Health per Companion Kill: What Does It Mean?

The concept of Health per Companion Kill in Last Epoch is a unique mechanic that allows players to gain health each time one of their summoned companions successfully defeats an enemy. This mechanic is particularly beneficial for builds that rely heavily on summoned units, such as Beastmasters or Necromancers, as it provides a steady source of health regeneration in combat.

Mechanics

In Last Epoch, companions are summonable creatures that assist the player in combat. Each time a companion delivers the final blow to an enemy, the player is rewarded with a specified amount of health. This mechanic encourages strategic gameplay, where players can rely on their companions not only for damage output but also for sustaining their health through battles.

  • Trigger Condition: The player receives health when a companion kills an enemy.
  • Health Gain: The amount of health gained can be influenced by skill nodes, items, or passive abilities that enhance this effect.
  • Synergy with Builds: This mechanic is particularly effective in builds that focus on maximizing companion damage.

Strategies

To make the most out of the Health per Companion Kill mechanic, players should consider the following strategies:

  1. Maximize Companion Damage: Invest in gear and skills that increase the damage output of your companions, ensuring they can secure kills more effectively.
  2. Optimize Companion Numbers: Depending on your class and build, summon as many companions as possible to increase the chances of triggering health gains.
  3. Complementary Skills: Use skills that enhance the survivability and damage of companions to maintain a constant influx of health during battles.

Related Mechanics

Health per Companion Kill interacts with various other mechanics and skills in Last Epoch, making it a versatile option for players looking to enhance their survivability. For more detailed strategies and mechanics, you can explore related terms such as Summon Chaos Golem and Summon Raging Spirit on our wiki.

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