Escape Time and Extraction in Escape from Tarkov: Raid Timers Explained
"Escape time" is the raid countdown. Each map gives you a fixed number of minutes to reach an extraction point and leave alive with what you carry. Run out of time and the raid ends as Missing in Action, which costs you your gear and, for insured equipment, the insurance return. Everything else on this page follows from that rule: how long each map lasts, how extractions are opened, and the extraction statuses that decide your experience and your found-in-raid items.
The figures come from the official Escape from Tarkov wiki (map page 6 October 2026, changelog 31 October 2026), read on 2 November 2026. Patch 1.3.0 of 29 October 2026 did not change raid lengths.
Raid length by map
| Map | Raid length |
|---|---|
| Factory | 20 min day, 25 min night |
| Ground Zero, The Lab, The Labyrinth | 30 min |
| Customs, Woods | 35 min |
| Interchange, Lighthouse, Reserve, Streets of Tarkov | 40 min |
| Shoreline, Terminal | 45 min |
| Icebreaker | 50 min |
The wiki lists one length per map and does not give separate PvP and PvE values. One documented exception is the Blackout event of July 2026, when The Lab was raised to 30 minutes in PvP and 35 in PvE; the map table already shows 30.
What happens when time runs out
- Missing in Action. Not extracting before the end of the raid ends it as MIA. Dying from dehydration also counts as MIA. You lose everything you brought except the secure container and its contents, the equipped melee weapon (not a Cultist knife), armband and compass, and the wiki's insurance page says an MIA raid does not return insured equipped items either.
- Experience. The wiki gives the multipliers on raid experience: Survived x1.5, MIA x0.75, Killed in Action x0.75, Run-Through x0.5 and Left the Action (disconnect) x0.
- Found in raid. Items kept only count as found in raid if the raid ends as Survived. MIA, KIA, Run-Through and Left the Action all remove that status, which matters for quests that ask for found-in-raid items.
Run-Through
A raid ends as Run-Through when you extract with less than 200 experience from combat and looting. You avoid it by being in the raid for 7 minutes or longer. Since the 6 October 2026 update (1.2.0.0.47888) the extraction timer is shown in white when the status would be Run-Through, so you can see it before leaving; the wiki's older screenshots describe a grey timer for Run-Through and green for Survived. Practical result: a quick exit costs half your experience and also strips found-in-raid status from what you picked up.
Types of exit
Customs shows the common variants in its extraction table:
- Always available exits, such as Crossroads, open for everyone.
- Single-use paid exits. Dorms V-Ex costs 5,000 roubles per player, up to four players, and the fee is influenced by Scav karma. See Dorms V-Ex.
- Flare exits. Railroad Passage opens when a green flare is fired into the sky inside its signal area; one player in a lobby-made group is enough for all.
- Co-op exits. Boiler Room Basement requires a Scav and a PMC together.
- Transits. Moving to another map without leaving the raid. They become available one minute into the raid and use a 20-second timer; once a transit is activated, extractions can no longer be used, and every player of a lobby group must be in the area.
What changed in 2026
- 14 January 2026. Spots on the Zubr at the Terminal depend on the number of PMCs on the map: 3 PMCs give 3 spots, 4 PMCs give 3 to 4, 5 PMCs give 4 to 5. Group transits to Terminal were added.
- 6 October 2026. Customs got new PMC and Scav exits. Another fix made the Boiler Room Basement co-op extract available regardless of where you spawned.
- 29 October 2026. The collision boxes of some currency and valuables were changed so they are easier to find and pick up.
Tips
- Learn the extracts of a map before learning its loot. A route you cannot finish before the timer ends is worth nothing.
- Count the clock, not the map. A 20-minute Factory raid and a 50-minute Icebreaker raid need very different pacing.
- Do not count on insurance if you may time out: an MIA returns no insured equipped items.
- Check the extraction list in raid before committing; some exits are conditional.
Related terms
- Raids, bosses and wipes glossary: extracts and timers in short.
- Car extract: the paid vehicle exit.
- Reserve D2: the underground exit on Reserve.
- Queue times: the wait before the timer starts.
The shop lists an all-raids bundle, and the Tarkov money guide covers money routes.
FAQ
How long is a Tarkov raid?
It depends on the map: 20 minutes for Factory by day, 25 at night, 30 for Ground Zero, The Lab and The Labyrinth, up to 50 for Icebreaker.
What happens if you do not extract in time?
The raid ends as Missing in Action. You lose what you carried, and insured equipped items are not returned.
What is Run-Through in Tarkov?
The status for leaving a raid with under 200 experience from combat and looting before the 7-minute mark. It halves raid experience and removes found-in-raid status from items.
Can you extract after starting a transit?
No. Once a transit is activated, normal extractions can no longer be used.
Escape from Tarkov services on Onlyfarms
- EFT 1-55 Level Boosting
- Flea Market Unlock
- Hideout Upgrade
- Roubles
- Tarkov Labyrinth Raid
- 3+1 Any Raid Bundle