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Sole Survivor is an Arc Sniper Rifle built around the Adaptive Frame. The lot delivers it with random perks or with the perks you ask for, at the tier you pick.
| Weapon type | Sniper Rifle in the Energy slot, Special ammo |
|---|---|
| Damage type | Arc |
| Frame | Adaptive Frame: a well-rounded, reliable frame |
| Origin trait | Gun and Run: kills build stacks, and a short sprint spends one to partly reload the magazine from reserves |
| Trait column 1 | Snapshot Sights, Rapid Hit, Outlaw, Eddy Current, Light Touch, Elemental Capacitor, Envious Arsenal |
| Trait column 2 | Voltshot, Frenzy, Eye of the Storm, Firing Line, Gear Shift, Mega Kill Clip, Elemental Honing |
| Source | Gambit Ops |
| Gear tier | The reissued version has a Gear Tier Upgrade slot. |
Sole Survivor is an Arc Sniper Rifle for the Energy slot that uses Special ammo. Its intrinsic is the Adaptive Frame, a well-rounded, reliable frame. The origin trait is Gun and Run: kills build stacks, and a short sprint spends one to partly reload the magazine from reserves. Gambit Ops drops tiered versions of it, and the Drifter's focusing menu covers tiered Gambit gear.
The current version rolls Snapshot Sights, Rapid Hit, Outlaw, Eddy Current, Light Touch, Elemental Capacitor and Envious Arsenal in trait column 1, and Voltshot, Frenzy, Eye of the Storm, Firing Line, Gear Shift, Mega Kill Clip and Elemental Honing in trait column 2. The reissued version has a Gear Tier Upgrade slot, part of the Weapon Tier Upgrading system added in the Monument of Triumph update.
In Gambit Ops, where you can attune to a Gambit weapon from your inventory to raise its drop chance, or focus Gambit engrams at the Drifter.
Gear Tiers run from 1 to 5 on Legendary weapons. You can pick Tier 3, Tier 4 or Tier 5 here; higher tiers unlock stronger upgrade options such as enhanced traits and enhanced origin traits, and Tier 5 adds prestige cosmetics. A tier can also be raised later through Weapon Tier Upgrading, which does not add perk options to columns that already rolled.
With 'Roll with random perks' the drop decides the perks. A roll with 1 chosen perk fixes one perk and a God Roll with 2 chosen perks fixes two; you name them and a pro player is told which.
More answers: FAQ
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