Intro
The latest expansion of World of Warcraft, The War Within, introduces a plethora of exciting updates and changes, especially in the Mythic+ dungeon runs. With many of these updates arriving towards the end of the Dragonflight era, this guide will focus on everything you need to know about Mythic+ in The War Within, ensuring you’re ready to dominate Season 1.
What’s New in The War Within Mythic+?
- The four new affixes that will challenge your dungeon runs.
- A revamped dungeon progression system.
- The rotation for Season 1’s Mythic+ dungeons.
- The top-performing classes in this expansion.
- A breakdown of Harbinger Crests and Valorstones per run.
- What you should focus on farming this season—be it raids, Mythic+, or Delves.
- Dungeon timers for efficient planning.
- Additional tips to maximize your Mythic+ rewards.
Season 1 Release Schedule
Season 1 of The War Within officially kicks off with new Mythic+ dungeons becoming available on September 17th, 2024. This gives players some time to finalize their gear and get their teams in order. Below is a quick reference for the key dates:
Event | Date |
---|---|
The War Within Early Access | August 22, 2024 |
The War Within Official Launch | August 26, 2024 |
Season 1 Begins (Heroic Raids, PvP) | September 10, 2024 |
Mythic+ Dungeons Open | September 17, 2024 |
Overview of Season 1 Mythic+
The War Within introduces four brand-new dungeons alongside four returning classics from previous expansions. The dungeon pool for this season is carefully curated to provide a balanced yet challenging experience.
Feature | Details |
---|---|
New Dungeons | Ara-Kara, City of Threads, The Stonevault, The Dawnbreaker |
Returning Dungeons | Grim Batol, The Necrotic Wake, Siege of Boralus, Mists of Tirna Scithe |
Release Date | Mythic+ opens on September 17th, 2024 |
Affixes | New seasonal affixes including Xal’atath’s Bargain, with varying effects per dungeon |
Seasonal Rewards | Exclusive mounts like the Diamond Mechsuit, titles like %s the Tempered |
Interactive Buffs | Class, race, and profession-specific buffs to aid in your dungeon runs |
Loot & Gear | Gear drops scale with Keystone level, offering tiered item levels |
Group Play | High-level coordination is required to succeed in the more challenging dungeons |
New Affixes Introduced in The War Within
This season introduces four new Mythic+ affixes that significantly alter dungeon gameplay. Starting at different Keystone levels, these affixes add layers of complexity to your runs, requiring you to adjust your strategy as you progress.
Affix | Details |
---|---|
Xal’atath’s Bargain: Ascendant | Keystone Level 2 – Four variations (Ascendant, Voidbound, Oblivion, Devour), each affecting enemy behavior differently |
Fortified/Tyrannical | Keystone Level 4 – Classic affixes that alternate weekly, boosting non-boss or boss health and damage |
Challenger’s Peril | Keystone Level 7 – Punishes player deaths by deducting 15 seconds from the timer instead of 5 |
Xal’atath’s Guile | Keystone Level 12 – Enemies receive a 20% boost in health and damage, removing any beneficial effects from Xal’atath’s Bargain |
Reckless | Keystone Level 4 – Fights become tougher for tanks due to armor reduction, but spellcasters can exploit the increased damage. |
Focused | Keystone Level 7 – The increased haste makes enemies more dangerous, but Frost and Fire spellcasters can take advantage. |
Thorned | Keystone Level 10 – Melee attackers face higher damage, but Holy and Shadow spellcasters can deal more damage to these enemies. |
Dungeon Pool for Mythic+ Season 1
This season’s Mythic+ dungeon pool is a blend of brand-new challenges and returning fan favorites. Each dungeon presents unique challenges that require different tactics depending on your role—whether you’re a tank, healer, or DPS.
