Warcraft Rumble Campaign, Minis & PvP Terms
Warcraft Rumble is Blizzard's action strategy game for phones and PC: you build an army of small Warcraft figures called minis, send them down the lanes of a map and try to destroy the enemy base before your own falls. Most of the game is single-player progress through a campaign of Warcraft zones, with dungeons, a raid, sieges and PvP opening up as you collect Onyxia Sigils. This glossary explains the words you meet on that path, from your first Leader to the Honor ranks of PvP, and is written for new and returning players who want to know what a screen or a boost option actually refers to.
A note on the game's status: on 2 July 2025 Blizzard announced that Warcraft Rumble would get no new content, only regular in-game events and bug fixes. That post is still the latest official news for the game as of 1 November 2026. The last season with new content was Season 15 (Honorable Horde, from 11 June 2025). Seasons have kept rotating in the game since then, at least up to Season 21 in spring 2026, but they brought only event updates, cosmetics such as new Leader skins, and fixes. The game is still online, and player reports on the official forums show seasonal events such as Hallow's End running in October 2026. Everything below describes the game in that state.
| Term | In short | Where you meet it |
|---|---|---|
| Minis | The units you collect: Leaders, troops and spells | Collection, army screen |
| Leaders | The strongest mini in an army, with an ability that shapes it | Army screen, campaign bosses |
| Families | Six groups of minis, such as Horde or Undead | Collection filters, dungeon weeks |
| Gold and gold veins | The resource you spend to deploy minis in a match | Every battle |
| Onyxia Sigils | Campaign progress that unlocks zones and modes | World map, top of the screen |
| Campaign zones and bosses | The single-player maps, five bosses per zone | World map |
| Heroic campaign | Harder versions of the zone bosses | World map, from 50 Sigils |
| Dungeons | Three maps in a row with one army and relics | Dungeon tab, from 30 Sigils |
| Molten Core | The co-op raid with Ragnaros as end boss | Raid weeks, from 100 Sigils |
| Sieges and raid weeks | Co-op city battles that rotate with the raid | Siege weeks, from 90 Sigils |
| Mini levels and army slots | How minis grow stronger: XP, boost slots, Valor | Collection, army screen |
| Rarity and talents | Upgrades that add levels and unlock talents | Mini detail screen |
| PvP and Honor ranks | Ranked play against other players | PvP tab, from 8 Sigils |
| Victory Points and Victory Road | The seasonal PvP reward track | PvP tab |
| Co-op | Modes you play together with a second player | Raid, siege, co-op missions |
Minis, Leaders and match basics
Minis
Minis are the collectible figures that fight for you. The game sorts them into three kinds: Leaders, rank-and-file troops and spells. Every unit is also melee, ranged or flying, and these three counter each other in a rock-paper-scissors pattern, so a good army mixes them. The community wiki counts more than 65 minis, and through 2025 each season added a new one; Thrall, the last mini Blizzard announced, came with Season 15.
Each mini has its own level, rarity and talents, which is why players talk about "maxing" a single mini rather than an account. Minis can be bought in the shop with real money or with Arclight Coins earned in play, and they also turn up in the G.R.I.D., the nine-slot section at the top of the store where you buy minis and talents for Arclight Coins and every purchase reshuffles its row and column.
Example: "My Molten Core army is Ragnaros plus five minis that all hit flying units."
Leaders
A Leader is the centerpiece of an army: usually the most powerful mini you field, with one ability that affects the rest of your units while it is on the map. Many Leaders are the same characters you fight as campaign bosses, such as Grommash Hellscream, Cairne Bloodhoof, Baron Rivendare or General Drakkisath.
Some unlocks come as a Leader Choice reward: the community wiki lists the first Leader at 2 Onyxia Sigils and further Leader Choices at 13, 23 and every ten Sigils after that up to 143. Split Leaders belong to two families at once; Arthas, the Lich King, joined in Season 13 as an Alliance and Undead Split Leader. Ragnaros is a special case: he is the reward for clearing Molten Core and, as Blizzard describes him, the first mini that never moves, attaching to your nearest tower or base as a shield.
