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The Unmaker is a Necromancer unique helm for Soulrift. The Ultimate runs longer when you spend Essence during it, and the Essence you gain adds damage to the field around you.
| Item type | Unique helm |
|---|---|
| Class | Necromancer |
| Unique power | Soulrift's duration grows by 0.5 seconds per 30 Essence spent (up to 8 seconds) and it deals 300-350% of its Shadow damage per second per 30 Essence gained (Season 15 values). |
| Fixed affixes | Primary Core Stat; Cooldown Reduction |
| Skill affected | Soulrift (Necromancer Ultimate Skill) |
| Season 15 change | Damage raised from 200-250% to 300-350% |
| Boss loot table | Bartuc, at the end of an Infernal Hordes run |
| Access | 1x Infernal Hordes Compass opens the run; 666 Burning Aether to face Bartuc; Torment 1 or higher |
| Boss location | Infernal Hordes, entered in Kehjistan near the Yshari Sanctum Waypoint |
| Boss Trophy | Chaotic Essence, transmuted in the Horadric Cube into a Unique from this table |
| Drop rule | Drops from level 1 and in any difficulty since Season 15 |
Soulrift's duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift also deals 300-350% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.
Season 15 raised the damage figure from 200-250% to 300-350%. Both lines react to Essence, so a build that generates and spends Essence quickly during Soulrift gets the most from the helm.
Soulrift is an Ultimate skill of the Necromancer with a cooldown, which Season 15 cut from 50 to 40 seconds. Its upgrades include Damage Bonus, which since Season 15 makes you Unhindered and adds Movement Speed for every soul absorbed, Barrier (a Barrier for each soul), Distilled Anima, which since Season 15 raises your Darkness damage by 30% while Soulrift is active, and Soul Vortex. The helm always drops with a main stat and a Cooldown Reduction affix, which helps an Ultimate that is limited by its timer.
The cap of 8 seconds on the duration bonus means that spending a very large amount of Essence stops adding time at some point, while the damage line keeps scaling with every 30 Essence gained.
Only the Necromancer.
The Shadow damage figure went from 200-250% to 300-350%.
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