Disenchant (DE / Shard) – Loot Roll Term Explanation in MMO Games

What does it mean to choose “DE” or “Shard” in a loot roll?

“DE” (short for Disenchant) is an option available only if there is an enchanter in the group (or if the game automatically checks for that role). Choosing DE means you prefer to turn the item into enchanting materials rather than equipping or selling it. In many modern MMOs, the winner of the DE roll automatically receives the resulting shards, dust, or crystals.

In terms of priority, a “Need” roll often trumps “DE,” while “DE” and “Greed” typically compete at the same level. This ensures players who will actually equip the item get first priority, rather than having it disenchanted for crafting materials.

How to “DE” effectively?

  1. Check If You Really Need It: If you can wear the item, compare stats first; it might be an upgrade. If it’s not, go ahead and DE.
  2. Coordinate with the Group: Ask if anyone needs the actual item. If no one needs it, disenchanting might benefit everyone by producing valuable materials.
  3. Watch Material Prices: Sometimes, shards or dust can fetch a higher price than the raw item—especially if the item has poor vendor resale.

Examples in Practice

  • “We have an enchanter, so if no one wants this epic ring, I’ll roll DE and see if we can get crystals for the group.”
  • If you choose DE and others choose Greed, the system will treat both rolls equally, but you’ll get priority only if no one picks Need.

References

  • Enchanting‐Focused Guides – Learn how disenchanting works in your game’s economy and the typical value of enchanting mats.
  • Patch Notes/Changelogs – Some updates adjust how DE loot rolling interacts with other roll types.

What’s Next?

After a successful DE roll, keep the resulting materials or distribute them according to any group agreements (e.g., “We split shards from boss drops among the entire raid”). You might also craft enhancements or enchantments to sell or help gear your teammates.

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