Content:

Key Takeaways

  • Daily caps: Duty’s five paid completions and the gathering limit refresh every day, and an unused day does not carry over. Attendance tracks count login days, so a missed day only delays the next reward.
  • Banked, then capped: Odyle Energy, Shugo keys and Nightmare attempts keep building while you are away and only start wasting once they hit their cap.
  • Server or character: Duty, Daily Dungeon and Shugo reward progress are counted once per server, so alts add nothing there; Odyle, Nightmare and the Wednesday trials are counted per character.
  • Weekly reset: weekly counters refill on Wednesday, and the weekly maintenance can begin before your local reset, so spend leftovers before it starts.
  • Numbers move: NC changed the Wind Breeze Odyle limits twice in October and moved regional clocks on 25 Oct and 1 Nov, so trust the in-game timer over any table, including ours.
  • Coming up: Ludra returns on 4 Nov, and the Halloween coin shop closes with the same maintenance.

What to do first when you log in

Whatever your level, the sensible order is the order in which things disappear. Start with what is gone at the next reset (unless Odyle is near its cap, in which case spend it first), then move to what only builds up, and only then to anything optional. The list below is that order for a character that has already reached level 45; lower-level characters simply skip the steps that are not unlocked yet.

  1. Claim the daily attendance reward and any event mail waiting in your inbox; some of it expires after 7 days.
  2. Look at your Odyle Energy bar. If it is close to the cap, open reward cubes first, because every point above the cap is simply not generated.
  3. Run your five paid Duty Missions. They are counted per server, so one character is enough.
  4. Check your Daily Dungeon entries. There are 14 a week for the whole server, so the question is not what you did today but how many are left before Wednesday.
  5. Spend a Nightmare attempt or two if you have a clear in you.
  6. Join the Shugo Festival at the top of an hour if you hold keys, and gather on the way if you are at level 45.
  7. On the last day before the weekly reset: sweep every weekly counter that is still unspent, before the maintenance begins.

Tip: Make the first thing you look at the recharge timer inside the game, not a website. It is the only source that follows your own region’s clock.

Which plan fits your situation

The same game asks different things of different people. Find the row that matches you today; the last column is what you can safely ignore until the next reset.

Situation Do first Do next Skip for now
Just arrived at level 45 Five Duty Missions, then your Nightmare attempts Daily Dungeon entries, then gathering on your way through town Hard-mode Expeditions, which have item level gates well above a fresh character
Back after a break of several days Spend Odyle Energy; it may be full, and the banked Nightmare attempts and Shugo keys are waiting Whatever weekly counters are left, in order of how soon Wednesday arrives Catching up on missed Duty Missions, which cannot be recovered
Owner of one main and several alts Server-wide tasks once on the main: Duty and Daily Dungeon Per-character tasks on each alt: Odyle cubes, Nightmare, Ascension Trial Duty, Daily Dungeon and Shugo progress on alts; they share the server count
Special Quai Membership holder Use both Odyle injections on a cube, and watch the higher caps so nothing sits full Open the Wind Breeze shop from the menu and buy the weekly Odyle and ticket items A second membership for a server you do not play; it covers one server only
Free player Spend Odyle before the lower cap, since you are full sooner Visit the Wind Breeze merchants in town; the NPC still sells to you Market and Personal Trade planning, which stay locked without membership
The weekly reset is close Daily Dungeon, Ascension Trial, Battlefield and Subjugation entries you still hold Weekly shop purchases and quest scrolls with a per-server limit Anything that banks, such as Odyle, Nightmare attempts and Shugo keys

The reset clock and weekly maintenance

Daily counters refresh once a day and weekly counters refresh on Wednesday. Every tracker we opened agrees on the day. What changed during October is the hour, because NC runs a separate server clock for each region and moved those clocks on different dates.

Region Server clock Daily reset until 31 Oct Clock change
Europe Berlin time 9:00 AM CEST, then 8:00 AM CET CEST to CET on 25 Oct
NA East New York time About 3:00 AM EDT, worked out from the UTC time below EDT to EST on 1 Nov
NA West Los Angeles time 12:00 AM PDT PDT to PST on 1 Nov

All three times in the third column are the same moment, 07:00 UTC. That is NC’s own statement for attendance and gathering (12:00 AM PDT / 8:00 AM CET in the 28 Oct patch notes), and the Tsenka Merchant’s daily limits reset at 4:00 PM KST, which is again 07:00 UTC.

What nobody can tell you for certain is whether the hour stayed at 07:00 UTC after the American clocks changed on 1 Nov. Fan trackers say it did; NC’s own notices, as the sources table below shows, use two different hours. Until that settles, read the countdown in the game and treat any fixed clock time as provisional.

