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New Augments in ARC Raiders

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Tactical Mark III Revival and Safekeeper Explained – Blueprints, Loot Routes, and Best Use Cases

The latest Arc Raiders update quietly introduced two brand-new augments, and with them, an entirely new layer of decision-making around survivability, PvP safety, and blueprint farming.

These augments are:

  • Tactical Mark III Revival
  • Safekeeper

On paper, they look straightforward. In practice, they dramatically change how you approach risk management, loadouts, and loot routes—especially if you play solo or contest high-traffic areas.

This guide breaks down exactly how these augments work, where they shine (and where they don’t), and the most efficient ways to farm their blueprints.

Augment #1: Tactical Mark III Revival

What the Augment Says

Tactical Mark III Revival is described as:

  • A utility-focused augment
  • Restores 1 HP every 5 seconds
  • Healing pauses for 30 seconds after taking damage

All of that is correct — but incomplete.

The Hidden Feature: Integrated Defibrillator

Once equipped, Tactical Mark III Revival grants:

  • A built-in defibrillator
  • Works exactly like a normal defib
  • 240-second cooldown
  • Does not consume a quick-use slot

This is a major detail not clearly explained in the description.

While you can always bring defibs manually, this augment:

  • Frees up a quick-use slot
  • Gives guaranteed revive utility even if you forget defibs
  • Adds value in squad play or risky solo runs

Inventory and Slot Breakdown

Feature Tactical Mark III Revival
Quick-use slots 5
Safe pocket slots 2
Main storage slots 16
Shield compatibility Light only
Max loadout weight 65

Compared to other augments, this puts Revival firmly in the middle tier.

Why Revival Is Hard to Justify

Despite the defibrillator bonus, Revival has serious downsides:

  • Only light shield compatibility
  • Limited storage (16 slots)
  • Lower max weight
  • Outclassed by Survivor and Defensive augments in most scenarios

In practice:

  • Survivor remains superior for pure looting
  • Defensive is better for heavy shield builds
  • Revival struggles to justify its trade-offs

For most players, this augment is situational, not a staple.

Augment #2: Safekeeper

Safekeeper is far more interesting.

It doesn’t try to compete with Survivor on raw efficiency. Instead, it introduces a completely new mechanic.

The Key Feature: Anything Goes in the Safe Pocket

Safekeeper has:

  • 1 safe pocket
  • But that pocket can hold anything

Including:

  • Fully kitted weapons
  • High-value attachments
  • Rare drops from PvP kills

This is a first for looting augments in Arc Raiders.

Practical Use Cases

Safekeeper shines in high-risk PvP or boss scenarios.

Examples from the transcript:

  • Bringing an Equalizer to a Queen fight, storing it safely until needed
  • Carrying a Bobcat with full attachments without risking a rat kill
  • Securing a Venator IV looted from another player
  • Protecting a high-value weapon while disengaging from combat

This makes Safekeeper ideal for:

  • PvP-focused runs
  • Boss hunting
  • High-stakes extraction routes

Players who like running dangerous content often combine this with structured help like ARC Raiders Pro for Hire to minimize risk while contesting premium areas.

Inventory and Slot Breakdown

Feature Safekeeper
Trinket slots 2
Safe pocket slots 1 (unrestricted)
Quick-use slots 4
Main storage slots 18
Shield compatibility Light / Medium / Heavy

Safekeeper is the first looting augment to support all shield types.

Why Safekeeper Is Still Niche

Despite its unique mechanic, Safekeeper has limits:

  • Only one safe pocket
  • Fewer quick-use slots
  • Less total loot capacity than Survivor
  • Not ideal for long loot loops

It’s not a general-purpose farming augment. It’s a specialist tool.

Which Augment Is Actually Better?

Quick Comparison Table

Scenario Best Choice
Long loot runs Survivor
Heavy shields Defensive
PvP / boss fights Safekeeper
Utility / revive safety Revival
Solo risky plays Safekeeper

For most players:

  • Survivor remains top-tier
  • Safekeeper adds new flexibility
  • Revival is mostly a sidegrade

How to Get the New Augments: Blueprint Farming Explained

Both augments require blueprints.

Currently:

  • 2 new blueprints are in the game
  • 3 augments still have no blueprints available
  • All augment blueprints share one loot pool

This is critical:

Adding more blueprints lowers your odds of getting a specific one.

Where Augment Blueprints Can Spawn

Primary Locations

  • Stellar Montes (best overall)
  • Blue Gate – Reinforced Reception
  • All medical containers
  • Lobby checkpoint security key room

Other Valid Locations

  • Olive Hospital
  • Spaceport (Departure Building, Launch Towers)
  • Research, Testing Annex, Administration
  • Raider’s Refuge
  • Ancient Fort Errors

Since the Cold Snap update:

  • Blueprints can randomly drop from almost any container
  • Including industrial containers
  • Drop rates appear low but possible

This means you don’t have to hard-focus only one area — normal play can still reward you.

For players who want to speed up unlocks and crafting, access to ARC Raiders Blueprints can significantly reduce RNG frustration.

Key Rooms That Matter Most

Best Key Rooms for Blueprint Farming

Key Room Why It’s Good
Lobby Checkpoint Security High density of augment containers
Archives (Sandbox) Multiple medical containers
Conversation Key (Blue Gate) Augment container spawns
Buried City Hospital Medical container cluster
Testing Attics (Battlegrounds) Medical containers

Holding these keys dramatically increases your chances.

Stella Montes: The Fastest Blueprint Grind

Stella Montes stands out because:

  • Augment containers are close together
  • Every spawn allows fast access
  • Shortcuts let you race other players

Important Tip: Container Item Count

From the transcript:

  • 3 items or fewer → very unlikely to contain a blueprint
  • 4+ items → much higher chance

This applies only to augment containers, not others.

Pro tip:

  • Open containers quickly to “claim” them
  • Check later if they’re worth looting
  • Most players ignore already-open containers

Blueprint RNG Reality Check

The creator reports:

  • ~7 hours of focused farming
  • Multiple duplicate Survivor blueprints
  • Long droughts before finding new ones

This is normal.

Because:

  • All augment blueprints share one pool
  • Each new blueprint reduces odds further

If you’re unlucky, expect a grind.

That’s why some players prefer efficient leveling and farming setups like ARC Raiders Leveling or ARC Raiders Any Raid Bundle to progress without being fully at the mercy of RNG.

Final Thoughts

These two augments don’t replace the meta — they expand it.

Key takeaways:

  • Tactical Mark III Revival is utility-focused but underpowered
  • Safekeeper introduces true high-risk PvP protection
  • Survivor and Defensive remain dominant
  • Blueprint farming is RNG-heavy but optimizable
  • Stella Montes is still the fastest route

If you play Arc Raiders seriously, Safekeeper in particular opens new tactical options that didn’t exist before — especially for players willing to take risks and play aggressively.