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Whirlwind is the Barbarian's channeled Core skill: you hold it down, spin through packs and pay Fury for every second of it. In Season 15, the Season of Hell's Legacy, the endgame setup takes the Tornado variant, so the spin also throws out Dust Devils that deal damage of their own. This lot builds a Whirlwind Barbarian at one of four tiers, from Torment I (Paragon 50+) to Torment XII (Paragon 250+), on the Seasonal or Eternal realm.
| Class and resource | Barbarian; skills are paid with Fury |
|---|---|
| Key skill | Whirlwind: a channeled Core Martial skill that attacks surrounding enemies and costs Fury per second |
| Damage type and weapon | Physical damage; usable with any complete Arsenal weapon |
| Endgame skill variant | Tornado: Whirlwind also creates Dust Devils |
| Core Unique | Gohr's Devastating Grips (gloves), which pull enemies together around you |
| Key Legendary Aspects | Aspect of Anger Management (Berserking uptime), Aspect of Channeling, Crushing Aspect, Heavy Hitting Aspect |
| Mythic Unique priority | Locran's Talisman, Gohr's Devastating Grips, Ramaladni's Magnum Opus, Infinity, Tuskhelm of Joritz the Mighty, Tibault's Will |
| Rune-crafted Uniques used | Insight (crafted from a common polearm with the Ral, Tir, Tal and Sol runes), Enigma, Infinity |
| Skill bar | Whirlwind, War Cry, Challenging Shout, Rallying Cry, Wrath of the Berserker, plus Leap or Iron Skin |
| Season 15 Soul Splinters | Splinter of Anguish, Splinter of Pain, Splinter of the Black Soulstone |
| Season 15 change (patch 3.2.1) | Ramaladni's Magnum Opus drains 7% of maximum Fury instead of 10 Fury per second, and only in combat |
| Content | Speed farming and Pit pushing; a Melted Heart of Selig variant for a sturdier playstyle |
| Expansion needed by this lot | Lord of Hatred (every edition includes Vessel of Hatred) |
| Torment unlock | Torment X opens after a Pit tier 80 clear, Torment XII after Pit tier 100 |
Gohr's Devastating Grips are the core Unique of every Whirlwind setup and keep pulling enemies into the spin. Aspect of Anger Management keeps Berserking up, and Aspect of Channeling adds damage to channeled skills, which for a Barbarian means Whirlwind. Ramaladni's Magnum Opus scales with maximum Fury, and Tibault's Will keeps that Fury coming. Locran's Talisman heads the Mythic priority list, worn once its Critical Strike Chance penalty can be covered.
Every tier includes leveling from 1 to 70 and a Legendary Aspect for each gear slot; Torment I (Paragon 50+) is that base. From Torment IV (Paragon 150+) the build also gets Unique items, Greater Affixes, Masterworking, Glyph leveling, the Paragon board and a Charm Set. Torment X (Paragon 225+) raises the Paragon level again, and Torment XII (Paragon 250+) adds Mythic items.
The expansion adds the Talisman that holds Charm Sets and opens all three Bonus Skill Variants of a skill; without it, two of the three are available.
Fast farming, and with the Push setup also high Pit tiers. A Melted Heart of Selig version gives up a good part of the damage for a sturdier, more relaxed playstyle that still farms Torment XII.
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