Example: "Pick a Leader for the dungeon week's family before you start the run."
Families
Families are the six groups every mini belongs to: Alliance, Horde, Beast, Blackrock, Undead and Cenarion. Each family's Leaders lean toward a style. The community wiki describes Horde as gold income and fast attackers, Undead as summoning large armies and Blackrock as heavy flying units and fire magic. You are not locked into one family: an army can combine minis from all six.
Families still matter outside the army screen. Dungeons run in family weeks, and Blizzard's Season 14 notes say Split Leaders only appear in the G.R.I.D. during their matching family weeks. Some Leader abilities also boost only allies of one family; Thrall, for example, gives nearby Horde and Elemental allies 20% more damage and Resistance.
Example: "It's Undead week, so the dungeon favors my Baron Rivendare army."
Gold and gold veins
Gold here is the match resource, not a store currency: every mini costs gold to deploy, and your gold refills slowly on its own during a battle. To get more, you send a miner to a Gold Vein (players often say gold mine). A vein holds up to 3 gold and shows how much is left; empty veins are skipped. The Kobold miner comes with every army without taking a mini slot, and minis with the Miner trait, such as the Dark Iron Miner, can mine as well. Attacking treasure chests on the map also pays out gold.
PvP modifiers can change the economy for a while: the community wiki lists Gold Rush (passive income doubled) and Bounty Hunt (1 extra gold per 5 kills) among the rotating rules.
Example: "Drop the Kobold early, the vein on the left is full."
Campaign and PvE modes
Onyxia Sigils
Onyxia Sigils are the counter of your campaign progress: you earn them by beating campaign bosses, and the total opens new zones, modes and features. The community wiki puts the maximum at 160 Sigils and lists the main unlocks:
- 8 Sigils: PvP
- 10 Sigils: Guilds
- 14 Sigils: Quests
- 20 Sigils: Talents
- 30 Sigils: Dungeons
- 50 Sigils: Heroic campaign
- 150 Sigils: a Legendary Core
Blizzard's own Season 13 notes confirm two more: the second Army Loadout per Leader opens at 40 Sigils and the third at 50. Sieges need 90 and Molten Core 100, according to the wiki. Sigils are the most common number in a boost order for this game, because a zone or raid simply stays locked until you have enough of them.
Example: "I'm stuck on 48 Sigils, two short of heroic."
Campaign zones and bosses
The campaign is a map of zones taken from classic World of Warcraft locations. Each zone has five bosses, the last of which usually costs a few more Sigils than the zone itself; Onyxia's Lair at the end is a single fight. Sigils needed to open each zone, per the community wiki:
| Zone | Sigils | Final boss |
|---|---|---|
| Elwynn Forest | 0 | Hogger |
| Westfall | 5 | The Dreadnaught |
| Duskwood | 10 | Abercrombie |
| Stranglethorn Vale | 15 | Baron Revilgaz and Fleet Master Seahorn |
| The Barrens | 20 | Grommash Hellscream |
| Ashenvale | 24 | Raene Wolfrunner |
| Darkshore | 29 | Lady Vespira |
| Thousand Needles | 34 | Cairne Bloodhoof |
| Lordaeron | 39 | Inquisitor Whitemane |
| The Hinterlands | 44 | Falstad |
| Dustwallow Marsh | 49 | Emberstrife |
| Un'Goro Crater | 54 | Devilsaur Queen |
| Winterspring | 59 | General Colbatann |
| Plaguelands | 64 | Baron Rivendare |
| Blackrock Mountain | 69 | General Drakkisath |
| Moonglade | 74 | Ysera |
| Onyxia's Lair | 100 | Onyxia |
Example: "Thousand Needles opens at 34, but Cairne needs 36."
Heroic campaign
The heroic campaign opens at 50 Onyxia Sigils and lets you replay the campaign bosses on a harder setting. The fights keep their basic mechanics but add pressure. The community wiki's Westfall page gives examples: Heroic Vultros starts with a squad of vultures already on the map, Heroic Old Murk-Eye sends a near endless stream of Murloc Tidehunters down both lanes, and the Heroic Foe Reaper 4000 knocks units back.
