Eternal Weave:
- 3 echoes per player + rotating arcane cone attacks
- Either optimize Fatebound stacks or play safe by grabbing echoes ASAP
📌 Healers: Constant ticking from Echoes of Fate = heavy HPS check.

Eco-Dome Al’dani Loot
Loot scales with difficulty (Normal → Heroic → Mythic → Mythic+). Below are full loot tables for each boss.
Azhiccar Loot
| Item Type | Gear |
|---|---|
| Spittle-Stained Trousers | Legs |
| Eco-Dome Access Bands | Wrist |
| Azhiccaran Parapodia | Trinket |
| Consumed Wastelander’s Epaulets | Shoulder |
| Swarmite’s Frenzied Pedicel | Ranged |
| Al’dani Attendant’s Gauze | Wrist |
| Mandibular Bonewhacker | One-Hand |
Taah’bat & A’wazj Loot
| Item Type | Gear |
|---|---|
| Wasteland Devotee’s Wrappings | Head |
| Greaves of the Wild Pair | Feet |
| Incorporeal Warpclaw | Trinket |
| Girdle of Absolute Faith | Waist |
| Reinforced Stalkerhide Vest | Chest |
| Spellstrike Warplance | Two-Handed |
| Taah’bat’s Desert Carbine | Ranged |
Soul-Scribe Loot
| Item Type | Gear |
|---|---|
| Ancient Oracle’s Caress | Hands |
| Fatebound Crusader | Two-Handed |
| Lily of the Eternal Weave | Trinket |
| Mantle of Wounded Fate | Shoulders |
| Soul-Scribe’s Tabiqa Dagger | One-Handed |
| Starlit Safeguard | Shield |
| Tunic of Sworn Revenge | Chest |
| Whispers of K’aresh | Ring |
Eco-Dome Al’dani Achievements
Most achievements are tied to completion at specific difficulties.
| Achievement | Requirement |
|---|---|
| Eco-Dome Al’dani | Defeat Soul-Scribe |
| Heroic: Eco-Dome Al’dani | Defeat on Heroic+ |
| Mythic: Eco-Dome Al’dani | Defeat on Mythic / Mythic+ |
| Keystone Hero: Eco-Dome Al’dani | Complete Mythic+10 in time (Feat of Strength, unlocks Teleport) |
Final Thoughts
Eco-Dome Al’dani is a core dungeon in The War Within Season 3. From learning routes and handling bosses to farming loot and pushing keys, it’s a must-clear instance for all players.
Whether your goal is:
- Gearing up fast
- Completing Mythic+ keys
- Chasing achievements
…this dungeon will play a huge role in your Season 3 progression.
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