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The Rogue equips two one-handed melee weapons and a bow or crossbow at the same time and switches between them by skill. Energy pays for skills, and the Imbuement skills add Cold, Poison or Shadow effects to attacks. This lot builds one Rogue setup, chosen from 11 named builds or a Custom Build, at Torment I (Paragon 50+), Torment IV (Paragon 150+), Torment X (Paragon 225+) or Torment XII (Paragon 250+), on Seasonal or Eternal.
| Class resource | Energy: recovers slowly on its own and is refilled by many effects |
|---|---|
| Weapons carried | Two one-handed melee weapons (swords or daggers) plus a bow or crossbow, all equipped together |
| Class mechanic | Specialization: Combo Points, Inner Sight (level 20) or Preparation (level 30), swappable at any time |
| Specialization unlock | True Potential questline from level 15, starting in Menestad |
| Main attribute | Dexterity |
| Imbuements | Cold, Poison and Shadow Imbuement; imbueable skills are Core skills, Dash, Shadow Step and Rain of Arrows |
| Skill categories | Basic, Core, Agility, Subterfuge, Imbuement, Ultimate |
| Season 15 change (patch 3.2.1) | Tricks of the Trade: Marksman, Cutthroat, Mobility and Trap skills each add 20% increased damage taken, in combat |
| Rogue Charm sets changed in 3.2.1 | Nilfur's Narrow Eye, Applied Alchemy, Spellbound Steel |
| Talisman | Lord of Hatred system unlocked during its campaign; a Seal opens 3 to 6 Charm slots by rarity |
| Runes and Runewords | Vessel of Hatred feature; runes drop only for owners of the expansion |
| Season 15 legacy Uniques Rogues can use | Include Leoric's Crown, Nemesis Bracers, Stone of Jordan and In-Geom |
| Level cap and difficulty | Level 70; twelve Torment levels, Torment I after Pit tier 10 and Torment XII after Pit tier 100 |
Barrage, Dance of Knives, Death Trap, Flurry, Heartseeker, Invigorating Strike, Penetrating Shot, Poison Trap, Rain of Arrows, Shadow Step and Twisting Blades are on the Builds menu, and Custom Build covers a setup outside that list. Ticking Add +1 Mythic Unique Item puts one extra Mythic Unique into the build.
The class mechanic is Specialization: Combo Points strengthen Core skills, Inner Sight grants free Energy windows from level 20, and Preparation from level 30 resets the Ultimate as Energy is spent. They open with the True Potential quest from level 15 in Menestad. Patch 3.2.1 reworked the Tricks of the Trade Paragon node: Marksman, Cutthroat, Mobility and Trap skills each make enemies take 20% increased damage, in combat.
Yes. Seals and Charms go into the Talisman, a Lord of Hatred system unlocked during its campaign, and Set Charms are part of the tiers from Torment IV.
More answers: FAQ
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