Dungeon | Description |
---|---|
Ara-Kara, City of Echoes | A shadowy city filled with lurking enemies—perfect for those who thrive in the darkness |
City of Threads | A labyrinthine maze where getting lost is just as dangerous as the enemies |
The Stonevault | Tricky traps are abundant; teamwork is essential for success |
The Dawnbreaker | A crumbling fortress where speed and caution are key |
Mists of Tirna Scithe | A magical forest teeming with stealthy foes |
The Necrotic Wake | An undead-filled graveyard with powerful weapons hidden within |
Siege of Boralus | Engage in battles through city streets and docks |
Grim Batol | Dragons and ancient dangers await within this classic dungeon |
Mythic+ Dungeon Timers
Each Mythic+ dungeon has a specific timer that players must beat to earn higher rewards. The quicker you finish, the more your key will upgrade.
Dungeon | Timer | +2 Timer | +3 Timer |
---|---|---|---|
The Stonevault | 33:00 | 26:24 | 19:48 |
The Dawnbreaker | 30:00 | 24:00 | 18:00 |
City of Threads | 35:00 | 28:00 | 21:00 |
Ara-Kara, City of Echoes | 30:00 | 24:00 | 18:00 |
Mists of Tirna Scithe | 30:00 | 24:00 | 18:00 |
The Necrotic Wake | 32:00 | 25:36 | 19:12 |
Siege of Boralus | 34:00 | 27:12 | 20:24 |
Grim Batol | 36:00 | 29:12 | 21:36 |
Mythic+ Loot Table
As you climb the Keystone levels, the quality of loot increases. Here’s what you can expect at different levels:
Keystone Level | End of Dungeon | Initial Upgrade Level | Great Vault | Initial Upgrade Level |
---|---|---|---|---|
2 | 597 | Champion 1/8 | 606 | Champion 4/8 |
3 | 597 | Champion 1/8 | 610 | Hero 1/6 |
4 | 600 | Champion 2/8 | 610 | Hero 1/6 |
5 | 603 | Champion 3/8 | 613 | Hero 2/6 |
6 | 606 | Champion 4/8 | 613 | Hero 2/6 |
7 | 610 | Hero 1/6 | 616 | Hero 3/6 |
8 | 610 | Hero 1/6 | 619 | Hero 4/6 |
9 | 613 | Hero 2/6 | 619 | Hero 4/6 |
10 | 613 | Hero 2/6 | 623 | Myth 1/6 |
Mythic+ Rewards
The War Within offers enticing rewards for those who conquer Mythic+ dungeons. The higher your rating, the better the loot, titles, and mounts you can earn.
Achievement | Reward |
---|---|
Complete a Mythic+ dungeon on time | |
Attain a Mythic+ Rating of 1500 | |
Attain a Mythic+ Rating of 2000 | |
Attain a Mythic+ Rating of 2500 | |
Be in the top 0.1% in your region | |
Dungeon Portals (Level 10+)
|
Teleport to dungeon entrances |
Exclusive Mounts
Achieving high Mythic+ ratings in The War Within not only rewards you with prestigious titles but also with exclusive mounts that showcase your dedication and skill in the game.
Achievement | Mount Reward |
---|---|
Keystone Master: Season One | Diamond Mechsuit |
These mounts are a testament to your prowess in the Mythic+ dungeons and are sure to turn heads in Azeroth.
Unlocking Dungeon Portals
One of the most convenient rewards in The War Within Season 1 is the ability to unlock portals to specific dungeons. Completing a Mythic+ dungeon at level 10 or higher within the time limit grants you a portal to that dungeon, allowing you to teleport directly to its entrance. This is especially useful for quickly jumping back into the action or for farming specific dungeons.
Dungeon | Portal Reward |
---|---|
Teleport to Ara-Kara, City of Echoes | |
Teleport to City of Threads | |
Teleport to The Dawnbreaker | |
Teleport to The Stonevault | |
Teleport to Siege of Boralus | |
Teleport to Grim Batol | |
Teleport to Mists of Tirna Scithe | |
Teleport to The Necrotic Wake |
Conclusion
The War Within Season 1 in World of Warcraft brings a refreshing yet challenging experience to the Mythic+ dungeons. With new affixes, a mix of brand-new and returning dungeons, and a host of rewards ranging from exclusive mounts to dungeon portals, there’s a lot for players to look forward to. Mastering these dungeons will require not just skill but also a strategic approach to each run. So gear up, coordinate with your team, and dive into the depths of The War Within for a truly rewarding season.