Aion 2 Progression, Classes & Abyss Glossary

Character growth in Aion 2 runs on many parallel systems. Levels stop at the cap, and after that your strength comes from gear, a skill board, collectible cards, special skills, collectibles scattered over the map and the faction war in the Abyss. Each system has its own currency, and patch notes and party finder posts use the short names without explaining them.

This glossary covers those names for the global servers (North America, South America, Europe and Asia) as of November 2026, one month after the worldwide launch of 5 October 2026. The global version is in its first season with a level cap of 45 and eight classes, while Korea and Taiwan, live since November 2025, are further ahead. It helps new players reading their first level 45 checklist and returning Aion players who want to know which old words still mean the same thing.

TermIn shortWhere you meet it
DaevaThe winged immortals you playStory, item names
Elyos and AsmodiansThe two player factionsCharacter creation, server list
ClassesEight on global, a ninth in KoreaCharacter creation
Level cap45 on global, 50 in KoreaCharacter panel
Item level (gear score)The number dungeons checkEntry windows, party finder
Combat PowerA rating of the whole characterCharacter panel, rankings
Daevanion boardSkill boards filled with pointsGrowth menu
ArcanaCard items with stats and skill levelsTranscendence cubes
StigmaExtra skills in four slotsSkill window from level 22
Empyrean TracesFeathers collected for the MonolithOpen world, Exploration tab
Abyss (Reshanta)The faction war zoneLevel 45 PvP
Abyss PointsThe PvP currencyAbyss, Battlefield Trade Shop
Kina (Kinah)The main gold currencyEverywhere, the Market
Professions and Essence ExtractionFive crafts plus gatheringCrafting menu

Daeva

A Daeva is the kind of character you play in every Aion game: a mortal who has ascended and gained wings and long life. The game calls you a Daeva in quests, item names and menus, so "new Daeva" in an event title simply means a new player. Aion 2 is set about 200 years after the original game, and the wings are not decoration: flight is part of exploration and combat, and many collectibles sit on cliffs and floating rocks that you can only reach in the air.

The word also gives names to systems. The Daevanion board, Daevanion Crystals and Daevanion Points all come from it, which is why guides talk about "Daeva growth" when they mean the permanent progression outside your gear.

Example: a login event for "returning Daevas" is aimed at players who stopped playing and came back.

Elyos and Asmodians

The Elyos and the Asmodians are the two playable factions, and the war between them is the core of the setting. Each has its own campaign and home regions: Verteron for the Elyos and Altgard for the Asmodians in the first season. In the lore the Balaur, a race of dragons, are the third power, and they appear mostly as PvE enemies.

On the global version, community guides list five server regions: Europe, NA East, NA West, South America and Asia. Your faction decides where you start, which side of the Abyss you fight for and which enemy region you visit through a Spacetime Rift. Korea added a second region per faction in July 2026, Eltnen for the Elyos and Morheim for the Asmodians, but these are not on global yet.

In LFG posts, "Ely" and "Asmo" are the usual short forms.

Classes

Aion 2 launched worldwide with eight classes, the same eight the original game made famous: Gladiator and Templar (melee fighters, with the Templar as the main tank), Assassin and Ranger (agile damage dealers), Sorcerer and Spiritmaster (magic damage, the Spiritmaster with summoned spirits), and Cleric and Chanter (healing and support, the Chanter in melee range).

Korea and Taiwan got a ninth class, the Brawler, with the Chapter 1 update on 1 July 2026. It fights with gauntlets and uses a Rage gauge. As of November 2026 NC has not given a date for the Brawler on global, so tier lists that rank nine classes are based on the Korean version.

A typical group request: "LF Templar and Cleric for Draupnir" asks for a tank and a healer, the two roles that fill last.

Level cap

The level cap is the highest character level in the current content. On the global servers it is 45, the cap of the first season. In Korea and Taiwan it was raised to 50 on 1 July 2026, together with new regions and dungeons. This difference explains most of the confusion in guides: anything that mentions level 50, item levels above about 3,500 or the Brawler is describing the Korean build.

