Queue Times in Escape from Tarkov: What Affects the Raid Wait

A queue time in Escape from Tarkov is the wait between pressing the ready button on the "Prepare to escape" screen and spawning on the map. It covers finding other players, creating a game room on a server and loading the location. Battlestate Games does not publish typical queue lengths, so no honest page can give you a number of minutes. What can be documented is how the system works and what each patch changed.

This page uses the community wiki's patch notes and mode pages, read on 2 November 2026. The matchmaking work described below all happened after the 1.0 release in November 2025, up to the 1.2 patches of October 2026.

What the wait screen shows

Since update 1.0.1.0 (24 December 2025) the loading screen shows an estimated time to enter the raid and the current matchmaking stage. The same notes say that cancelling is unavailable during some stages, because certain game data has to finish loading and cancelling at that point used to cause errors and gameplay issues. A greyed-out cancel button is therefore intended behaviour, not a frozen client.

A fix from 1 December 2025 closed a loophole: players could load into the Hideout while a raid search was still running.

Matchmaking changes since 1.0

DateVersionWhat changed
24 Dec 20251.0.1.0.42625Matchmaking adjusted to cut queue times; estimated time and stage shown
10 Feb 20261.0.2.0.42996Game room start-up algorithm improved to shorten server launch time; more matchmaking work promised
5 Mar 20261.0.2.5.43415Server launch mechanics adjusted to speed up room creation and getting players in
27 Mar 20261.0.4.0.43980Further changes to reduce online raid loading times; solo Scav play on a local client added to PvE Zone
6 Oct 20261.2.0.0.47888Fix for PvE Zone loading that stalled at "Loading configuration files"
9 Oct 20261.2.0.0.47965Fix for some players unable to load into a raid as a Scav

What actually changes the wait

These are the factors the wiki and patch notes document:

  • Game mode. PvP, Seasonal PvP and PvE Zone are separate. Seasonal characters run on dedicated servers separate from the main modes. PvE Zone raids can run on your own PC or on online servers; the wiki says online servers are forced on Streets of Tarkov, Icebreaker and Terminal, and for groups. The 27 March 2026 notes added local solo Scav play in PvE Zone with the stated aim to reduce raid matchmaking time.
  • Ground Zero. Since update 0.14.5.0 (3 April 2024) its matchmaking is split into beginners (level 20 and below) and experienced players (level 21 and above). For a group the highest-level member decides which pool you join.
  • Squads. Groups are formed from the friends list or through "Looking for a group" on the raid preparation screen, and the group enters the same location together.
  • Server load after launches. In February 2025 BSG added the choice between local and server play in PvE and said it would watch server load "to prevent long queues". No source says how much busy periods add to the wait.

What is not documented

Older advice says that picking a quiet region or an unpopular map shortens the queue. Neither the wiki nor any patch note describes a region choice for raid matchmaking in 1.x, and no source ranks maps by queue length. Treat that advice as unverified. Latency is a different thing: it affects how the raid plays once you are in, and the ping abuse and packet loss pages cover it.

If a queue never ends

  1. Look at the stage text. If it advances, the system is working and the cancel button may simply be locked.
  2. Check whether a patch or a technical update is in progress. The 29 October notes say the Unity 6 technical update was moved to mid-November, as part of 1.3.5.0.
  3. If an error code appears, start with error 213.
  4. Try a different map or mode only as a test: if it loads at once, the problem is that queue rather than your connection.
  5. Restart the client and recheck the official status page before reinstalling anything.

Once you are in, the Tarkov leveling guide covers how to spend each raid.

FAQ

How long are Tarkov queue times?

There is no official figure. Since patch 1.0.1.0 the game shows its own estimate and the matchmaking stage during loading, which is the most reliable number you can get.

The patch notes for 1.0.1.0 state that cancelling is blocked at certain stages, because cancelling there previously caused errors. Wait for the next stage or the spawn.

Are PvE queues shorter than PvP queues?

Not necessarily. PvE Zone can run raids locally, but online play is forced onto online servers on Streets of Tarkov, Icebreaker, Terminal and in groups, and the wiki gives no timings.

Does Ground Zero have a separate queue?

Yes, in the sense that players are split into level 20 and below versus level 21 and above. A group joins the pool of its highest-level player.

Escape from Tarkov services on Onlyfarms

Browse all Escape from Tarkov services