DoT: Damage Over Time
Definition & Purpose
- Steady Damage: DOTs apply damage in intervals (ticks) over a fixed duration, e.g., Corruption for Warlocks or Rend for Warriors.
- Versus Instant Damage: DOTs take time to reach full effect, but can yield high total damage if allowed to tick completely.
DOT Mechanics
- Multiple DOTs: Classes like Warlocks or Shadow Priests stack DOTs on multiple targets.
- Refresh Timing: Reapply your DOT right before it expires to maintain max uptime. Cancelling too early wastes potential damage; reapplying too late leaves gaps.
References
- DoT Classes & Specs (Wowhead) – Guides often include “snapshotting” or “clipping” mechanics in certain expansions.
- Advanced Warlock/Shadow Priest Tutorials – Detailed rotation guides on how to juggle multiple DOTs effectively.