Guild Hall in ESO: What Does It Mean?
In The Elder Scrolls Online (ESO), "guild hall" has two meanings. In the game world, guildhalls are buildings that house local branches of NPC factions such as the Fighters Guild and Mages Guild. Among players, a guild hall usually means a player-owned house that a guild uses as its base, because player guilds cannot buy a shared building of their own.
NPC Guildhalls
Most cities have a Fighters Guild and a Mages Guild branch, sometimes in one shared building. Examples include the single shared Guild Hall in Rimmen, Senchal and Fargrave, and the separate Fighters Guild and Mages Guild halls in Wayrest. This is where you join those factions, pick up their quests and meet their trainers and vendors. Other factions have their own bases too: the Undaunted run Enclaves in Elden Root, Wayrest and Mournhold, the Dark Brotherhood has its Sanctuary in the Gold Coast, and the Antiquarian Circle is based in Solitude.
Player Guild Halls
Player guilds in ESO are social groups of up to 500 members, and each account can join up to five. A guild gets a guild bank at 10 members and a guild store at 50 members, but no shared property. To get a meeting place, a member, often the guild master, uses one of their own homes:
- Get a home. Your first inn room is free from a starter quest, inn rooms and many houses can be bought for gold, some larger homes require a zone achievement, and some exclusive homes are sold only for Crowns.
- Set it as your Primary Residence so other players can travel there easily.
- Set permissions in the housing settings. You can give a whole guild Visitor or Decorator access, set rules per individual, and ban specific people; a ban overrides guild access.
- Furnish it with crafting stations, a training dummy for damage tests, storage and decorations. Decorator access lets trusted members move furnishings that are already placed.
- List it in Home Tours if you want the wider community to visit.
Homes have limits on furnishings and on how many players can be inside at once, and these depend on the size category of the home. Larger Notable Homes are the usual choice for guild events.
Guild Features Beyond the Hall
Because there is no shared building, most guild tools live in menus rather than in a hall. Every guild has the ranks Guildmaster, Officer, Member and Recruit, can rename them and add up to six more, and the Guildmaster sets what each rank may do. The guild bank holds shared items and gold. The guild store lets each member list up to 30 items for up to 14 days, and a guild that wins a weekly blind bid for a Guild Trader kiosk opens its store to every player who passes by. Bids can be raised but not lowered or withdrawn, and traders change hands every Tuesday. Trading guilds often care more about their trader location than about a house.
What Guilds Use Their Hall For
- Meetings, raffles and social events.
- Gathering before trials or PvP nights.
- Shared crafting stations, including set crafting stations collected by members.
- Parse testing on training dummies.
Tips
- Pick a home with enough visitor capacity for your event size.
- Give Decorator access only to people you trust; decorators can rearrange your placed furnishings.
- If guild members suddenly cannot enter, recheck the default visitor access and the guild entry in your permissions; players report these settings occasionally need to be reapplied.
- Use guild Visitor access rather than adding each member by hand.
Housing updates are announced on the official Elder Scrolls Online site.
FAQ
Can a guild buy a guild hall in ESO?
No. There is no shared guild-owned building. Guilds use a member's home and set guild-wide permissions.
How do guild members visit the hall?
The owner grants the guild Visitor access and usually sets the home as their Primary Residence so members can travel to it.
Where do I join the Fighters or Mages Guild?
At any of their guildhalls in major cities, by talking to a guild representative there.