Reserve D-2 Extract in Escape from Tarkov: How to Open It

The D-2 extraction is an exit on Reserve that sits deep in the underground bunker system. It is for PMCs only, it is available in every raid and it needs two actions before it works: switching on the power with a lever, then pressing a button on the wall next to the sliding door.

The official Escape from Tarkov wiki describes only this lever-and-button routine, with no fee, key or group requirement (Reserve page edited 29 September 2026).

How the D-2 extract works

PropertyValue
FactionPMC only
AvailabilityAlways available in the raid
Single useNo
RequirementStep 1: turn on power with a lever in the underground bunker system. Step 2: press the button on the wall next to the sliding door
Side effectUsing the lever has a chance to make some Scav Raiders spawn in the command part of the bunker

The exit is not tied to a key or an item. The two switches are the whole requirement, and the wiki leaves out the exact lever position in text, showing it on the underground map instead. Check the "2D Map Underground" image on the Reserve wiki page before the first attempt.

Danger on the way

Scav Raiders are the main reason D-2 feels risky. The wiki states that Raiders are stronger and more tactical than regular Scavs, usually move in squads of 2 to 4, and have 745 total health. On Reserve they can be met in the command area of the underground tunnel system at the start of the raid, and more may appear once the D-2 power switch is activated. Other switch-based exits on Reserve behave the same way: the Bunker Hermetic Door lever (siren for 4 minutes) can also bring Raiders to the train yard, and the train itself can spawn them around its arrival.

The same underground area is the setting of the quest No Place for Renegades (kill 5 Scav Raiders in the command area) and part of The Cleaner (10 Scav Raiders on Reserve or in The Lab). Players on those quests may therefore be in the same area.

Where D-2 sits among Reserve exits

The wiki lists 11 extraction rows on Reserve. For a PMC the always-open options are Bunker Hermetic Door (a lever in a shack west of the white pawn barracks, 4 minutes open), Cliff Descent (needs a Red Rebel ice pick, paracord and no armor vest), D-2, Exit to Woods (with the minefield map), Sewer Manhole (no backpack) and the co-op Scav Lands. The Armored Train is the only single-use option: it arrives between 16 and 12 minutes before the raid ends and stays 7 minutes. D-2 is the only one that needs a deep underground trip, so it works best when the raid has already taken you there.

Patch history

  • 27 January 2023 (patch 0.13.0.2): fixed the incorrectly working D2 exit on Reserve.
  • 5 March 2026 (patch 1.0.2.5): fixed incorrect sound occlusion in certain areas of the D2 bunker.

Reserve itself is reachable by transit first; direct selection unlocks after the story chapter Tour.

Tips

  • Move quietly in the tunnels and leave the lever for last, since it can create Raiders.
  • Nothing here is timed: the wiki marks D-2 as always available, so no flare or schedule needs tracking.
  • Carry a spare plan: Cliff Descent and the sewer manhole work without any switch, but each has its own gear rule.

FAQ

Who can use the D-2 extract?

PMCs only. Scavs have their own exits on Reserve.

Does D-2 cost money or need a key?

No. The wiki lists the power lever and the wall button as the only requirements.

Is the D-2 extract always open?

It is marked as always available, so it needs no flare or timer. The lever and button still have to be used each raid.

Why do Scav Raiders appear?

Raiders spawn in the command area of the bunker at raid start, and flipping the D-2 lever has a chance to bring more.

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