Heroic zones are worth the effort for upgrades: the wiki names completing heroic zones as one of the sources of Rare Cores, which you need to raise a mini to rare (see rarity and talents). Do not confuse the heroic campaign with Heroic difficulty in Molten Core or the sieges: those are separate settings of the co-op modes.
Example: "Heroic Duskwood is harder than anything in the normal campaign."
Dungeons
Dungeons open at 30 Onyxia Sigils. A run is a gauntlet of three maps in a row with a single army, and before each map you pick one relic, a bonus such as more speed or health for certain units. The community wiki lists five dungeons, each with three bosses: Blackfathom Deeps, Dire Maul, Deadmines, Gnomeregan and Scholomance.
Dungeons follow the family week schedule (see families), and they matter for upgrades: dungeon bosses give Arc Energy, and the wiki calls dungeons the only source of Valor, the currency used for Diamond army slots. When Thrall was the event Leader in Season 15, Blizzard allowed him in dungeons for the whole event regardless of family week.
Example: "Grab the speed relic on map one, the Gnomeregan boss punishes slow armies."
Molten Core
Molten Core is the game's raid, played in co-op with a partner (Blizzard suggests a guildmate) and unlocked at 100 Onyxia Sigils according to the community wiki. Blizzard's article describes it in three wings and an end boss:
- Wing 1: Lucifron, Magmadar
- Wing 2: Gehennas and Shazzrah (one fight), Garr
- Wing 3: Baron Geddon, Golemagg the Incinerator
- End boss: Ragnaros
It first arrived in June 2024, and Season 14 in 2025 brought it back as two separate difficulties, Normal and Heroic. The two are independent, so Heroic does not require a Normal clear, and players above a difficulty's level cap are synced down. Clears unlock Ragnaros as a Leader, and beating Lucifron and Magmadar on Normal gives a Boost Slot; the first Heroic Ragnaros kill gives 100 Valor and a golden Ragnaros skin, with repeat rewards on later visits. Molten Core is only open in raid weeks (see sieges and raid weeks).
Example: "We cleared wing 2 on Heroic, Ragnaros next raid week."
Sieges and raid weeks
Sieges are co-op battles against a capital city, added with Season 6. The community wiki lists two, each with three bosses: Stormwind (General Marcus Jonathan, Innkeeper Allison, Highlord Bolvar Fordragon) and Ironforge (the Thief Catchers, Mekkatorque, Magni Bronzebeard). They need 90 Sigils. Season 13 added Heroic and Mythic Siege; in Stormwind, Normal must be cleared before Heroic opens, and players above the cap are synced down.
Raid and siege share one schedule: a siege week, then an off week, then a raid week with Molten Core, then another off week, and so on. That rotation is why players ask "is it raid week" before planning a Molten Core run.
Example: "Off week now, so Ironforge Siege is back after the next raid."
Mini progression
Mini levels and army slots
Every mini has a level. It rises with experience (XP) from battles, quests and Tomes of Experience, but Blizzard's Molten Core article caps XP leveling at level 20. Beyond that, extra levels come from talents, higher rarity and the army slot the mini sits in. Season 14 cut the XP needed for levels 1 to 19 by about 20% and doubled quest XP. The community wiki adds a daily XP cap of 50,000.
Two army slots are worth knowing. The Boost Slot, earned in Normal Molten Core and always the bottom right slot, increases the XP a mini gains until it reaches level 20. A Gold army slot can be upgraded to Diamond with Valor, and a Diamond slot grants the mini in it +4 levels.
Example: "Put the new troop in the Boost Slot until it hits 20."