The last safe moment

The weekly maintenance sits right around the weekly reset: on 27-28 Oct it started at 23:30 PDT on Tuesday (07:30 CET on Wednesday) and ran for 4 h 30 min. The last safe moment is the start of the Wednesday maintenance: late Tuesday night on NA West, early Wednesday morning in Europe (07:30 CET on 28 Oct). Check the maintenance notice each week.

Note: On 25 Oct some European players did not receive their Shugo keys and Nightmare tickets at the daily reset. NC gave out the missed entry passes on 28 Oct, so a one-off glitch around a clock change is worth reporting rather than absorbing.

What you lose and what waits for you

This is the table most players want when they ask whether they can skip a day. It is split in two by one question: does the counter wait for you, or does it vanish?

Gone when the timer rolls over

Counter Amount Refreshes Counted per
Duty Missions (level 45) 5 paid completions Daily Server
Gathering (level 45) 1,000 Daily Server
Key: Hidden Cube, Tsenka Merchant 3 Daily Character
Daily Dungeon entries 14 Weekly Server
Ascension Trial 3, refills to 3 and never stacks Weekly Character
Battlefield victory rewards 3 Weekly Character
Subjugation tickets 3 Weekly Character
Skips for unobtained cubes 10 Weekly Server

Banked until a cap

Counter Gain Cap, free / member Full from empty
Odyle Energy 15 every 3 hours (120 a day) 560 / 840 About 4 days 16 hours / 7 days (if regeneration is unchanged)
Shugo keys 3 a day 12 / 21 4 days / 7 days
Nightmare attempts 2 a day 14 7 days

The last column for Shugo keys and Nightmare is simple division of the cap by the daily gain. For Odyle, the 560 figure matters: it fills in under five days, so the old rule of thumb that every cap equals a week does not hold for free players.

A few weekly counters do not fit either table cleanly. Each Exploration dungeon carries 7 reward counts a week, and Sanctuary raids allow 4 attempts per raid per week. Conquest and Transcendence counts are per character, so check their timer in the dungeon window.

Daily routine in detail

These are the things worth touching every day. None of them is long on its own; the point is not to skip one that is about to vanish.

  • Attendance: reset daily at 12:00 AM PDT / 8:00 AM CET until 31 Oct (NC, 28 Oct); since the 1 Nov clock change, read the in-game timer. Atreia’s Call, a 28-day attendance track, runs from 28 Oct to the 2 Dec maintenance and hands out two Odyle Energy (Bound) on days 7, 14, 21 and 28.
  • Duty Missions: they open at level 45 and pay out five times a day per server. Each paid bounty gives 50,000 bound Kinah and 1,000 Abyss Points.
  • Odyle Energy Boost mail: 4 Odyle Energy per account per day from 28 Oct to 10 Nov (PST) / 11 Nov (CET). Log in once a day and it arrives.
  • Nightmare: unlocks at level 45, gives 2 attempts a day and is spent only on a clear. A wipe leaves the stock untouched.
  • Ludra Conquest Check-In: a login event that comes with Ludra’s return on 4 Nov; check its window in the game once it opens.
  • Shugo Festival: it starts every hour at :00 and opens through the quest “Visions in Smoke”. Reward progress is shared across the server, and keys refill by 3 a day.
  • Gathering: the limit is 1,000 per server per day and needs level 45 since 28 Oct; before that patch it started at level 10.
  • Tsenka Merchant: one Key: Hidden Cube costs 50 Quna and you can buy 3 per character per day; the limit resets at 4:00 PM KST.
  • Supply Requests: a daily emergency request, a weekly one and a season one appear and ask for gear or materials. Progress is per character. The Sweet Balaur Berry requests were removed on 28 Oct.

Weekly routine, most urgent first

Everything below refills on Wednesday. They are ordered by how much it hurts to lose them, not by how the game menus list them.

Entries you spend before the reset

The Daily Dungeon is the one that trips up newcomers: it is a weekly allowance of 14 entries shared by the whole server, and the new Odylium Repository, added on 28 Oct, draws from the same pool as Daeva Bio-Research Base. If you are short of time, a Daily Dungeons boost can help you use the full count; otherwise spread the runs over the week.

Alongside it sit the personal counters: 3 Ascension Trial entries, 3 Battlefield victories and 3 Subjugation tickets for each character. Add the 10 cube skips shared per server, and the PvE and PvP weekly quests, which you can buy and store: up to 12 PvE quests from the Command Merchant and 20 PvP quests from the Abyss merchant, per server.