Reaching 45 is the start of the main game rather than the end. That is the level at which the Ascension Trial, Nightmare, Transcendence, the Abyss and Spacetime Rifts open, and from then on, progress is measured by item level and Combat Power. Levelling itself is mostly done through the main story and regional quests.

In chat, "fresh 45" means a character that has just hit the cap and has starter gear.

Item level (gear score)

Item level, which players often call gear score or GS, is the number that instanced content checks before letting you in. It mostly comes from the item levels of your equipped gear, so upgrading or replacing pieces raises it directly.

After level 45 most PvE is gated by it. Community guides list Conquest Expeditions at around 700, 1,400 and 2,100, Transcendence stages from about 1,600 to 2,500, the Ascension Trial from 1,000 to 2,500, and the Ludra raid at 2,800 on Normal. The Abyss uses it too: the Lower layer opens at 1,000 and the Middle layer at 3,000. Because these thresholds are fixed, a party finder post states the item level it wants instead of asking about gear in detail.

Example: "2.1k farm" in a group title means players at about 2,100 item level, ready for the hardest Expeditions.

Combat Power

Combat Power, or CP, is a single number meant to sum up the whole character. Item level counts gear; Combat Power also counts skills, Stigmas, Arcana, the Daevanion board, pets and collection bonuses. Two players with the same item level can therefore show very different CP.

The difference matters in practice. Rerolling the stats on an item can raise CP without changing item level, and pets, titles and wings add no item level just by owning them. Dungeons check item level, while players use CP to compare overall strength. One community data set puts the median level 45 character at roughly 56,000 to 58,000 CP depending on class, with the top tenth starting near 70,000; treat those as rough guides that move with every patch.

When a party asks for "CP 60k+", it wants a stronger character than the item level gate alone would require.

Daevanion board

The Daevanion board is Aion 2's permanent skill tree. It is a set of boards made of nodes, and each node you activate adds stats or improves a skill. You fill nodes with Daevanion Points, which come from Daevanion Crystals and from one-time content such as Sealed Dungeons. Boards open at character level milestones, and more open around level 45.

Because the points come from permanent sources, the board is where long-term effort shows. The Altgard Sealed Dungeons alone give 120 Daevanion Points for a full clear, and the Nightmare and festival shops sell Daevanion Crystals. Guides advise spending points first on nodes that improve your main rotation skills. Skill points from levelling stop helping at skill level 10; beyond that, extra skill levels come from the board and from Arcana.

In guides you will see "Daevanion priorities" for the order in which to fill nodes for a class.

Arcana

Arcana are card-like items equipped in their own slots, five in total. Each card adds stats and can raise the level of class skills, and cards also come in sets with bonus effects. The Steam page notes that the Arcana card art is partly made with AI tools, which is why the topic comes up in reviews.

The main source of Arcana is Transcendence: the reward cube at every stage contains them, and higher stages give better grades. That is why item level 2,200 to 2,500, the range of the upper Transcendence stages, is described as the Arcana farming window. Players look first for cards that boost the skills in their main rotation, since a skill level there is worth more than a flat stat.

Example: "farming T3 for a better Arcana set" means repeating Transcendence Stage 3 to complete a card set.

Stigma

Stigmas are extra class skills that you equip in separate slots on top of your normal skill bar. Each class has 13 Stigma skills, but the global first season gives only four slots, opening at levels 22, 27, 32 and 37, so choosing which four to run is a real build decision.

Stigmas level up separately from your regular skills, using Stigma Shards that you buy mainly with Abyss Points. Community guides put the Stigma level cap at 20 on global; Korea raised it to 25 with Chapter 1 and has added slots during 2026. If you follow a Korean build, check that it fits in four slots before copying it.

In build guides you will read lines like "Stigmas: four core picks, swap one for PvP", meaning one slot changes between PvE and the Abyss.

Empyrean Traces

Empyrean Traces, also called feathers, are collectibles scattered over the open world, often in high places reached by flying or gliding. You turn them in at your faction's Monolith, which grants permanent stat bonuses and amulet-related rewards as it levels up.

