Ward Gain per Enemy Hit: What Does It Mean?
In the game Last Epoch, Ward Gain per Enemy Hit is a mechanic that enhances a player's ability to generate ward upon hitting enemies. Ward acts as a protective barrier, absorbing damage before it affects the player's health. This mechanic is crucial for builds focusing on survivability, especially in scenarios where players face numerous enemies.
Mechanics of Ward Gain per Enemy Hit
Ward Gain per Enemy Hit works by granting the player a certain amount of ward each time they successfully hit an enemy. This ability is often tied to specific skills, passives, or gear, and can be a central component of a defensive strategy. The amount of ward gained can vary based on the player's build and the specific sources of this attribute.
Strategies for Maximizing Ward Gain
- High Hit Frequency: Utilize skills that hit multiple enemies rapidly to maximize ward gain.
- Area of Effect (AoE) Skills: Employ AoE skills to simultaneously hit multiple enemies and boost ward generation.
- Passive Skills: Invest in passive skills that enhance ward generation capabilities for better sustainability in battles.
Relevant Skills and Nodes
Several skills and passives in Last Epoch can amplify the effect of Ward Gain per Enemy Hit. Players should consider these when planning their build:
- Skill Synergies: Choose skills that naturally lend themselves to frequent enemy hits, such as rapid-fire or multi-target abilities.
- Passive Enhancements: Prioritize passive nodes that increase ward gain efficiency, ensuring a steady flow of defense.
For more information on related game mechanics, consider exploring guides on Powerful Ward Mechanics and Understanding Energy Shield for comprehensive strategies.