The Abyss has its own clock. Entry time is capped at 7 hours per layer (Lower, Middle and Upper) and refreshes on Wednesday, and Abyss time, Spacetime Rift time and Abyss Corridor usage are all per character. The weekly Season Missions “Spend 1 Hour in the Abyss” and “Defeat the Boss Guardian Lord Nahma Once” pay out Abyss Entry Stones. If the Abyss is your bottleneck, an Abyss Points farm is one way to fill the gap.

Wind Breeze and other weekly shops

Item Weekly limit Per Cost
Instant Clear Ticket: Daily Dungeon (Bound) 14 Server 30,000 Kinah each
Instant Clear Ticket: Nightmare (Bound) 14 Server 30,000 Kinah each
Odyle Energy (Bound), personal item 4 Character See the in-game tooltip
Odyle Energy (Bound), shared item 16 Server See the in-game tooltip
Resurrection Spiritstone (Season 1) 10 Server 25,000 Kinah
Rise to the Challenge, first and second batch 30 each Server 25,000, then 50,000 Kinah
Sealed Wings to Enhance Stones (Substance Morph) 20 Server Crafted, not bought

The Wind Breeze merchants are not locked behind membership. Without it you walk to the NPC in town; with it you open the shop from the menu. Season 1 Resurrection Spiritstones are sold until the 15 Dec maintenance.

Fixed-time events

Artifact Siege opens at level 45 and runs on Monday, Thursday and Saturday at 21:00 server time, with three artifacts at stake. Guardian Lord Nahma appears on Sunday and Friday at 21:00 server time, and Watcher Kaira in Lower Reshanta spawns every 3 hours. You cannot enter an Abyss Corridor that your faction has not captured on your server.

Odyle Energy: spend it before it overflows

Odyle Energy is the resource that turns a cleared dungeon into reward cubes. It starts at level 22, after the first Expedition, regenerates 15 every 3 hours and continues to do so while you are offline. That is 120 a day on every character you own.

What it costs depends on the cube. Conquest and Transcendence cubes take 40, while Exploration cubes, including the Krao Cave and Urugugu Canyon ones, take 20. Without membership you inject energy into a cube once, and with Special Quai Membership twice. We deliberately do not state a single “double” price: NC has not published one, and cheaper cubes change the arithmetic. Our dungeons guide lists the dungeons these cubes come from.

There are three ways to get more than the natural 120:

  • Odyle Energy (Bound): one item recharges 40 Odyle Energy. The Wind Breeze limits are in the weekly table above; they are 4 per character plus 16 per server since 28 Oct.
  • Substance Morph crafts: trackers report 4 per character plus 16 per server each week, though whether they share a pool with the shop is unresolved.
  • Event sources: Atreia’s Call is short-lived, and the Halloween coin shop sells Odyle Energy (Bound), 4 per server per week, until the maintenance on 3 Nov (PST) / 4 Nov (CET).

With 120 a day, an alt that has reached level 22 pays for three 40-cost cubes a day. Only the dungeon clears and the cube reward counts limit what you do with it, which is why people who struggle to clear enough content sometimes look at an Expeditions boost to keep the pool moving.

Warning: Odyle Energy does not reset on Wednesday. The question on the Steam forums, whether it is wiped weekly like the shop, has a plain answer: it is not. It regenerates until it reaches the cap, then stops.

Alts: what repeats and what does not

Alts are worth the time only where the game counts per character. This table answers it activity by activity, so you can send each alt straight to the tasks that pay off.

Activity Counted per Does an alt repeat it?
Odyle Energy and cube rewards Character Yes, each alt has its own pool and its own reward counts
Nightmare attempts Character Yes, once the alt is level 45
Ascension Trial, Battlefield, Subjugation Character Yes, another 3 each per week
Abyss time, Spacetime Rift time, Corridors Character Yes
Supply Requests, Tsenka hidden cube keys Character Yes
Duty Missions Server No, the five paid completions are shared
Daily Dungeon and Odylium Repository Server No, one shared set of 14 entries
Shugo Festival and Dimensional Invasion progress Server No
Gathering Server No, 1,000 for everyone on the server
Weekly quests, Instant Clear Tickets, Resurrection Spiritstone Server No

An alt adds its own Odyle and cube rewards, Nightmare, Abyss time and weekly trials; everything counted per server it skips. Below level 45 that is mostly Odyle Energy from level 22.

The awkward case is Wind Breeze Odyle Energy (Bound). Since 28 Oct there is a 4-per-character item and a 16-per-server item, NC lists two items; the tooltip shows what is left. Check it on each alt before you count on extra stock.