Community guides count 560 traces in each home region, in Verteron and in Altgard. The Monolith track runs on points, so you do not need every single feather to make progress, but completionists aim for all 560. The Abyss has its own feathers, called Reshanta Traces, which feed a separate Ereshkigal Monolith with 20 levels; Abyss feathers cannot be used at the home region Monolith or the other way round.

A typical goal: "560/560 Verteron, Abyss traces next" means the home region is complete and the player has moved to the Abyss collection.

Abyss (Reshanta)

The Abyss, known in the lore as Reshanta, is the zone where Elyos and Asmodians fight each other, and it opens as part of level 45 progression and has layers that open by item level: the Lower layer at 1,000 and the Middle layer at 3,000. The Upper layer exists in Korea but has not opened on global.

Time in the Abyss is limited by a weekly budget, so players plan their sessions. Inside, you capture objectives called Artifacts, fight other players and collect Reshanta Traces. Beyond the open Abyss, Aion 2 has 1v1 and 4v4 arenas and large cross-server faction battles. As in the original game, faction PvP is the main source of PvP currency and titles.

When someone writes "Abyss at 9, artifact push", the faction is gathering to attack Artifacts together at that time.

Abyss Points

Abyss Points, or AP, are the PvP currency earned in Reshanta. You get them mainly by taking Artifacts and by fighting enemy players, and you spend them in the Battlefield Trade Shop. That shop sells exclusive gear and the Stigma Shards used to level Stigma skills.

That link to Stigma makes Abyss Points matter even for players who prefer PvE, since higher Stigma levels raise damage everywhere. AP also comes from some Sealed Dungeons, according to community guides. Because Abyss time is capped each week, PvP-focused players try to use every hour of their budget efficiently, and groups prefer people who know the Artifact routes.

In guild talk, "saving AP for shards" means keeping Abyss Points for the next round of Stigma upgrades.

Kina (Kinah)

Kina is the main currency of Aion 2. In the original Aion it was spelled Kinah, and many players and shops still use the older spelling. You earn it from Expeditions, quests, Sealed Dungeons and Strongholds (15,000 per clear in Altgard), the Crobakhi Daily Dungeon, and by selling items to other players. It pays for NPC shops and weapon upgrades.

There are two kinds. Bound Kina, paid by Exploration Expeditions and some solo content, stays on your character. Unbound Kina, paid by Conquest runs, can be spent on the Market, the auction house where players trade. Aion 2 has no direct player-to-player trade window, so all trades go through the Market, and guides report that buying there is tied to the paid membership. The premium currency, Quna, can also be exchanged for Kina.

When a player says "my Kina is all bound", they cannot use it to buy from other players.

Professions and Essence Extraction

Aion 2 has five crafting professions: Blacksmithing, Armorsmithing, Handicrafting, Alchemy and Cooking. One character can learn all of them. They are fed by Essence Extraction, the single gathering skill, which collects ore, gems, wood, herbs, cooking ingredients and Odyle from nodes in the world.

Alchemy makes magic weapons (spellbooks and orbs), potions, serums, scrolls, Manastones and Soul Stones, which is why guides often suggest levelling Alchemy and gathering first. Cooking makes food and seasonings that give temporary combat buffs, useful before raids and hard Ascension Trial attempts. Sources disagree on the exact level range of each profession, so the in-game crafting window is the reliable reference.

Example: "levelling extraction before alchemy" means the player is gathering materials first so that crafting does not stall.

FAQ

What is the level cap in Aion 2 global?

45, as of November 2026. Korea and Taiwan raised their cap to 50 on 1 July 2026, and NC has not given a date for the same change on global.

What is the difference between Combat Power and gear score in Aion 2?

Gear score, or item level, comes from your equipment and is what dungeons check. Combat Power adds skills, Stigmas, Arcana, the Daevanion board, pets and collections, so it describes overall strength.

Is it Kina or Kinah in Aion 2?

The current game writes Kina. Kinah is the spelling from the original Aion, and it is still common in searches and shops. Both mean the same currency.

Is the Brawler class in Aion 2 global?

Not yet. The global version launched with eight classes. The Brawler arrived in Korea and Taiwan on 1 July 2026 and has no announced global date.

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