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Fatebringer is the Kinetic Hand Cannon of the Vault of Glass, and this lot farms it either as random-perk drops or as the crafting pattern.
| Weapon type | Hand Cannon; Primary ammo, Kinetic slot |
|---|---|
| Damage type | Kinetic |
| Intrinsic trait | Adaptive Frame: a well-rounded, reliable frame |
| Champion counter | Barrier Champions (shield-piercing) |
| Left trait column | Osmosis, Opening Shot, Keep Away, Rewind Rounds, To the Pain, Kinetic Tremors, Explosive Payload, Stopping Power and Impromptu Ammunition |
| Right trait column | Frenzy, Eye of the Storm, Firefly, Elemental Honing, One for All, Magnificent Howl, Precision Instrument, All-Star and Binary Orbit |
| Origin trait | Timelost Magazine: final blows grant bonus Super energy; after your Super ends the magazine doubles for a long time and reloads from reserves |
| Pattern | Unlocked by five Deepsight Resonance extractions |
| Where to get it | Vault of Glass raid |
The Hand Cannon uses Primary ammo in the Kinetic slot and runs on the Adaptive Frame, a well-rounded and reliable frame that counts as a counter to Barrier Champions. The version in the game today is the Vault of Glass re-issue, which is craftable once its pattern is unlocked.
The left trait column can roll Osmosis, Opening Shot, Keep Away, Rewind Rounds, To the Pain, Kinetic Tremors, Explosive Payload, Stopping Power or Impromptu Ammunition. The right trait column can roll Frenzy, Eye of the Storm, Firefly, Elemental Honing, One for All, Magnificent Howl, Precision Instrument, All-Star or Binary Orbit. Its origin trait is Timelost Magazine, shared by the current Vault of Glass weapons: final blows build Super energy, and after your Super ends the magazine holds twice as many rounds for a long time and refills from reserves.
The Difficulty choice splits the lot in two: Rolls with Random Perks farms ordinary drops, and Crafting Pattern Unlock goes for the pattern. The pattern record counts five Deepsight Resonance extractions, which is what the Deepsight Rolls counter (1 to 5) stands for. Once the pattern is done, Fatebringer can be crafted with perks from the pool above.
The two trait columns listed above. Barrels and magazines are the standard Hand Cannon pools.
Five Deepsight Resonance extractions unlock it, and after that you can craft Fatebringer with chosen perks instead of waiting for a roll.
From the Vault of Glass raid.
More answers: FAQ
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