What Special Quai Membership changes

Membership is not required to play the checklist, but it moves several of its numbers. It costs 14.99 USD for 30 days, and it applies to every character on the server where you bought it, not to your other servers.

Feature Free With membership
Odyle Energy cap 560 840
Odyle injections per cube 1 2
Shugo key cap 12 21
Wind Breeze merchants Walk to the NPC in town Open from the menu
Market Cannot list or buy Available
Personal Trade Unavailable 5 a day, both players need membership
Remote storage, Kinah-Quna exchange No Yes

NC states only that membership raises the Odyle cap and that the exact numbers will be announced later; the 560 and 840 values come from client-data trackers and media. Reset times are the same for everyone. Two media guides also claim that membership speeds up Odyle regeneration by 50%; NC’s benefit list does not include it, so plan with 15 every 3 hours.

Where sources disagree

We compared the community wiki that reads the game client, fan hubs, the media guides and NC’s own patch notes. Where they agree, the rest of this guide states the number plainly. Where they differ, this table says what each side claims and what to do in the meantime.

Question One side The other side Do meanwhile
Reset hour after 1 Nov Trackers still list 07:00 UTC, and NC’s Halloween notice gives 11:00 PM PST on 3 Nov, the same moment NC’s Prelude to Flight notice gives 12:00 AM PST on 2 Dec, one hour later Read the recharge timer in-game and re-check after the next maintenance
Odyle Energy cap Client-data trackers and media: 560 free, 840 with membership Pre-launch pages: 840 for everyone Plan around 560 until you see more in-game
Daily Dungeon scope NC’s server-transfer Q&A and most trackers: counted per server One media guide: per character Follow NC and run it once on the main
Wind Breeze craft versus shop NC: 4 per character plus 16 per server on the shop item since 28 Oct One tracker counts crafts and shop as separate pools; another calls it unresolved Read the item tooltip before you buy or craft
Odyle regeneration with membership NC’s benefit list and client-data trackers: unchanged, 15 every 3 hours, only the cap grows Two media guides: 50% faster Plan with 15 every 3 hours
Shugo keys per day Client-data trackers: 3 a day, cap 12 (21 with membership), the cap confirmed by NC A pre-launch media guide: 2 a day, cap 14 Plan around 3 a day and the 12 / 21 caps
Shugo Festival unlock One tracker: rewards from level 10 and the quest “Visions in Smoke” A database and a pre-launch media guide give a higher level Follow the quest, not the level

The Odyle cap row deserves the longest caution. If you read a guide that says 840 without mentioning membership, it was probably written before the base cap was documented, so treat its Odyle numbers as optimistic.

What changed since launch

The global launch was on 5 Oct, and the numbers in this checklist have moved several times since then. Newest first; rows marked upcoming or current have not finished yet.

Date What changed What it means for you
15-16 Dec (upcoming) Season 1 Daeva Pass ends; bound Halloween-shop tickets, keys and Odyle Energy (Bound) are deleted at 11:00 PM PST on 15 Dec Spend them before the deadline
4 Nov (upcoming) Ludra returns: Normal at item level 2,800, Hard at 3,000, with a Conquest Check-In event; the Halloween event and its coin shop end in the same maintenance Buy what you want from the coin shop before it closes
28 Oct-2 Dec (current) Atreia’s Call 28-day attendance and the Prelude to Flight pass run until the 2 Dec maintenance Log in daily to keep the track moving
28 Oct-10 Nov (current) Odyle Energy Boost: 4 Odyle Energy by mail per account per day Mail expires after 7 days
1 Nov NA East moves from EDT to EST and NA West from PDT to PST Re-check your timers
28 Oct Odylium Repository joins the Daily Dungeon count; Wind Breeze limits reset to 4 per character plus 16 per server, and Instant Clear Tickets for the Daily Dungeon and Nightmare are sold at 14 per server a week Entries are shared; re-read shop limits
28 Oct Urugugu Canyon and Vakron Sky Island Hard (item level 2700); boss attack lowered by 15% in Normal Expeditions and Transcendence Stage 1, and by 10% in Hard Expeditions and later Transcendence stages; gathering limited to 1,000 per server per day and level 45; idle kick cut from 3 hours to 30 minutes Normal runs are easier; 30 minutes idle sends you to the lobby
26 Oct Server transfers resume and require level 45 Plan alts before moving servers
25 Oct Europe switches from CEST to CET; some players miss Shugo keys and Nightmare tickets Passes were granted on 28 Oct
21 Oct Krao Cave and Draupnir Hard (item level 2600); Rise to the Challenge adds more Resurrection Spiritstones Hard modes open to stronger characters
14 Oct Server transfers open; the Halloween event and its coin shop begin; the Odyle Energy (Bound) limit becomes 20 per character with no server cap until 28 Oct; maximum Abyss time 7 hours Old guides quoting 20 per character are out of date
7 Oct Sealed Wings to Enhance Stones limited to 20 per server a week; Resurrection Spiritstone added at Wind Breeze Check the limit in Substance Morph and at Wind Breeze
4-5 Oct Launch maintenance announces a fix for the Duty-tab bug (opening it before level 45 pushed Duty access to the next day); Ludra is removed from the launch build No longer a live warning

