Sprint to Fire in Call of Duty: What the Time Means and What Changes It

Sprint to Fire (STF) time is the delay between ending a sprint and being able to shoot. It is shown in milliseconds, and lower is better. Patch notes list it as a separate stat for individual weapons and attachments, so it can be tuned without touching ADS speed or reload time.

Not one number but several

Raven's Warzone notes for the Season 03 launch (31 March 2026) list four related times for one weapon, the Swordfish A1:

StatBeforeAfter
Sprint to Fire230 ms240 ms
Tac Sprint to Fire360 ms270 ms
Slide to Fire430 ms440 ms
Dive to Fire510 ms520 ms

The table shows that sprinting out of a tactical sprint carries a larger delay than a normal sprint, and that sliding and diving carry a larger one still. The slide and dive values are the least forgiving, so they matter for fights that start in the middle of movement. The figures are weapon specific: another gun has its own times.

How it differs from ADS speed

STF measures how soon you can fire after a sprint. ADS speed measures how fast you raise the sights. A gun with fast ADS but slow STF can aim quickly yet still be unable to fire right after a sprint, which feels like the trigger did nothing. In practice you wait for the longer of the two before an aimed shot. The ADS speed page covers the other half, and hip fire is covered in Hipfire spread.

What changes it

  • Weapon class: base values differ between guns, and Raven retuned many in 2026. On 22 January the Kogot-7 SMG went from 125 ms to 110 ms and the Razor 9mm from 120 ms to 110 ms; on 14 May the Echo 12 shotgun went from 230 ms to 180 ms, and on 19 August the SG-12 shotgun from 200 ms to 170 ms.
  • Attachments: the 14 October 2026 notes show both sides. The Warpath Blitz Kit on the Sokol 545 LMG now improves Sprint to Fire by 15 ms instead of 5 ms (and ADS by 30 ms instead of 20 ms), while the Procural Extended Mag on the Gremlin no longer reduces Sprint to Fire time and no longer increases reload time.
  • Movement state: tac sprint, slide and dive have their own times (table above).
  • Perks and kits: in Modern Warfare 4, Tactical Sprint was moved to the Blood Rush perk in the second perk tier. In the second beta weekend (28 August 2026) Infinity Ward had already cut the Tactical Sprint sprint-to-fire time to match base sprint. For launch it said that because the perk costs a slot, it removed the extra sprint-out penalty that Tactical Sprint normally has, and set the default input to a single tap of the run button. Players who want to control it manually can switch to double tap or the single tap sprint option in Movement Advanced Settings.

Where it matters

  • Close-range fights. Sprint out of cover and shoot at the corner: the first shot is the one that decides it.
  • Competitive settings. The Black Ops 7 league settings keep Tactical Sprint on, which is why STF and Tac Sprint to Fire times mattered in the 2026 season.
  • Weapon builds. When comparing two SMGs or two attachments, check the STF row as well as damage and range.

FAQ

What is a good Sprint to Fire time?

There is no single target. In the 2026 Warzone notes, SMGs such as the Kogot-7 and Razor 9mm sit at 110 ms after the January changes, the Echo 12 and SG-12 shotguns at 170 to 180 ms, and the Swordfish A1 at 240 ms. Compare a gun with others of its class.

Is Sprint to Fire the same as ADS speed?

No. STF is the delay before you can fire after sprinting; ADS speed is how fast the sights come up.

Does Modern Warfare 4 have Tactical Sprint?

Yes, through the Blood Rush perk. It does not come by default, and it avoids the extra sprint-out penalty.

Why did an attachment stop helping Sprint to Fire?

Developers retune it. On 14 October 2026 the Procural Extended Mag on the Gremlin lost its Sprint to Fire reduction, while a Sokol 545 kit gained a larger one.

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