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Graviton Spike is an Exotic hand cannon from Kepler, the destination of The Edge of Fate; its Collections source is exploring Kepler. Its intrinsic, Temporal Manipulation, swaps between a fast-firing Arc mode and a slow-firing Stasis mode, and kills and precision hits overcharge the other mode. The Temporal Anomaly trait spends that overcharge: lightning strikes in Arc mode, an explosion with Stasis crystals in Stasis mode. The gun is craftable, with the intrinsic in four levels and four catalyst refits.
| Item type | Exotic Hand Cannon |
|---|---|
| Weapon slot | Energy |
| Ammo type | Primary |
| Damage type | Arc |
| Exotic perk | Temporal Manipulation: alternate fire switches between a quick-firing Arc mode and a slow-firing Stasis mode; kills and precision hits overcharge the other mode |
| Source in the game | Exploring the Kepler destination (The Edge of Fate) |
| Crafting | Craftable: the game has a weapon pattern (recipe) for it; the pattern must be unlocked first (Requires Destiny 2: The Edge of Fate) |
| Exotic trait | Temporal Anomaly: while overcharged, Arc mode calls down lightning strikes and Stasis mode makes an explosion with Stasis crystals on final blows or precision hits |
| Intrinsic levels | Temporal Manipulation, then Temporal Manipulation II, III and IV |
| Catalyst refits | Rapid Hit, Subsistence, Transcendent Zen, Temporal Alignment (overcharging both modes grants a period of increased damage) |
Rapid Hit raises stability and reload after quick precision hits. Subsistence refills part of the magazine on kills. Transcendent Zen gives stats by damage type, both sets while Transcendent. Temporal Alignment grants a damage window after both modes are overcharged. Work starts in about 30 minutes; the weapon with upgrades usually takes about 2 hours.
Both: it is listed as Arc and switches to a Stasis mode with the alternate weapon action.
No, Mag Spike comes from Eververse.
Final blows grant stats by damage type: Light elements give stability and handling, Dark elements range and aim assist.

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