Rarity and talents
Minis come in five rarities: common, uncommon, rare, epic and legendary. Raising rarity gives bonus levels and unlocks talents, optional upgrades that change how a mini plays; the talent system itself opens at 20 Onyxia Sigils. Upgrades cost three resources, per the community wiki:
- Uncommon: 3 more Star Points (4 total), 500 Arc Energy
- Rare: 10 more (14 total), 2,000 Arc Energy, a Rare Core
- Epic: 25 more (39 total), 8,000 Arc Energy, an Epic Core
- Legendary: 25 more (64 total), 20,000 Arc Energy, a Legendary Core
Star Points come from duplicate copies of that same mini, and Arc Energy from dungeon bosses and some campaign bosses. Each Leader can keep up to three loadouts of army, talents and cosmetics, added in Season 13.
Example: "Thrall needs an Epic Core before he can go epic."
PvP
PvP and Honor ranks
PvP opens at 8 Onyxia Sigils. After Blizzard's rework of January 2025, a match lasts 2 minutes plus 1 minute of overtime, every Leader counts toward one shared Honor rating, and matchmaking no longer depends on the Leader you pick. Honor places you in a rank. The community wiki lists the current ladder:
| Rank | Honor | Rank | Honor |
|---|---|---|---|
| Bronze I to III | 500, 1,000, 2,000 | Thorium | 12,000 |
| Silver I to III | 3,000 to 5,000 | Elementium | 13,000 |
| Gold I to III | 6,000 to 8,000 | Arcanite Reaper | 14,000 |
| Platinum I to III | 9,000 to 11,000 | Arclight Mastermind | 15,000 |
Above 15,000 Honor, numbered places 1 to 100 go to the season's best players. Season 14 added a PvP leaderboard of the top 100 that resets each season, and Friendly Duels, which do not count for any rewards.
Example: "Two more wins and I'm Arclight Mastermind."
Victory Points and Victory Road
Victory Points replaced Honor as the PvP reward currency in the January 2025 rework. Blizzard's rules: you earn points after every completed match, win or lose; wins and win streaks pay extra; points are never taken away for a loss; and they reset every season. They advance you along the Victory Road, the seasonal reward track.
The community wiki describes the track as levels with three rewards each, unlocked with Victory Points and claimed with Bright Sparks, and lists tomes, Arc Energy, Arclight Coins, Upgrade Cores and Leader or Troop Choices among the rewards. Your Honor rank is separate: it decides the end-of-season rank rewards, while Victory Points measure how much you played.
Example: "Losing streak, but my Victory Points still went up."
Co-op
Co-op means playing a map with a second player against the computer. The main co-op modes are Molten Core and the sieges, where you pair with a partner, often from your guild. Season 15 extended this: Blizzard announced co-op missions that work the same way as raid and siege for any mission marked as available for co-op, and an earlier patch added co-op emotes.
Co-op progress is shared in a useful way: since Season 14, raid and siege wins give full bonus XP even when you or your partner have beaten the map before. Since January 2025, PC and mobile players can be matched together for raid, siege and PvP.
Example: "Need a co-op partner for Heroic Ironforge, anyone at the level cap?"
FAQ
Is Warcraft Rumble shutting down?
No shutdown has been announced. On 2 July 2025 Blizzard said the game would get no new content but would keep regular in-game events and bug fixes, and the game is still online in late 2026.
How many Onyxia Sigils are there?
The community wiki counts 160. Onyxia's Lair and Molten Core both need 100, so most players reach the endgame well before collecting them all.
When does PvP unlock?
At 8 Onyxia Sigils, early in the campaign. From then on every PvP match adds Victory Points, and your Honor decides your rank.
Why is Molten Core not available?
It only opens in raid weeks. The schedule alternates siege weeks and raid weeks with an off week between them, and the raid also needs 100 Sigils.
Related terms
- In the general gaming terms: sunsetting a game · meta shift · upgrade path
- Onlyfarms services: Warcraft Rumble boosts · Molten Core boost · PvP rank boost
Warcraft Rumble services on Onlyfarms
- Warcraft Rumble Molten Core Boost
- Warcraft Rumble Westfall Campaign Boost
- Warcraft Rumble Onyxias Lair Campaign Boost
- Warcraft Rumble Ashenvale Campaign Boost
- Warcraft Rumble Winterspring Campaign Boost
- Warcraft Rumble Plaguelands Campaign Boost