Dates are those NC printed in its notices. Where NC lists two time zones, we quote both in the reset clock section.

Mistakes that cost you a reset

Each of these is an easy way to waste a day, and each has been reported by players or follows directly from the limits above.

  • Treating the Daily Dungeon as daily. It is a weekly pool of 14 entries. Treating it as a daily chore leads to running it only when you remember, and unspent entries vanish on Wednesday.
  • Planning around 840 Odyle Energy as a free player. The free cap is 560, so you are full in under five days. After that, every extra hour of regeneration is simply lost.
  • Repeating server-wide tasks on every alt. Duty Missions, Daily Dungeon entries and the Instant Clear Tickets are shared. An evening spent clearing them on three characters pays out once.
  • Using a stale Wind Breeze limit. Between 14 and 28 Oct the limit was 20 per character with no server cap. Since 28 Oct it is 4 per character plus 16 per server.
  • Waiting for the last minute. The weekly maintenance starts before the reset in some regions (late Tuesday night on NA West, early Wednesday in Europe), so finish weekly entries before it begins.
  • Keeping season items too long. The Halloween shop closes with the 3 Nov (PST) / 4 Nov (CET) maintenance, and bound tickets and keys are deleted on 15 Dec.

Finished early? What to do next

One player on the Steam forums asked what to do when all the runs are done in about two hours. The honest answer is that the checklist is a floor, not a ceiling, and the open-ended content sits beside it.

  • Field bosses: Watcher Kaira spawns every 3 hours, and Guardian Lord Nahma on Sunday and Friday evenings.
  • Abyss: spend whatever Abyss time you have, and look at the Artifact Siege evenings on Monday, Thursday and Saturday.
  • Gear: Hard Expeditions open up as your item level grows; the Empyrean Traces route is in our Empyrean Traces guide, and an Empyrean Traces farm exists if you prefer to hand part of it over.
  • Currency: daily bound Kinah only goes so far. Our Kinah farming guide covers the open-ended routes.
  • Free extras: take a minute to check the redeem codes page before you spend anything, since an active code costs nothing to claim.

Ludra comes back on 4 Nov. If your character is close to its item-level gates, the first week of the raid is a natural place to put surplus time.

Frequently Asked Questions

When does the AION 2 weekly reset happen in my time zone?

Weekly counters refresh on Wednesday. Until 31 Oct the daily moment was 07:00 UTC, which is 12:00 AM PDT on NA West and 8:00 AM CET in Europe. After 1 Nov, NC’s own notices use both 11:00 PM PST (Tuesday) and 12:00 AM PST (Wednesday), while fan trackers keep 07:00 UTC, which is 02:00 EST on NA East and 08:00 CET. Use the in-game recharge timer.

Does Odyle Energy reset every week?

No. It regenerates 15 every 3 hours up to a cap of 560, or 840 with membership, and keeps its value across the Wednesday reset. What does reset weekly is the shop and craft limits that let you buy more of it.

Are Daily Dungeon entries per character or per server?

Per server. NC’s server-transfer Q&A lists Daily Dungeon progress as server-wide, and the new Odylium Repository draws from the same 14 entries a week.

Do alts get their own Duty Missions or Shugo keys?

No for Duty, which is counted per server, and no for Shugo reward progress. Alts do get their own Odyle Energy, Nightmare attempts and personal weekly trials.

I finish everything in about two hours. What now?

Move to the optional content: field bosses, Abyss time, Artifact Siege evenings and Hard-mode Expeditions. Ludra returns on 4 Nov.

Can I skip a day without losing anything?

The day’s Duty completions and gathering limit do not carry over. Attendance tracks only delay your next reward, and Odyle Energy, Shugo keys and Nightmare attempts keep building, so skipping costs nothing until one reaches its cap.

What happens to a Nightmare attempt if I fail?

Nothing. The attempt is spent only on a clear, so a failed run does not reduce your stock.