Auras in WoW
In World of Warcraft, aura has two meanings. In gameplay it is a lasting effect that a character radiates to nearby allies, best known from Paladin auras such as Devotion Aura. In the game's code and in addon language, an aura is any buff or debuff on a unit, which is where names like WeakAuras come from. This article covers both.
Paladin auras
A Paladin aura stays on until you switch it, affects nearby group members, and each Paladin can have only one active at a time. Which auras exist depends on the version:
| Aura | Effect | Classic Era | TBC Anniversary | Retail (Midnight) |
|---|---|---|---|---|
| Devotion Aura | More armor (Classic); less damage taken (retail, 3%) | Yes, 7 ranks | Yes, 8 ranks | Yes |
| Retribution Aura | Holy damage to melee attackers | Yes | Yes | Removed in 11.0 |
| Concentration Aura | Classic: 35% chance to avoid spell pushback/interruption when hit; retail: shorter interrupt and silence effects (−30%) | Yes | Yes | Yes |
| Fire / Frost / Shadow Resistance Aura | Resistance to that school | Yes | Yes | Removed in 4.0.1 |
| Sanctity Aura | +10% Holy damage (Retribution talent) | Yes | Yes | Removed in 3.0.2 |
| Crusader Aura | +20% mounted speed | No (added in TBC) | Yes | Yes |
How auras work in Classic and TBC
- Party only, 30 yards. A Paladin's aura reaches members of their own party within 30 yards, not the whole raid. In a 40-player raid that means auras are assigned per group.
- One aura per Paladin. Two Paladins in the same party can run two different auras; two copies of the same aura don't stack.
- Resistance auras matter. Fights with heavy fire, frost or shadow damage (Molten Core and Ragnaros for fire, for example) make resistance auras part of the raid plan.
- TBC Anniversary keeps the same rules and adds Crusader Aura, used mainly for faster travel while mounted.
Shamans fill a similar role in Classic with totems, which also affect only their own party.
How auras work in retail Midnight
Mists of Pandaria (patch 5.0.4) removed the classic aura system, so MoP Classic Paladins don't play with it, and Shadowlands (patch 9.0.1) brought auras back to retail. In Midnight, the talent Auras of the Resolute teaches Devotion, Concentration and Crusader Aura. Retail auras reach party and raid members within 40 yards, and a Paladin still has only one active at a time. Aura Mastery briefly empowers the chosen aura, for example raising Devotion Aura's damage reduction from 3% to 15% for 8 seconds, which Holy Paladins use as a raid defensive.
Other aura-style buffs
Other classes have had effects that work like auras:
- Trueshot Aura (Classic Era and TBC Hunter talent): extra attack power for the party; removed in Legion.
- Shaman totems: party-wide buffs tied to a totem on the ground in Classic.
- Raid buffs in retail, such as Battle Shout or Arcane Intellect, apply to the whole group and are usually called buffs rather than auras.
"Aura" in addon language
To the game's interface code, every buff and debuff is an aura. The functions that read them have "aura" in their names (the classic UnitAura, replaced in modern retail by C_UnitAuras), with filters for helpful auras (buffs) and harmful auras (debuffs). That is why the long-running addon WeakAuras is named after them: it showed icons and bars for any buff, debuff or cooldown you chose.
In retail Midnight this changed. Patch 12.0 restricted what addons can read about combat, and WeakAuras did not release a Midnight version; Blizzard's own Cooldown Manager and buff displays took over part of its job. In Classic clients, WeakAuras and other aura addons keep working.
FAQ
Can a Paladin have two auras active?
No. One aura per Paladin, in every version. Two Paladins can cover two different auras.
Do auras affect the whole raid?
In retail, yes, within 40 yards. In Classic Era and TBC Anniversary, only the Paladin's own party within 30 yards.
Is a debuff an aura?
In addon and API terms, yes: auras include both buffs and debuffs.
Related WoW terms
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