DoT: Damage Over Time

Definition & Purpose

  • Steady Damage: DOTs apply damage in intervals (ticks) over a fixed duration, e.g., Corruption for Warlocks or Rend for Warriors.
  • Versus Instant Damage: DOTs take time to reach full effect, but can yield high total damage if allowed to tick completely.

DOT Mechanics

  • Multiple DOTs: Classes like Warlocks or Shadow Priests stack DOTs on multiple targets.
  • Refresh Timing: Reapply your DOT right before it expires to maintain max uptime. Cancelling too early wastes potential damage; reapplying too late leaves gaps.

References


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